aboutsummaryrefslogtreecommitdiffstats
path: root/src/amd/vulkan/radv_shader_info.c
blob: 950b5bd599d1e4a299cd4d97277ecefb06ce27f5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
/*
 * Copyright © 2017 Red Hat
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */
#include "radv_private.h"
#include "radv_shader.h"
#include "nir/nir.h"
#include "nir/nir_deref.h"
#include "nir/nir_xfb_info.h"

static void mark_sampler_desc(const nir_variable *var,
			      struct radv_shader_info *info)
{
	info->desc_set_used_mask |= (1 << var->data.descriptor_set);
}

static void mark_ls_output(struct radv_shader_info *info,
			   uint32_t param, int num_slots)
{
	uint64_t mask = (1ull << num_slots) - 1ull;
	info->vs.ls_outputs_written |= (mask << param);
}

static void mark_tess_output(struct radv_shader_info *info,
			     bool is_patch, uint32_t param, int num_slots)
{
	uint64_t mask = (1ull << num_slots) - 1ull;
	if (is_patch)
		info->tcs.patch_outputs_written |= (mask << param);
	else
		info->tcs.outputs_written |= (mask << param);
}

static void
get_deref_offset(nir_deref_instr *instr,
                 unsigned *const_out)
{
        nir_variable *var = nir_deref_instr_get_variable(instr);
        nir_deref_path path;
        unsigned idx_lvl = 1;

	if (var->data.compact) {
		assert(instr->deref_type == nir_deref_type_array);
		*const_out = nir_src_as_uint(instr->arr.index);
		return;
	}

	nir_deref_path_init(&path, instr, NULL);

	uint32_t const_offset = 0;

	for (; path.path[idx_lvl]; ++idx_lvl) {
		const struct glsl_type *parent_type = path.path[idx_lvl - 1]->type;
		if (path.path[idx_lvl]->deref_type == nir_deref_type_struct) {
			unsigned index = path.path[idx_lvl]->strct.index;

			for (unsigned i = 0; i < index; i++) {
				const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
				const_offset += glsl_count_attribute_slots(ft, false);
			}
		} else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) {
			unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false);
			if (nir_src_is_const(path.path[idx_lvl]->arr.index))
				const_offset += nir_src_as_uint(path.path[idx_lvl]->arr.index) * size;
		} else
			unreachable("Uhandled deref type in get_deref_instr_offset");
	}

	*const_out = const_offset;

	nir_deref_path_finish(&path);
}

static void
gather_intrinsic_load_deref_info(const nir_shader *nir,
			       const nir_intrinsic_instr *instr,
			       struct radv_shader_info *info)
{
	switch (nir->info.stage) {
	case MESA_SHADER_VERTEX: {
		nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));

		if (var && var->data.mode == nir_var_shader_in) {
			unsigned idx = var->data.location;
			uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);

			info->vs.input_usage_mask[idx] |=
				mask << var->data.location_frac;
		}
		break;
	}
	default:
		break;
	}
}

static uint32_t
widen_writemask(uint32_t wrmask)
{
	uint32_t new_wrmask = 0;
	for(unsigned i = 0; i < 4; i++)
		new_wrmask |= (wrmask & (1 << i) ? 0x3 : 0x0) << (i * 2);
	return new_wrmask;
}

static void
set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr,
		      uint8_t *output_usage_mask)
{
	nir_deref_instr *deref_instr =
		nir_instr_as_deref(instr->src[0].ssa->parent_instr);
	nir_variable *var = nir_deref_instr_get_variable(deref_instr);
	unsigned attrib_count = glsl_count_attribute_slots(deref_instr->type, false);
	unsigned idx = var->data.location;
	unsigned comp = var->data.location_frac;
	unsigned const_offset = 0;

	get_deref_offset(deref_instr, &const_offset);

	if (var->data.compact) {
		assert(!glsl_type_is_64bit(deref_instr->type));
		const_offset += comp;
		output_usage_mask[idx + const_offset / 4] |= 1 << (const_offset % 4);
		return;
	}

	uint32_t wrmask = nir_intrinsic_write_mask(instr);
	if (glsl_type_is_64bit(deref_instr->type))
		wrmask = widen_writemask(wrmask);

	for (unsigned i = 0; i < attrib_count; i++)
		output_usage_mask[idx + i + const_offset] |=
			((wrmask >> (i * 4)) & 0xf) << comp;
}

static void
gather_intrinsic_store_deref_info(const nir_shader *nir,
				const nir_intrinsic_instr *instr,
				struct radv_shader_info *info)
{
	nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));

	if (var && var->data.mode == nir_var_shader_out) {
		unsigned idx = var->data.location;

		switch (nir->info.stage) {
		case MESA_SHADER_VERTEX:
			set_output_usage_mask(nir, instr,
					      info->vs.output_usage_mask);
			break;
		case MESA_SHADER_GEOMETRY:
			set_output_usage_mask(nir, instr,
					      info->gs.output_usage_mask);
			break;
		case MESA_SHADER_TESS_EVAL:
			set_output_usage_mask(nir, instr,
					      info->tes.output_usage_mask);
			break;
		case MESA_SHADER_TESS_CTRL: {
			unsigned param = shader_io_get_unique_index(idx);
			const struct glsl_type *type = var->type;

			if (!var->data.patch)
				type = glsl_get_array_element(var->type);

			unsigned slots =
				var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
						  : glsl_count_attribute_slots(type, false);

			mark_tess_output(info, var->data.patch, param, slots);
			break;
		}
		default:
			break;
		}
	}
}

static void
gather_push_constant_info(const nir_shader *nir,
			  const nir_intrinsic_instr *instr,
			  struct radv_shader_info *info)
{
	int base = nir_intrinsic_base(instr);

	if (!nir_src_is_const(instr->src[0])) {
		info->has_indirect_push_constants = true;
	} else {
		uint32_t min = base + nir_src_as_uint(instr->src[0]);
		uint32_t max = min + instr->num_components * 4;

		info->max_push_constant_used =
			MAX2(max, info->max_push_constant_used);
		info->min_push_constant_used =
			MIN2(min, info->min_push_constant_used);
	}

	if (instr->dest.ssa.bit_size != 32)
		info->has_only_32bit_push_constants = false;

	info->loads_push_constants = true;
}

static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
		      struct radv_shader_info *info)
{
	switch (instr->intrinsic) {
	case nir_intrinsic_load_barycentric_at_sample:
		info->ps.needs_sample_positions = true;
		break;
	case nir_intrinsic_load_draw_id:
		info->vs.needs_draw_id = true;
		break;
	case nir_intrinsic_load_instance_id:
		info->vs.needs_instance_id = true;
		break;
	case nir_intrinsic_load_num_work_groups:
		info->cs.uses_grid_size = true;
		break;
	case nir_intrinsic_load_local_invocation_id:
	case nir_intrinsic_load_work_group_id: {
		unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
		while (mask) {
			unsigned i = u_bit_scan(&mask);

			if (instr->intrinsic == nir_intrinsic_load_work_group_id)
				info->cs.uses_block_id[i] = true;
			else
				info->cs.uses_thread_id[i] = true;
		}
		break;
	}
	case nir_intrinsic_load_local_invocation_index:
	case nir_intrinsic_load_subgroup_id:
	case nir_intrinsic_load_num_subgroups:
		info->cs.uses_local_invocation_idx = true;
		break;
	case nir_intrinsic_load_sample_id:
		info->ps.force_persample = true;
		break;
	case nir_intrinsic_load_sample_pos:
		info->ps.force_persample = true;
		break;
	case nir_intrinsic_load_view_index:
		info->needs_multiview_view_index = true;
		if (nir->info.stage == MESA_SHADER_FRAGMENT)
			info->ps.layer_input = true;
		break;
	case nir_intrinsic_load_layer_id:
		if (nir->info.stage == MESA_SHADER_FRAGMENT)
			info->ps.layer_input = true;
		break;
	case nir_intrinsic_load_invocation_id:
		info->uses_invocation_id = true;
		break;
	case nir_intrinsic_load_primitive_id:
		info->uses_prim_id = true;
		break;
	case nir_intrinsic_load_push_constant:
		gather_push_constant_info(nir, instr, info);
		break;
	case nir_intrinsic_vulkan_resource_index:
		info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
		break;
	case nir_intrinsic_image_deref_load:
	case nir_intrinsic_image_deref_store:
	case nir_intrinsic_image_deref_atomic_add:
	case nir_intrinsic_image_deref_atomic_imin:
	case nir_intrinsic_image_deref_atomic_umin:
	case nir_intrinsic_image_deref_atomic_imax:
	case nir_intrinsic_image_deref_atomic_umax:
	case nir_intrinsic_image_deref_atomic_and:
	case nir_intrinsic_image_deref_atomic_or:
	case nir_intrinsic_image_deref_atomic_xor:
	case nir_intrinsic_image_deref_atomic_exchange:
	case nir_intrinsic_image_deref_atomic_comp_swap:
	case nir_intrinsic_image_deref_size: {
		nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
		mark_sampler_desc(var, info);

		if (instr->intrinsic == nir_intrinsic_image_deref_store ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
		    instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
			if (nir->info.stage == MESA_SHADER_FRAGMENT)
				info->ps.writes_memory = true;
			else if (nir->info.stage == MESA_SHADER_GEOMETRY)
				info->gs.writes_memory = true;
		}
		break;
	}
	case nir_intrinsic_store_ssbo:
	case nir_intrinsic_ssbo_atomic_add:
	case nir_intrinsic_ssbo_atomic_imin:
	case nir_intrinsic_ssbo_atomic_umin:
	case nir_intrinsic_ssbo_atomic_imax:
	case nir_intrinsic_ssbo_atomic_umax:
	case nir_intrinsic_ssbo_atomic_and:
	case nir_intrinsic_ssbo_atomic_or:
	case nir_intrinsic_ssbo_atomic_xor:
	case nir_intrinsic_ssbo_atomic_exchange:
	case nir_intrinsic_ssbo_atomic_comp_swap:
		if (nir->info.stage == MESA_SHADER_FRAGMENT)
			info->ps.writes_memory = true;
		else if (nir->info.stage == MESA_SHADER_GEOMETRY)
			info->gs.writes_memory = true;
		break;
	case nir_intrinsic_load_deref:
		gather_intrinsic_load_deref_info(nir, instr, info);
		break;
	case nir_intrinsic_store_deref:
		gather_intrinsic_store_deref_info(nir, instr, info);
		break;
	default:
		break;
	}
}

static void
gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
		struct radv_shader_info *info)
{
	for (unsigned i = 0; i < instr->num_srcs; i++) {
		switch (instr->src[i].src_type) {
		case nir_tex_src_texture_deref:
			mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
			break;
		case nir_tex_src_sampler_deref:
			mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
			break;
		default:
			break;
		}
	}
}

static void
gather_info_block(const nir_shader *nir, const nir_block *block,
		  struct radv_shader_info *info)
{
	nir_foreach_instr(instr, block) {
		switch (instr->type) {
		case nir_instr_type_intrinsic:
			gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
			break;
		case nir_instr_type_tex:
			gather_tex_info(nir, nir_instr_as_tex(instr), info);
			break;
		default:
			break;
		}
	}
}

static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
			  struct radv_shader_info *info,
			  const struct radv_shader_variant_key *key)
{
	unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
	int idx = var->data.location;

	if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
		info->vs.has_vertex_buffers = true;

	for (unsigned i = 0; i < attrib_count; ++i) {
		unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;

		if (key->vs.instance_rate_inputs & (1u << attrib_index))
			info->vs.needs_instance_id = true;
	}
}

static void
mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type,
		    int location)
{
	if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
		unsigned attrib_count = glsl_count_attribute_slots(type, false);
		if (glsl_type_is_16bit(type)) {
			info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
		}
	} else if (glsl_type_is_array(type)) {
		unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
		for (unsigned i = 0; i < glsl_get_length(type); ++i) {
			mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
		}
	} else {
		assert(glsl_type_is_struct_or_ifc(type));
		for (unsigned i = 0; i < glsl_get_length(type); i++) {
			mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
			location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
		}
	}
}
static void
gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
			  struct radv_shader_info *info)
{
	unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
	const struct glsl_type *type = glsl_without_array(var->type);
	int idx = var->data.location;

	switch (idx) {
	case VARYING_SLOT_PNTC:
		info->ps.has_pcoord = true;
		break;
	case VARYING_SLOT_PRIMITIVE_ID:
		info->ps.prim_id_input = true;
		break;
	case VARYING_SLOT_LAYER:
		info->ps.layer_input = true;
		break;
	case VARYING_SLOT_CLIP_DIST0:
	case VARYING_SLOT_CLIP_DIST1:
		info->ps.num_input_clips_culls += attrib_count;
		break;
	default:
		break;
	}

	if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
		if (var->data.sample)
			info->ps.force_persample = true;
	}

	if (var->data.compact) {
		unsigned component_count = var->data.location_frac +
		                           glsl_get_length(var->type);
		attrib_count = (component_count + 3) / 4;
	} else {
		mark_16bit_ps_input(info, var->type, var->data.driver_location);
	}

	uint64_t mask = ((1ull << attrib_count) - 1);

	if (var->data.interpolation == INTERP_MODE_FLAT)
		info->ps.flat_shaded_mask |= mask << var->data.driver_location;

	if (var->data.location >= VARYING_SLOT_VAR0)
		info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
}

static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
		       struct radv_shader_info *info,
		       const struct radv_shader_variant_key *key)
{
	switch (nir->info.stage) {
	case MESA_SHADER_VERTEX:
		gather_info_input_decl_vs(nir, var, info, key);
		break;
	case MESA_SHADER_FRAGMENT:
		gather_info_input_decl_ps(nir, var, info);
		break;
	default:
		break;
	}
}

static void
gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var,
			   struct radv_shader_info *info)
{
	int idx = var->data.location;
	unsigned param = shader_io_get_unique_index(idx);
	int num_slots = glsl_count_attribute_slots(var->type, false);
	if (var->data.compact)
		num_slots = DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4);
	mark_ls_output(info, param, num_slots);
}

static void
gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
			   struct radv_shader_info *info)
{
	int idx = var->data.location;

	switch (idx) {
	case FRAG_RESULT_DEPTH:
		info->ps.writes_z = true;
		break;
	case FRAG_RESULT_STENCIL:
		info->ps.writes_stencil = true;
		break;
	case FRAG_RESULT_SAMPLE_MASK:
		info->ps.writes_sample_mask = true;
		break;
	default:
		break;
	}
}

static void
gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
			   struct radv_shader_info *info)
{
	unsigned num_components = glsl_get_component_slots(var->type);
	unsigned stream = var->data.stream;
	unsigned idx = var->data.location;

	assert(stream < 4);

	info->gs.max_stream = MAX2(info->gs.max_stream, stream);
	info->gs.num_stream_output_components[stream] += num_components;
	info->gs.output_streams[idx] = stream;
}

static void
gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
			struct radv_shader_info *info,
			const struct radv_shader_variant_key *key)
{
	struct radv_vs_output_info *vs_info = NULL;

	switch (nir->info.stage) {
	case MESA_SHADER_FRAGMENT:
		gather_info_output_decl_ps(nir, var, info);
		break;
	case MESA_SHADER_VERTEX:
		if (!key->vs_common_out.as_ls &&
		    !key->vs_common_out.as_es)
			vs_info = &info->vs.outinfo;

		if (key->vs_common_out.as_ls)
			gather_info_output_decl_ls(nir, var, info);
		else if (key->vs_common_out.as_ngg)
			gather_info_output_decl_gs(nir, var, info);
		break;
	case MESA_SHADER_GEOMETRY:
		vs_info = &info->vs.outinfo;
		gather_info_output_decl_gs(nir, var, info);
		break;
	case MESA_SHADER_TESS_EVAL:
		if (!key->vs_common_out.as_es)
			vs_info = &info->tes.outinfo;
		break;
	default:
		break;
	}

	if (vs_info) {
		switch (var->data.location) {
		case VARYING_SLOT_CLIP_DIST0:
			vs_info->clip_dist_mask =
				(1 << nir->info.clip_distance_array_size) - 1;
			vs_info->cull_dist_mask =
				(1 << nir->info.cull_distance_array_size) - 1;
			vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size;
			break;
		case VARYING_SLOT_PSIZ:
			vs_info->writes_pointsize = true;
			break;
		case VARYING_SLOT_VIEWPORT:
			vs_info->writes_viewport_index = true;
			break;
		case VARYING_SLOT_LAYER:
			vs_info->writes_layer = true;
			break;
		default:
			break;
		}
	}
}

static void
gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
{
	nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
	struct radv_streamout_info *so = &info->so;

	if (!xfb)
		return;

	assert(xfb->output_count < MAX_SO_OUTPUTS);
	so->num_outputs = xfb->output_count;

	for (unsigned i = 0; i < xfb->output_count; i++) {
		struct radv_stream_output *output = &so->outputs[i];

		output->buffer = xfb->outputs[i].buffer;
		output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
		output->offset = xfb->outputs[i].offset;
		output->location = xfb->outputs[i].location;
		output->component_mask = xfb->outputs[i].component_mask;

		so->enabled_stream_buffers_mask |=
			(1 << output->buffer) << (output->stream * 4);

	}

	for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
		so->strides[i] = xfb->buffers[i].stride / 4;
	}

	ralloc_free(xfb);
}

void
radv_nir_shader_info_init(struct radv_shader_info *info)
{
	/* Assume that shaders only have 32-bit push constants by default. */
	info->min_push_constant_used = UINT8_MAX;
	info->has_only_32bit_push_constants = true;
}

void
radv_nir_shader_info_pass(const struct nir_shader *nir,
			  const struct radv_pipeline_layout *layout,
			  const struct radv_shader_variant_key *key,
			  struct radv_shader_info *info)
{
	struct nir_function *func =
		(struct nir_function *)exec_list_get_head_const(&nir->functions);

	if (layout && layout->dynamic_offset_count &&
	    (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
		info->loads_push_constants = true;
		info->loads_dynamic_offsets = true;
	}

	nir_foreach_variable(variable, &nir->inputs)
		gather_info_input_decl(nir, variable, info, key);

	nir_foreach_block(block, func->impl) {
		gather_info_block(nir, block, info);
	}

	nir_foreach_variable(variable, &nir->outputs)
		gather_info_output_decl(nir, variable, info, key);

	if (nir->info.stage == MESA_SHADER_VERTEX ||
	    nir->info.stage == MESA_SHADER_TESS_EVAL ||
	    nir->info.stage == MESA_SHADER_GEOMETRY)
		gather_xfb_info(nir, info);

	/* Make sure to export the LayerID if the fragment shader needs it. */
	if (key->vs_common_out.export_layer_id) {
		switch (nir->info.stage) {
		case MESA_SHADER_VERTEX:
			info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
			break;
		case MESA_SHADER_TESS_EVAL:
			info->tes.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
			break;
		case MESA_SHADER_GEOMETRY:
			info->gs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
			break;
		default:
			break;
		}
	}

	/* Make sure to export the LayerID if the subpass has multiviews. */
	if (key->has_multiview_view_index) {
		switch (nir->info.stage) {
		case MESA_SHADER_VERTEX:
			info->vs.outinfo.writes_layer = true;
			break;
		case MESA_SHADER_TESS_EVAL:
			info->tes.outinfo.writes_layer = true;
			break;
		case MESA_SHADER_GEOMETRY:
			info->vs.outinfo.writes_layer = true;
			break;
		default:
			break;
		}
	}

	/* Make sure to export the PrimitiveID if the fragment shader needs it. */
	if (key->vs_common_out.export_prim_id) {
		switch (nir->info.stage) {
		case MESA_SHADER_VERTEX:
			info->vs.outinfo.export_prim_id = true;
			break;
		case MESA_SHADER_TESS_EVAL:
			info->tes.outinfo.export_prim_id = true;
			break;
		case MESA_SHADER_GEOMETRY:
			info->vs.outinfo.export_prim_id = true;
			break;
		default:
			break;
		}
	}

	if (nir->info.stage == MESA_SHADER_FRAGMENT)
		info->ps.num_interp = nir->num_inputs;

	switch (nir->info.stage) {
        case MESA_SHADER_COMPUTE:
                for (int i = 0; i < 3; ++i)
                        info->cs.block_size[i] = nir->info.cs.local_size[i];
                break;
        case MESA_SHADER_FRAGMENT:
		info->ps.can_discard = nir->info.fs.uses_discard;
                info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
                info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
                break;
        case MESA_SHADER_GEOMETRY:
                info->gs.vertices_in = nir->info.gs.vertices_in;
                info->gs.vertices_out = nir->info.gs.vertices_out;
                info->gs.output_prim = nir->info.gs.output_primitive;
                info->gs.invocations = nir->info.gs.invocations;
                break;
        case MESA_SHADER_TESS_EVAL:
                info->tes.primitive_mode = nir->info.tess.primitive_mode;
                info->tes.spacing = nir->info.tess.spacing;
                info->tes.ccw = nir->info.tess.ccw;
                info->tes.point_mode = nir->info.tess.point_mode;
                info->tes.as_es = key->vs_common_out.as_es;
                info->tes.export_prim_id = key->vs_common_out.export_prim_id;
                info->is_ngg = key->vs_common_out.as_ngg;
                break;
        case MESA_SHADER_TESS_CTRL:
                info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
                break;
        case MESA_SHADER_VERTEX:
                info->vs.as_es = key->vs_common_out.as_es;
                info->vs.as_ls = key->vs_common_out.as_ls;
                info->vs.export_prim_id = key->vs_common_out.export_prim_id;
                info->is_ngg = key->vs_common_out.as_ngg;
                break;
        default:
                break;
        }

	if (nir->info.stage == MESA_SHADER_GEOMETRY) {
		unsigned add_clip = nir->info.clip_distance_array_size +
				    nir->info.cull_distance_array_size > 4;
		info->gs.gsvs_vertex_size =
			(util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
		info->gs.max_gsvs_emit_size =
			info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
	}

	/* Compute the ESGS item size for VS or TES as ES. */
	if ((nir->info.stage == MESA_SHADER_VERTEX ||
	     nir->info.stage == MESA_SHADER_TESS_EVAL) &&
	    key->vs_common_out.as_es) {
		struct radv_es_output_info *es_info =
			nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
		uint32_t max_output_written = 0;

		uint64_t output_mask = nir->info.outputs_written;
		while (output_mask) {
			const int i = u_bit_scan64(&output_mask);
			unsigned param_index = shader_io_get_unique_index(i);

			max_output_written = MAX2(param_index, max_output_written);
		}

		es_info->esgs_itemsize = (max_output_written + 1) * 16;
	}

}