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Mesa 9.1.5 Release Notes / July 17, 2013
========================================
Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4
release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.1. OpenGL 3.1 is **only** available if requested at context creation
because GL_ARB_compatibility is not supported.
MD5 checksums
-------------
::
4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2
47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz
4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 58384 <https://bugs.freedesktop.org/show_bug.cgi?id=58384>`__ -
[i965 Bisected]Oglc
max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
segfault
- `Bug 62647 <https://bugs.freedesktop.org/show_bug.cgi?id=62647>`__ -
Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB
HD4000
- `Bug 63674 <https://bugs.freedesktop.org/show_bug.cgi?id=63674>`__ -
[IVB]frozen at the first frame when run Unigine-heaven 4.0
- `Bug 65910 <https://bugs.freedesktop.org/show_bug.cgi?id=65910>`__ -
Killing weston-launch causes segv in desktop-shell
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-9.1.4..mesa-9.1.5
Anuj Phogat (1):
- mesa: Return ZeroVec/dummyReg instead of NULL pointer
Brian Paul (1):
- svga: check for NaN shader immediates
Carl Worth (3):
- cherry-ignore: Ignore previously backported patch
- cherry-ignore: Drop two patches which we've decided not to include
- mesa: Bump version to 9.1.5
Chris Forbes (1):
- i965: fix alpha test for MRT
Christoph Bumiller (1):
- r600g: x/y coordinates must be divided by block dim in dma blit
Eric Anholt (1):
- ra: Fix register spilling.
Ian Romanick (6):
- docs: Add 9.1.4 release md5sums
- glsl: Add a gl_shader_program parameter to
\_mesa_uniform_{merge,split}_location_offset
- glsl: Add gl_shader_program::UniformLocationBaseScale
- glsl: Generate smaller values for uniform locations
- i965: Be more careful with the interleaved user array upload
optimization
- glsl: Move all var decls to the front of the IR list in reverse order
Kenneth Graunke (1):
- glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
Kristian Høgsberg (1):
- wayland: Handle global_remove event as well
Matt Turner (1):
- register_allocate: Fix the type of best_benefit.
Paul Berry (1):
- glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Richard Sandiford (3):
- st/xlib Fix XIMage bytes-per-pixel calculation
- st/xlib: Fix XImage stride calculation
- st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
Vinson Lee (1):
- swrast: Fix memory leak.
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