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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 19.2.5 Release Notes / 2019-11-20</h1>

<p>
    Mesa 19.2.5 is a bug fix release which fixes bugs found since the 19.2.4 release.
</p>
<p>
Mesa 19.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 19.2.5 implements the Vulkan 1.1 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>

<h2>SHA256 checksum</h2>
<pre>
    3d010a366b28d10bdd71e32091d8684baf1522e6466c5c5703667091b2108c8b  mesa-19.2.5.tar.xz
</pre>


<h2>New features</h2>

<ul>
    <li>None</li>
</ul>

<h2>Bug fixes</h2>

<ul>
    <li>HSW. Tropico 6 and SuperTuxKart have shadows flickering</li>
    <li>glxgears segfaults on POWER / Xvnc</li>
    <li>Cannot start Civ6 with AMD GPU on Linux</li>
</ul>

<h2>Changes</h2>

<ul>
    <p>Ben Crocker (1):</p>
    <li>      llvmpipe: use ppc64le/ppc64 Large code model for JIT-compiled shaders</li>
    <p></p>
    <p>Brian Paul (1):</p>
    <li>      Call shmget() with permission 0600 instead of 0777</li>
    <p></p>
    <p>Caio Marcelo de Oliveira Filho (1):</p>
    <li>      spirv: Don&#x27;t leak GS initialization to other stages</li>
    <p></p>
    <p>Danylo Piliaiev (1):</p>
    <li>      i965: Unify CC_STATE and BLEND_STATE atoms on Haswell as a workaround</li>
    <p></p>
    <p>Dylan Baker (2):</p>
    <li>      docs: Add SHA256 sum for for 19.2.4</li>
    <li>      cherry-ignore: Update for 19.2.4 cycle</li>
    <p></p>
    <p>Eric Engestrom (1):</p>
    <li>      egl: fix _EGL_NATIVE_PLATFORM fallback</li>
    <p></p>
    <p>Ian Romanick (2):</p>
    <li>      nir/algebraic: Add the ability to mark a replacement as exact</li>
    <li>      nir/algebraic: Mark other comparison exact when removing a == a</li>
    <p></p>
    <p>Illia Iorin (1):</p>
    <li>      mesa/main: Ignore filter state for MS texture completeness</li>
    <p></p>
    <p>Jason Ekstrand (1):</p>
    <li>      anv: Stop bounds-checking pushed UBOs</li>
    <p></p>
    <p>Lepton Wu (1):</p>
    <li>      gallium: dri2: Use index as plane number.</li>
    <p></p>
    <p>Lionel Landwerlin (3):</p>
    <li>      anv: invalidate file descriptor of semaphore sync fd at vkQueueSubmit</li>
    <li>      anv: remove list items on batch fini</li>
    <li>      anv/wsi: signal the semaphore in the acquireNextImage</li>
    <p></p>
    <p>Marek Olšák (3):</p>
    <li>      st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them</li>
    <li>      tgsi_to_nir: fix masked out image loads</li>
    <li>      tgsi_to_nir: handle PIPE_FORMAT_NONE in image opcodes</li>
    <p></p>
    <p>Paulo Zanoni (1):</p>
    <li>      intel/compiler: fix nir_op_{i,u}*32 on ICL</li>
    <p></p>
    <p>Pierre-Eric Pelloux-Prayer (3):</p>
    <li>      radeonsi: disable sdma for gfx10</li>
    <li>      radeonsi: tell the shader disk cache what IR is used</li>
    <li>      radeonsi: fix shader disk cache key</li>
    <p></p>
    <p></p>
</ul>

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