aboutsummaryrefslogtreecommitdiffstats
path: root/src/amd/vulkan/radv_shader.c
blob: 13f1f9aa9dc9fcf4ec39f1ac462886cc7470bfe5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
/*
 * Copyright © 2016 Red Hat.
 * Copyright © 2016 Bas Nieuwenhuizen
 *
 * based in part on anv driver which is:
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "util/mesa-sha1.h"
#include "util/u_atomic.h"
#include "radv_debug.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "radv_shader_helper.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "spirv/nir_spirv.h"

#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
#include <llvm-c/Support.h>

#include "sid.h"
#include "gfx9d.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "vk_format.h"
#include "util/debug.h"
#include "ac_exp_param.h"

#include "util/string_buffer.h"

static const struct nir_shader_compiler_options nir_options = {
	.vertex_id_zero_based = true,
	.lower_scmp = true,
	.lower_flrp16 = true,
	.lower_flrp32 = true,
	.lower_flrp64 = true,
	.lower_device_index_to_zero = true,
	.lower_fsat = true,
	.lower_fdiv = true,
	.lower_sub = true,
	.lower_pack_snorm_2x16 = true,
	.lower_pack_snorm_4x8 = true,
	.lower_pack_unorm_2x16 = true,
	.lower_pack_unorm_4x8 = true,
	.lower_unpack_snorm_2x16 = true,
	.lower_unpack_snorm_4x8 = true,
	.lower_unpack_unorm_2x16 = true,
	.lower_unpack_unorm_4x8 = true,
	.lower_extract_byte = true,
	.lower_extract_word = true,
	.lower_ffma = true,
	.lower_fpow = true,
	.lower_mul_2x32_64 = true,
	.max_unroll_iterations = 32
};

VkResult radv_CreateShaderModule(
	VkDevice                                    _device,
	const VkShaderModuleCreateInfo*             pCreateInfo,
	const VkAllocationCallbacks*                pAllocator,
	VkShaderModule*                             pShaderModule)
{
	RADV_FROM_HANDLE(radv_device, device, _device);
	struct radv_shader_module *module;

	assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
	assert(pCreateInfo->flags == 0);

	module = vk_alloc2(&device->alloc, pAllocator,
			     sizeof(*module) + pCreateInfo->codeSize, 8,
			     VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
	if (module == NULL)
		return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);

	module->nir = NULL;
	module->size = pCreateInfo->codeSize;
	memcpy(module->data, pCreateInfo->pCode, module->size);

	_mesa_sha1_compute(module->data, module->size, module->sha1);

	*pShaderModule = radv_shader_module_to_handle(module);

	return VK_SUCCESS;
}

void radv_DestroyShaderModule(
	VkDevice                                    _device,
	VkShaderModule                              _module,
	const VkAllocationCallbacks*                pAllocator)
{
	RADV_FROM_HANDLE(radv_device, device, _device);
	RADV_FROM_HANDLE(radv_shader_module, module, _module);

	if (!module)
		return;

	vk_free2(&device->alloc, pAllocator, module);
}

void
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
                  bool allow_copies)
{
        bool progress;

        do {
                progress = false;

		NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp);
		NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp);

                NIR_PASS_V(shader, nir_lower_vars_to_ssa);
		NIR_PASS_V(shader, nir_lower_pack);

		if (allow_copies) {
			/* Only run this pass in the first call to
			 * radv_optimize_nir.  Later calls assume that we've
			 * lowered away any copy_deref instructions and we
			 *  don't want to introduce any more.
			*/
			NIR_PASS(progress, shader, nir_opt_find_array_copies);
		}

		NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
		NIR_PASS(progress, shader, nir_opt_dead_write_vars);

                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
                NIR_PASS_V(shader, nir_lower_phis_to_scalar);

                NIR_PASS(progress, shader, nir_copy_prop);
                NIR_PASS(progress, shader, nir_opt_remove_phis);
                NIR_PASS(progress, shader, nir_opt_dce);
                if (nir_opt_trivial_continues(shader)) {
                        progress = true;
                        NIR_PASS(progress, shader, nir_copy_prop);
			NIR_PASS(progress, shader, nir_opt_remove_phis);
                        NIR_PASS(progress, shader, nir_opt_dce);
                }
                NIR_PASS(progress, shader, nir_opt_if, true);
                NIR_PASS(progress, shader, nir_opt_dead_cf);
                NIR_PASS(progress, shader, nir_opt_cse);
                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
                NIR_PASS(progress, shader, nir_opt_algebraic);
                NIR_PASS(progress, shader, nir_opt_constant_folding);
                NIR_PASS(progress, shader, nir_opt_undef);
                NIR_PASS(progress, shader, nir_opt_conditional_discard);
                if (shader->options->max_unroll_iterations) {
                        NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
                }
        } while (progress && !optimize_conservatively);

        NIR_PASS(progress, shader, nir_opt_shrink_load);
        NIR_PASS(progress, shader, nir_opt_move_load_ubo);
}

nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
			   struct radv_shader_module *module,
			   const char *entrypoint_name,
			   gl_shader_stage stage,
			   const VkSpecializationInfo *spec_info,
			   const VkPipelineCreateFlags flags)
{
	nir_shader *nir;
	nir_function *entry_point;
	if (module->nir) {
		/* Some things such as our meta clear/blit code will give us a NIR
		 * shader directly.  In that case, we just ignore the SPIR-V entirely
		 * and just use the NIR shader */
		nir = module->nir;
		nir->options = &nir_options;
		nir_validate_shader(nir, "in internal shader");

		assert(exec_list_length(&nir->functions) == 1);
		struct exec_node *node = exec_list_get_head(&nir->functions);
		entry_point = exec_node_data(nir_function, node, node);
	} else {
		uint32_t *spirv = (uint32_t *) module->data;
		assert(module->size % 4 == 0);

		if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
			radv_print_spirv(spirv, module->size, stderr);

		uint32_t num_spec_entries = 0;
		struct nir_spirv_specialization *spec_entries = NULL;
		if (spec_info && spec_info->mapEntryCount > 0) {
			num_spec_entries = spec_info->mapEntryCount;
			spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
			for (uint32_t i = 0; i < num_spec_entries; i++) {
				VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
				const void *data = spec_info->pData + entry.offset;
				assert(data + entry.size <= spec_info->pData + spec_info->dataSize);

				spec_entries[i].id = spec_info->pMapEntries[i].constantID;
				if (spec_info->dataSize == 8)
					spec_entries[i].data64 = *(const uint64_t *)data;
				else
					spec_entries[i].data32 = *(const uint32_t *)data;
			}
		}
		const struct spirv_to_nir_options spirv_options = {
			.lower_ubo_ssbo_access_to_offsets = true,
			.caps = {
				.derivative_group = true,
				.descriptor_array_dynamic_indexing = true,
				.device_group = true,
				.draw_parameters = true,
				.float16 = true,
				.float64 = true,
				.gcn_shader = true,
				.geometry_streams = true,
				.image_read_without_format = true,
				.image_write_without_format = true,
				.int8 = true,
				.int16 = true,
				.int64 = true,
				.int64_atomics = true,
				.multiview = true,
				.physical_storage_buffer_address = true,
				.runtime_descriptor_array = true,
				.shader_viewport_index_layer = true,
				.stencil_export = true,
				.storage_8bit = true,
				.storage_16bit = true,
				.storage_image_ms = true,
				.subgroup_arithmetic = true,
				.subgroup_ballot = true,
				.subgroup_basic = true,
				.subgroup_quad = true,
				.subgroup_shuffle = true,
				.subgroup_vote = true,
				.tessellation = true,
				.transform_feedback = true,
				.trinary_minmax = true,
				.variable_pointers = true,
			},
			.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
			.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
			.phys_ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT64, 1),
			.push_const_ptr_type = glsl_uint_type(),
			.shared_ptr_type = glsl_uint_type(),
		};
		entry_point = spirv_to_nir(spirv, module->size / 4,
					   spec_entries, num_spec_entries,
					   stage, entrypoint_name,
					   &spirv_options, &nir_options);
		nir = entry_point->shader;
		assert(nir->info.stage == stage);
		nir_validate_shader(nir, "after spirv_to_nir");

		free(spec_entries);

		/* We have to lower away local constant initializers right before we
		 * inline functions.  That way they get properly initialized at the top
		 * of the function and not at the top of its caller.
		 */
		NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
		NIR_PASS_V(nir, nir_lower_returns);
		NIR_PASS_V(nir, nir_inline_functions);
		NIR_PASS_V(nir, nir_opt_deref);

		/* Pick off the single entrypoint that we want */
		foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
			if (func != entry_point)
				exec_node_remove(&func->node);
		}
		assert(exec_list_length(&nir->functions) == 1);
		entry_point->name = ralloc_strdup(entry_point, "main");

		/* Make sure we lower constant initializers on output variables so that
		 * nir_remove_dead_variables below sees the corresponding stores
		 */
		NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);

		/* Now that we've deleted all but the main function, we can go ahead and
		 * lower the rest of the constant initializers.
		 */
		NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);

		/* Split member structs.  We do this before lower_io_to_temporaries so that
		 * it doesn't lower system values to temporaries by accident.
		 */
		NIR_PASS_V(nir, nir_split_var_copies);
		NIR_PASS_V(nir, nir_split_per_member_structs);

		NIR_PASS_V(nir, nir_remove_dead_variables,
		           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);

		NIR_PASS_V(nir, nir_lower_system_values);
		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
	}

	/* Vulkan uses the separate-shader linking model */
	nir->info.separate_shader = true;

	nir_shader_gather_info(nir, entry_point->impl);

	static const nir_lower_tex_options tex_options = {
	  .lower_txp = ~0,
	  .lower_tg4_offsets = true,
	};

	nir_lower_tex(nir, &tex_options);

	nir_lower_vars_to_ssa(nir);

	if (nir->info.stage == MESA_SHADER_VERTEX ||
	    nir->info.stage == MESA_SHADER_GEOMETRY) {
		NIR_PASS_V(nir, nir_lower_io_to_temporaries,
			   nir_shader_get_entrypoint(nir), true, true);
	} else if (nir->info.stage == MESA_SHADER_TESS_EVAL||
		   nir->info.stage == MESA_SHADER_FRAGMENT) {
		NIR_PASS_V(nir, nir_lower_io_to_temporaries,
			   nir_shader_get_entrypoint(nir), true, false);
	}

	nir_split_var_copies(nir);

	nir_lower_global_vars_to_local(nir);
	nir_remove_dead_variables(nir, nir_var_function_temp);
	nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
			.subgroup_size = 64,
			.ballot_bit_size = 64,
			.lower_to_scalar = 1,
			.lower_subgroup_masks = 1,
			.lower_shuffle = 1,
			.lower_shuffle_to_32bit = 1,
			.lower_vote_eq_to_ballot = 1,
		});

	nir_lower_load_const_to_scalar(nir);

	if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
		radv_optimize_nir(nir, false, true);

	/* We call nir_lower_var_copies() after the first radv_optimize_nir()
	 * to remove any copies introduced by nir_opt_find_array_copies().
	 */
	nir_lower_var_copies(nir);

	/* Indirect lowering must be called after the radv_optimize_nir() loop
	 * has been called at least once. Otherwise indirect lowering can
	 * bloat the instruction count of the loop and cause it to be
	 * considered too large for unrolling.
	 */
	ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
	radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, false);

	return nir;
}

void *
radv_alloc_shader_memory(struct radv_device *device,
			 struct radv_shader_variant *shader)
{
	mtx_lock(&device->shader_slab_mutex);
	list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
		uint64_t offset = 0;
		list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
			if (s->bo_offset - offset >= shader->code_size) {
				shader->bo = slab->bo;
				shader->bo_offset = offset;
				list_addtail(&shader->slab_list, &s->slab_list);
				mtx_unlock(&device->shader_slab_mutex);
				return slab->ptr + offset;
			}
			offset = align_u64(s->bo_offset + s->code_size, 256);
		}
		if (slab->size - offset >= shader->code_size) {
			shader->bo = slab->bo;
			shader->bo_offset = offset;
			list_addtail(&shader->slab_list, &slab->shaders);
			mtx_unlock(&device->shader_slab_mutex);
			return slab->ptr + offset;
		}
	}

	mtx_unlock(&device->shader_slab_mutex);
	struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));

	slab->size = 256 * 1024;
	slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
	                                     RADEON_DOMAIN_VRAM,
					     RADEON_FLAG_NO_INTERPROCESS_SHARING |
					     (device->physical_device->cpdma_prefetch_writes_memory ?
					             0 : RADEON_FLAG_READ_ONLY),
					     RADV_BO_PRIORITY_SHADER);
	slab->ptr = (char*)device->ws->buffer_map(slab->bo);
	list_inithead(&slab->shaders);

	mtx_lock(&device->shader_slab_mutex);
	list_add(&slab->slabs, &device->shader_slabs);

	shader->bo = slab->bo;
	shader->bo_offset = 0;
	list_add(&shader->slab_list, &slab->shaders);
	mtx_unlock(&device->shader_slab_mutex);
	return slab->ptr;
}

void
radv_destroy_shader_slabs(struct radv_device *device)
{
	list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
		device->ws->buffer_destroy(slab->bo);
		free(slab);
	}
	mtx_destroy(&device->shader_slab_mutex);
}

/* For the UMR disassembler. */
#define DEBUGGER_END_OF_CODE_MARKER    0xbf9f0000 /* invalid instruction */
#define DEBUGGER_NUM_MARKERS           5

static unsigned
radv_get_shader_binary_size(struct ac_shader_binary *binary)
{
	return binary->code_size + DEBUGGER_NUM_MARKERS * 4;
}

static void
radv_fill_shader_variant(struct radv_device *device,
			 struct radv_shader_variant *variant,
			 struct ac_shader_binary *binary,
			 gl_shader_stage stage)
{
	bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
	struct radv_shader_info *info = &variant->info.info;
	unsigned vgpr_comp_cnt = 0;

	variant->code_size = radv_get_shader_binary_size(binary);
	variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
			 S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) |
			 S_00B12C_SCRATCH_EN(scratch_enabled) |
			 S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
			 S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
			 S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
			 S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
			 S_00B12C_SO_EN(!!info->so.num_outputs);

	variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
		S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
		S_00B848_DX10_CLAMP(1) |
		S_00B848_FLOAT_MODE(variant->config.float_mode);

	switch (stage) {
	case MESA_SHADER_TESS_EVAL:
		vgpr_comp_cnt = 3;
		variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
		break;
	case MESA_SHADER_TESS_CTRL:
		if (device->physical_device->rad_info.chip_class >= GFX9) {
			vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
		} else {
			variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
		}
		break;
	case MESA_SHADER_VERTEX:
	case MESA_SHADER_GEOMETRY:
		vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
		break;
	case MESA_SHADER_FRAGMENT:
		break;
	case MESA_SHADER_COMPUTE:
		variant->rsrc2 |=
			S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
			S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
			S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
			S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
						info->cs.uses_thread_id[1] ? 1 : 0) |
			S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
			S_00B84C_LDS_SIZE(variant->config.lds_size);
		break;
	default:
		unreachable("unsupported shader type");
		break;
	}

	if (device->physical_device->rad_info.chip_class >= GFX9 &&
	    stage == MESA_SHADER_GEOMETRY) {
		unsigned es_type = variant->info.gs.es_type;
		unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;

		if (es_type == MESA_SHADER_VERTEX) {
			es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
		} else if (es_type == MESA_SHADER_TESS_EVAL) {
			es_vgpr_comp_cnt = 3;
		} else {
			unreachable("invalid shader ES type");
		}

		/* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
		 * VGPR[0:4] are always loaded.
		 */
		if (info->uses_invocation_id) {
			gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
		} else if (info->uses_prim_id) {
			gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
		} else if (variant->info.gs.vertices_in >= 3) {
			gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
		} else {
			gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
		}

		variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
		variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
		                  S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
	} else if (device->physical_device->rad_info.chip_class >= GFX9 &&
		   stage == MESA_SHADER_TESS_CTRL) {
		variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
	} else {
		variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
	}

	void *ptr = radv_alloc_shader_memory(device, variant);
	memcpy(ptr, binary->code, binary->code_size);

	/* Add end-of-code markers for the UMR disassembler. */
       uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4;
       for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
		ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;

}

static void radv_init_llvm_target()
{
	LLVMInitializeAMDGPUTargetInfo();
	LLVMInitializeAMDGPUTarget();
	LLVMInitializeAMDGPUTargetMC();
	LLVMInitializeAMDGPUAsmPrinter();

	/* For inline assembly. */
	LLVMInitializeAMDGPUAsmParser();

	/* Workaround for bug in llvm 4.0 that causes image intrinsics
	 * to disappear.
	 * https://reviews.llvm.org/D26348
	 *
	 * Workaround for bug in llvm that causes the GPU to hang in presence
	 * of nested loops because there is an exec mask issue. The proper
	 * solution is to fix LLVM but this might require a bunch of work.
	 * https://bugs.llvm.org/show_bug.cgi?id=37744
	 *
	 * "mesa" is the prefix for error messages.
	 */
	if (HAVE_LLVM >= 0x0800) {
		const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
		LLVMParseCommandLineOptions(2, argv, NULL);

	} else {
		const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
					"-amdgpu-skip-threshold=1" };
		LLVMParseCommandLineOptions(3, argv, NULL);
	}
}

static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;

static void radv_init_llvm_once(void)
{
	call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
}

static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
		      struct radv_shader_module *module,
		      struct nir_shader * const *shaders,
		      int shader_count,
		      gl_shader_stage stage,
		      struct radv_nir_compiler_options *options,
		      bool gs_copy_shader,
		      void **code_out,
		      unsigned *code_size_out)
{
	enum radeon_family chip_family = device->physical_device->rad_info.family;
	enum ac_target_machine_options tm_options = 0;
	struct radv_shader_variant *variant;
	struct ac_shader_binary binary;
	struct ac_llvm_compiler ac_llvm;
	bool thread_compiler;
	variant = calloc(1, sizeof(struct radv_shader_variant));
	if (!variant)
		return NULL;

	options->family = chip_family;
	options->chip_class = device->physical_device->rad_info.chip_class;
	options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
	options->dump_preoptir = options->dump_shader &&
				 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
	options->record_llvm_ir = device->keep_shader_info;
	options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
	options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
	options->address32_hi = device->physical_device->rad_info.address32_hi;

	if (options->supports_spill)
		tm_options |= AC_TM_SUPPORTS_SPILL;
	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
		tm_options |= AC_TM_SISCHED;
	if (options->check_ir)
		tm_options |= AC_TM_CHECK_IR;

	thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM);
	radv_init_llvm_once();
	radv_init_llvm_compiler(&ac_llvm,
				thread_compiler,
				chip_family, tm_options);
	if (gs_copy_shader) {
		assert(shader_count == 1);
		radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
					    &variant->config, &variant->info,
					    options);
	} else {
		radv_compile_nir_shader(&ac_llvm, &binary, &variant->config,
					&variant->info, shaders, shader_count,
					options);
	}

	radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);

	radv_fill_shader_variant(device, variant, &binary, stage);

	if (code_out) {
		*code_out = binary.code;
		*code_size_out = binary.code_size;
	} else
		free(binary.code);
	free(binary.config);
	free(binary.rodata);
	free(binary.global_symbol_offsets);
	free(binary.relocs);
	variant->ref_count = 1;

	if (device->keep_shader_info) {
		variant->disasm_string = binary.disasm_string;
		variant->llvm_ir_string = binary.llvm_ir_string;
		if (!gs_copy_shader && !module->nir) {
			variant->nir = *shaders;
			variant->spirv = (uint32_t *)module->data;
			variant->spirv_size = module->size;
		}
	} else {
		free(binary.disasm_string);
	}

	return variant;
}

struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
			   struct radv_shader_module *module,
			   struct nir_shader *const *shaders,
			   int shader_count,
			   struct radv_pipeline_layout *layout,
			   const struct radv_shader_variant_key *key,
			   void **code_out,
			   unsigned *code_size_out)
{
	struct radv_nir_compiler_options options = {0};

	options.layout = layout;
	if (key)
		options.key = *key;

	options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
	options.supports_spill = true;

	return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
				     &options, false, code_out, code_size_out);
}

struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device,
			   struct nir_shader *shader,
			   void **code_out,
			   unsigned *code_size_out,
			   bool multiview)
{
	struct radv_nir_compiler_options options = {0};

	options.key.has_multiview_view_index = multiview;

	return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
				     &options, true, code_out, code_size_out);
}

void
radv_shader_variant_destroy(struct radv_device *device,
			    struct radv_shader_variant *variant)
{
	if (!p_atomic_dec_zero(&variant->ref_count))
		return;

	mtx_lock(&device->shader_slab_mutex);
	list_del(&variant->slab_list);
	mtx_unlock(&device->shader_slab_mutex);

	ralloc_free(variant->nir);
	free(variant->disasm_string);
	free(variant->llvm_ir_string);
	free(variant);
}

const char *
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
{
	switch (stage) {
	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
	case MESA_SHADER_COMPUTE: return "Compute Shader";
	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
	default:
		return "Unknown shader";
	};
}

static void
generate_shader_stats(struct radv_device *device,
		      struct radv_shader_variant *variant,
		      gl_shader_stage stage,
		      struct _mesa_string_buffer *buf)
{
	enum chip_class chip_class = device->physical_device->rad_info.chip_class;
	unsigned lds_increment = chip_class >= CIK ? 512 : 256;
	struct ac_shader_config *conf;
	unsigned max_simd_waves;
	unsigned lds_per_wave = 0;

	max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);

	conf = &variant->config;

	if (stage == MESA_SHADER_FRAGMENT) {
		lds_per_wave = conf->lds_size * lds_increment +
			       align(variant->info.fs.num_interp * 48,
				     lds_increment);
	} else if (stage == MESA_SHADER_COMPUTE) {
		unsigned max_workgroup_size =
				radv_nir_get_max_workgroup_size(chip_class, variant->nir);
		lds_per_wave = (conf->lds_size * lds_increment) /
			       DIV_ROUND_UP(max_workgroup_size, 64);
	}

	if (conf->num_sgprs)
		max_simd_waves =
			MIN2(max_simd_waves,
			     ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);

	if (conf->num_vgprs)
		max_simd_waves =
			MIN2(max_simd_waves,
			     RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs);

	/* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
	 * that PS can use.
	 */
	if (lds_per_wave)
		max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);

	if (stage == MESA_SHADER_FRAGMENT) {
		_mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
					   "SPI_PS_INPUT_ADDR = 0x%04x\n"
					   "SPI_PS_INPUT_ENA  = 0x%04x\n",
					   conf->spi_ps_input_addr, conf->spi_ps_input_ena);
	}

	_mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
				   "SGPRS: %d\n"
				   "VGPRS: %d\n"
				   "Spilled SGPRs: %d\n"
				   "Spilled VGPRs: %d\n"
				   "PrivMem VGPRS: %d\n"
				   "Code Size: %d bytes\n"
				   "LDS: %d blocks\n"
				   "Scratch: %d bytes per wave\n"
				   "Max Waves: %d\n"
				   "********************\n\n\n",
				   conf->num_sgprs, conf->num_vgprs,
				   conf->spilled_sgprs, conf->spilled_vgprs,
				   variant->info.private_mem_vgprs, variant->code_size,
				   conf->lds_size, conf->scratch_bytes_per_wave,
				   max_simd_waves);
}

void
radv_shader_dump_stats(struct radv_device *device,
		       struct radv_shader_variant *variant,
		       gl_shader_stage stage,
		       FILE *file)
{
	struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);

	generate_shader_stats(device, variant, stage, buf);

	fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
	fprintf(file, "%s", buf->buf);

	_mesa_string_buffer_destroy(buf);
}

VkResult
radv_GetShaderInfoAMD(VkDevice _device,
		      VkPipeline _pipeline,
		      VkShaderStageFlagBits shaderStage,
		      VkShaderInfoTypeAMD infoType,
		      size_t* pInfoSize,
		      void* pInfo)
{
	RADV_FROM_HANDLE(radv_device, device, _device);
	RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
	gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
	struct radv_shader_variant *variant = pipeline->shaders[stage];
	struct _mesa_string_buffer *buf;
	VkResult result = VK_SUCCESS;

	/* Spec doesn't indicate what to do if the stage is invalid, so just
	 * return no info for this. */
	if (!variant)
		return vk_error(device->instance, VK_ERROR_FEATURE_NOT_PRESENT);

	switch (infoType) {
	case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
		if (!pInfo) {
			*pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
		} else {
			unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
			struct ac_shader_config *conf = &variant->config;

			VkShaderStatisticsInfoAMD statistics = {};
			statistics.shaderStageMask = shaderStage;
			statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
			statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
			statistics.numAvailableSgprs = statistics.numPhysicalSgprs;

			if (stage == MESA_SHADER_COMPUTE) {
				unsigned *local_size = variant->nir->info.cs.local_size;
				unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];

				statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
							       ceil((double)workgroup_size / statistics.numPhysicalVgprs);

				statistics.computeWorkGroupSize[0] = local_size[0];
				statistics.computeWorkGroupSize[1] = local_size[1];
				statistics.computeWorkGroupSize[2] = local_size[2];
			} else {
				statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
			}

			statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
			statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
			statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
			statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
			statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;

			size_t size = *pInfoSize;
			*pInfoSize = sizeof(statistics);

			memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));

			if (size < *pInfoSize)
				result = VK_INCOMPLETE;
		}

		break;
	case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
		buf = _mesa_string_buffer_create(NULL, 1024);

		_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
		_mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
		_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
		generate_shader_stats(device, variant, stage, buf);

		/* Need to include the null terminator. */
		size_t length = buf->length + 1;

		if (!pInfo) {
			*pInfoSize = length;
		} else {
			size_t size = *pInfoSize;
			*pInfoSize = length;

			memcpy(pInfo, buf->buf, MIN2(size, length));

			if (size < length)
				result = VK_INCOMPLETE;
		}

		_mesa_string_buffer_destroy(buf);
		break;
	default:
		/* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
		result = VK_ERROR_FEATURE_NOT_PRESENT;
		break;
	}

	return result;
}