aboutsummaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/lower_tess_level.cpp
blob: 3e4c7f026ce9c0bb8b724a0a4696ce67bfaea195 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the

 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file lower_tess_level.cpp
 *
 * This pass accounts for the difference between the way gl_TessLevelOuter
 * and gl_TessLevelInner is declared in standard GLSL (as an array of
 * floats), and the way it is frequently implemented in hardware (as a vec4
 * and vec2).
 *
 * The declaration of gl_TessLevel* is replaced with a declaration
 * of gl_TessLevel*MESA, and any references to gl_TessLevel* are
 * translated to refer to gl_TessLevel*MESA with the appropriate
 * swizzling of array indices.  For instance:
 *
 *   gl_TessLevelOuter[i]
 *
 * is translated into:
 *
 *   gl_TessLevelOuterMESA[i]
 *
 * Since some hardware may not internally represent gl_TessLevel* as a pair
 * of vec4's, this lowering pass is optional.  To enable it, set the
 * LowerTessLevel flag in gl_shader_compiler_options to true.
 */

#include "glsl_symbol_table.h"
#include "ir_rvalue_visitor.h"
#include "ir.h"
#include "program/prog_instruction.h" /* For WRITEMASK_* */
#include "main/mtypes.h"

namespace {

class lower_tess_level_visitor : public ir_rvalue_visitor {
public:
   explicit lower_tess_level_visitor(gl_shader_stage shader_stage)
      : progress(false), old_tess_level_outer_var(NULL),
        old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL),
        new_tess_level_inner_var(NULL), shader_stage(shader_stage)
   {
   }

   virtual ir_visitor_status visit(ir_variable *);
   bool is_tess_level_array(ir_rvalue *ir);
   ir_rvalue *lower_tess_level_array(ir_rvalue *ir);
   virtual ir_visitor_status visit_leave(ir_assignment *);
   void visit_new_assignment(ir_assignment *ir);
   virtual ir_visitor_status visit_leave(ir_call *);

   virtual void handle_rvalue(ir_rvalue **rvalue);

   void fix_lhs(ir_assignment *);

   bool progress;

   /**
    * Pointer to the declaration of gl_TessLevel*, if found.
    */
   ir_variable *old_tess_level_outer_var;
   ir_variable *old_tess_level_inner_var;

   /**
    * Pointer to the newly-created gl_TessLevel*MESA variables.
    */
   ir_variable *new_tess_level_outer_var;
   ir_variable *new_tess_level_inner_var;

   /**
    * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL)
    */
   const gl_shader_stage shader_stage;
};

} /* anonymous namespace */

/**
 * Replace any declaration of gl_TessLevel* as an array of floats with a
 * declaration of gl_TessLevel*MESA as a vec4.
 */
ir_visitor_status
lower_tess_level_visitor::visit(ir_variable *ir)
{
   if ((!ir->name) ||
       ((strcmp(ir->name, "gl_TessLevelInner") != 0) &&
        (strcmp(ir->name, "gl_TessLevelOuter") != 0)))
      return visit_continue;

   assert (ir->type->is_array());

   if (strcmp(ir->name, "gl_TessLevelOuter") == 0) {
      if (this->old_tess_level_outer_var)
         return visit_continue;

      old_tess_level_outer_var = ir;
      assert(ir->type->fields.array == glsl_type::float_type);

      /* Clone the old var so that we inherit all of its properties */
      new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL);

      /* And change the properties that we need to change */
      new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var,
                                                "gl_TessLevelOuterMESA");
      new_tess_level_outer_var->type = glsl_type::vec4_type;
      new_tess_level_outer_var->data.max_array_access = 0;

      ir->replace_with(new_tess_level_outer_var);
   } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) {
      if (this->old_tess_level_inner_var)
         return visit_continue;

      old_tess_level_inner_var = ir;
      assert(ir->type->fields.array == glsl_type::float_type);

      /* Clone the old var so that we inherit all of its properties */
      new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL);

      /* And change the properties that we need to change */
      new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var,
                                                "gl_TessLevelInnerMESA");
      new_tess_level_inner_var->type = glsl_type::vec2_type;
      new_tess_level_inner_var->data.max_array_access = 0;

      ir->replace_with(new_tess_level_inner_var);
   } else {
      assert(0);
   }

   this->progress = true;

   return visit_continue;
}


/**
 * Determine whether the given rvalue describes an array of floats that
 * needs to be lowered to a vec4; that is, determine whether it
 * matches one of the following patterns:
 *
 * - gl_TessLevelOuter
 * - gl_TessLevelInner
 */
bool
lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir)
{
   if (!ir->type->is_array())
      return false;
   if (ir->type->fields.array != glsl_type::float_type)
      return false;

   if (this->old_tess_level_outer_var) {
      if (ir->variable_referenced() == this->old_tess_level_outer_var)
         return true;
   }
   if (this->old_tess_level_inner_var) {
      if (ir->variable_referenced() == this->old_tess_level_inner_var)
         return true;
   }
   return false;
}


/**
 * If the given ir satisfies is_tess_level_array(), return new ir
 * representing its lowered equivalent.  That is, map:
 *
 * - gl_TessLevelOuter => gl_TessLevelOuterMESA
 * - gl_TessLevelInner => gl_TessLevelInnerMESA
 *
 * Otherwise return NULL.
 */
ir_rvalue *
lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir)
{
   if (!ir->type->is_array())
      return NULL;
   if (ir->type->fields.array != glsl_type::float_type)
      return NULL;

   ir_variable **new_var = NULL;

   if (this->old_tess_level_outer_var) {
      if (ir->variable_referenced() == this->old_tess_level_outer_var)
         new_var = &this->new_tess_level_outer_var;
   }
   if (this->old_tess_level_inner_var) {
      if (ir->variable_referenced() == this->old_tess_level_inner_var)
         new_var = &this->new_tess_level_inner_var;
   }

   if (new_var == NULL)
      return NULL;

   assert(ir->as_dereference_variable());
   return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
}


void
lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv)
{
   if (*rv == NULL)
      return;

   ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
   if (array_deref == NULL)
      return;

   /* Replace any expression that indexes one of the floats in gl_TessLevel*
    * with an expression that indexes into one of the vec4's
    * gl_TessLevel*MESA and accesses the appropriate component.
    */
   ir_rvalue *lowered_vec4 =
      this->lower_tess_level_array(array_deref->array);
   if (lowered_vec4 != NULL) {
      this->progress = true;
      void *mem_ctx = ralloc_parent(array_deref);

      ir_expression *const expr =
         new(mem_ctx) ir_expression(ir_binop_vector_extract,
                                    lowered_vec4,
                                    array_deref->array_index);

      *rv = expr;
   }
}

void
lower_tess_level_visitor::fix_lhs(ir_assignment *ir)
{
   if (ir->lhs->ir_type != ir_type_expression)
      return;
   void *mem_ctx = ralloc_parent(ir);
   ir_expression *const expr = (ir_expression *) ir->lhs;

   /* The expression must be of the form:
    *
    *     (vector_extract gl_TessLevel*MESA, j).
    */
   assert(expr->operation == ir_binop_vector_extract);
   assert(expr->operands[0]->ir_type == ir_type_dereference_variable);
   assert((expr->operands[0]->type == glsl_type::vec4_type) ||
          (expr->operands[0]->type == glsl_type::vec2_type));

   ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];

   ir_constant *old_index_constant =
      expr->operands[1]->constant_expression_value(mem_ctx);
   if (!old_index_constant) {
      ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
                                           expr->operands[0]->type,
                                           new_lhs->clone(mem_ctx, NULL),
                                           ir->rhs,
                                           expr->operands[1]);
   }
   ir->set_lhs(new_lhs);

   if (old_index_constant) {
      /* gl_TessLevel* is being accessed via a constant index.  Don't bother
       * creating a vector insert op. Just use a write mask.
       */
      ir->write_mask = 1 << old_index_constant->get_int_component(0);
   } else {
      ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1;
   }
}

/**
 * Replace any assignment having a gl_TessLevel* (undereferenced) as
 * its LHS or RHS with a sequence of assignments, one for each component of
 * the array.  Each of these assignments is lowered to refer to
 * gl_TessLevel*MESA as appropriate.
 */
ir_visitor_status
lower_tess_level_visitor::visit_leave(ir_assignment *ir)
{
   /* First invoke the base class visitor.  This causes handle_rvalue() to be
    * called on ir->rhs and ir->condition.
    */
   ir_rvalue_visitor::visit_leave(ir);

   if (this->is_tess_level_array(ir->lhs) ||
       this->is_tess_level_array(ir->rhs)) {
      /* LHS or RHS of the assignment is the entire gl_TessLevel* array.
       * Since we are
       * reshaping gl_TessLevel* from an array of floats to a
       * vec4, this isn't going to work as a bulk assignment anymore, so
       * unroll it to element-by-element assignments and lower each of them.
       *
       * Note: to unroll into element-by-element assignments, we need to make
       * clones of the LHS and RHS.  This is safe because expressions and
       * l-values are side-effect free.
       */
      void *ctx = ralloc_parent(ir);
      int array_size = ir->lhs->type->array_size();
      for (int i = 0; i < array_size; ++i) {
         ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
            ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
         ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
            ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
         this->handle_rvalue((ir_rvalue **) &new_rhs);

         /* Handle the LHS after creating the new assignment.  This must
          * happen in this order because handle_rvalue may replace the old LHS
          * with an ir_expression of ir_binop_vector_extract.  Since this is
          * not a valide l-value, this will cause an assertion in the
          * ir_assignment constructor to fail.
          *
          * If this occurs, replace the mangled LHS with a dereference of the
          * vector, and replace the RHS with an ir_triop_vector_insert.
          */
         ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
         this->handle_rvalue((ir_rvalue **) &assign->lhs);
         this->fix_lhs(assign);

         this->base_ir->insert_before(assign);
      }
      ir->remove();

      return visit_continue;
   }

   /* Handle the LHS as if it were an r-value.  Normally
    * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
    * expressions in the LHS as well.
    *
    * This may cause the LHS to get replaced with an ir_expression of
    * ir_binop_vector_extract.  If this occurs, replace it with a dereference
    * of the vector, and replace the RHS with an ir_triop_vector_insert.
    */
   handle_rvalue((ir_rvalue **)&ir->lhs);
   this->fix_lhs(ir);

   return rvalue_visit(ir);
}


/**
 * Set up base_ir properly and call visit_leave() on a newly created
 * ir_assignment node.  This is used in cases where we have to insert an
 * ir_assignment in a place where we know the hierarchical visitor won't see
 * it.
 */
void
lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir)
{
   ir_instruction *old_base_ir = this->base_ir;
   this->base_ir = ir;
   ir->accept(this);
   this->base_ir = old_base_ir;
}


/**
 * If a gl_TessLevel* variable appears as an argument in an ir_call
 * expression, replace it with a temporary variable, and make sure the ir_call
 * is preceded and/or followed by assignments that copy the contents of the
 * temporary variable to and/or from gl_TessLevel*.  Each of these
 * assignments is then lowered to refer to gl_TessLevel*MESA.
 */
ir_visitor_status
lower_tess_level_visitor::visit_leave(ir_call *ir)
{
   void *ctx = ralloc_parent(ir);

   const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
   const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
   while (!actual_param_node->is_tail_sentinel()) {
      ir_variable *formal_param = (ir_variable *) formal_param_node;
      ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;

      /* Advance formal_param_node and actual_param_node now so that we can
       * safely replace actual_param with another node, if necessary, below.
       */
      formal_param_node = formal_param_node->next;
      actual_param_node = actual_param_node->next;

      if (!this->is_tess_level_array(actual_param))
         continue;

      /* User is trying to pass a whole gl_TessLevel* array to a function
       * call.  Since we are reshaping gl_TessLevel* from an array of floats
       * to a vec4, this isn't going to work anymore, so use a temporary
       * array instead.
       */
      ir_variable *temp = new(ctx) ir_variable(
         actual_param->type, "temp_tess_level", ir_var_temporary);
      this->base_ir->insert_before(temp);
      actual_param->replace_with(
         new(ctx) ir_dereference_variable(temp));
      if (formal_param->data.mode == ir_var_function_in
          || formal_param->data.mode == ir_var_function_inout) {
         /* Copy from gl_TessLevel* to the temporary before the call.
          * Since we are going to insert this copy before the current
          * instruction, we need to visit it afterwards to make sure it
          * gets lowered.
          */
         ir_assignment *new_assignment = new(ctx) ir_assignment(
            new(ctx) ir_dereference_variable(temp),
            actual_param->clone(ctx, NULL));
         this->base_ir->insert_before(new_assignment);
         this->visit_new_assignment(new_assignment);
      }
      if (formal_param->data.mode == ir_var_function_out
          || formal_param->data.mode == ir_var_function_inout) {
         /* Copy from the temporary to gl_TessLevel* after the call.
          * Since visit_list_elements() has already decided which
          * instruction it's going to visit next, we need to visit
          * afterwards to make sure it gets lowered.
          */
         ir_assignment *new_assignment = new(ctx) ir_assignment(
            actual_param->clone(ctx, NULL),
            new(ctx) ir_dereference_variable(temp));
         this->base_ir->insert_after(new_assignment);
         this->visit_new_assignment(new_assignment);
      }
   }

   return rvalue_visit(ir);
}


bool
lower_tess_level(gl_linked_shader *shader)
{
   if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
       (shader->Stage != MESA_SHADER_TESS_EVAL))
      return false;

   lower_tess_level_visitor v(shader->Stage);

   visit_list_elements(&v, shader->ir);

   if (v.new_tess_level_outer_var)
      shader->symbols->add_variable(v.new_tess_level_outer_var);
   if (v.new_tess_level_inner_var)
      shader->symbols->add_variable(v.new_tess_level_inner_var);

   return v.progress;
}