1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file
*
* Implements GL alpha testing by comparing the output color's alpha to the
* alpha_ref intrinsic and emitting a discard based on it.
*
* The alpha_to_one value overrides the source alpha to 1.0 to implement
* GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
* rather silly to use with alpha test, but the spec permits).
*/
#include "nir/nir.h"
#include "nir/nir_builder.h"
void
nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
bool alpha_to_one,
const gl_state_index16 *alpha_ref_state_tokens)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_function(function, shader) {
nir_function_impl *impl = function->impl;
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_cf_list(&impl->body);
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
nir_variable *out = NULL;
switch (intr->intrinsic) {
case nir_intrinsic_store_deref:
out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
break;
case nir_intrinsic_store_output:
/* already had i/o lowered.. lookup the matching output var: */
nir_foreach_variable(var, &shader->outputs) {
int drvloc = var->data.driver_location;
if (nir_intrinsic_base(intr) == drvloc) {
out = var;
break;
}
}
assume(out);
break;
default:
continue;
}
if (out->data.mode != nir_var_shader_out)
continue;
if (out->data.location != FRAG_RESULT_COLOR &&
out->data.location != FRAG_RESULT_DATA0)
continue;
b.cursor = nir_before_instr(&intr->instr);
nir_ssa_def *alpha;
if (alpha_to_one) {
alpha = nir_imm_float(&b, 1.0);
} else if (intr->intrinsic == nir_intrinsic_store_deref) {
alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[1], 4),
3);
} else {
alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4),
3);
}
nir_ssa_def *alpha_ref;
if (alpha_ref_state_tokens) {
nir_variable *var = nir_variable_create(shader,
nir_var_uniform,
glsl_float_type(),
"gl_AlphaRefMESA");
var->num_state_slots = 1;
var->state_slots = ralloc_array(var, nir_state_slot, 1);
memcpy(var->state_slots[0].tokens,
alpha_ref_state_tokens,
sizeof(var->state_slots[0].tokens));
alpha_ref = nir_load_var(&b, var);
} else
alpha_ref = nir_load_alpha_ref_float(&b);
nir_ssa_def *condition =
nir_compare_func(&b, func, alpha, alpha_ref);
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_discard_if);
discard->num_components = 1;
discard->src[0] = nir_src_for_ssa(nir_inot(&b, condition));
nir_builder_instr_insert(&b, &discard->instr);
shader->info.fs.uses_discard = true;
}
}
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
}
|