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Mesa 18.1.4 Release Notes / July 13 2018
========================================
Mesa 18.1.5 is a bug fix release which fixes bugs found since the 18.1.4
release.
Mesa 18.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
SHA256: f966d5d5d373a5b8a16ed5036c1e7f05d4ad46d130f793bf9782c3ac9133a02e mesa-18.1.5.tar.gz
SHA256: 69dbe6f1a6660386f5beb85d4fcf003ee23023ed7b9a603de84e9a37e8d98dea mesa-18.1.5.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
- BRW allocates too much heap memory
- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
- NIR segfaults after spirv-opt
- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
- Access violation on glDrawArrays with count >= 2048
- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
- Mesa-git RPM build fails after commit
8cacf38f527d42e41441ef8c25d95d4b2f4e8602
- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
- NIR verification crashes on piglit tests
Changes
-------
Alex Smith (1):
- anv: Pay attention to VK_ACCESS_MEMORY_(READ|WRITE)_BIT
Bas Nieuwenhuizen (7):
- radv: Select correct entries for binning.
- radv: Fix number of samples used for binning.
- radv: Disable disabled color buffers in rbplus opts.
- nir: Do not use continue block after removing it.
- util/disk_cache: Fix disk_cache_get_function_timestamp with disabled
cache.
- nir: Fix end of function without return warning/error.
- radv: Still enable inmemory & API level caching if disk cache is not
enabled.
Chad Versace (2):
- anv/android: Fix type error in call to vk_errorf()
- anv/android: Fix Autotools build for VK_ANDROID_native_buffer
Chih-Wei Huang (1):
- Android: fix a missing nir_intrinsics.h error
Danylo Piliaiev (1):
- i965: Sweep NIR after linking phase to free held memory
Dave Airlie (1):
- r600: enable tess_input_info for TES
Dylan Baker (5):
- docs: Add sha256 sums for 18.1.4 tarballs
- cherry-ignore: add 4a67ce886a7b3def5f66c1aedf9e5436d157a03c
- cherry-ignore: Add 1f616a840eac02241c585d28e9dac8f19a297f39
- cherry-ignore: add 11712b9ca17e4e1a819dcb7d020e19c6da77bc90
- bump version to 18.1.5
Eric Anholt (2):
- vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.
- meson: Move xvmc test tools from unit tests to installed tools.
Harish Krupo (1):
- egl: Fix missing clamping in eglSetDamageRegionKHR
Jan Vesely (3):
- radeonsi: Refuse to accept code with unhandled relocations
- clover: Report error when pipe driver fails to create compute state
- clover: Catch errors from executing event action
Jason Ekstrand (6):
- anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV
- nir/serialize: Alloc constants off the variable
- blorp: Handle the RGB workaround more like other workarounds
- intel/blorp: Handle 3-component formats in clears
- intel/compiler: Account for built-in uniforms in analyze_ubo_ranges
- spirv: Fix a couple of image atomic load/store bugs
José Fonseca (1):
- gallium/tests: Don't ignore S3TC errors.
Karol Herbst (1):
- nir: fix printing of vec16 type
Lepton Wu (1):
- virgl: Fix flush in virgl_encoder_inline_write.
Lucas Stach (1):
- st/mesa: call resource_changed when binding a EGLImage to a texture
Mauro Rossi (2):
- radv: winsys/amdgpu: include missing pthread.h header
- android: util/disk_cache: fix building errors in gallium drivers
Michel Dänzer (1):
- gallium: Check pipe_screen::resource_changed before dereferencing it
Roland Scheidegger (1):
- draw: force draw pipeline if there's more than 65535 vertices
Samuel Iglesias Gonsálvez (1):
- anv: fix assert in anv_CmdBindDescriptorSets()
Samuel Pitoiset (3):
- radv: make sure to wait for CP DMA when needed
- radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9
- radv: fix a memleak for merged shaders on GFX9
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