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/*
 * Copyright 2012 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "ac_shader_util.h"
#include "sid.h"

unsigned
ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
			   bool writes_samplemask)
{
	if (writes_z) {
		/* Z needs 32 bits. */
		if (writes_samplemask)
			return V_028710_SPI_SHADER_32_ABGR;
		else if (writes_stencil)
			return V_028710_SPI_SHADER_32_GR;
		else
			return V_028710_SPI_SHADER_32_R;
	} else if (writes_stencil || writes_samplemask) {
		/* Both stencil and sample mask need only 16 bits. */
		return V_028710_SPI_SHADER_UINT16_ABGR;
	} else {
		return V_028710_SPI_SHADER_ZERO;
	}
}