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Mesa 17.3.2 Release Notes / January 8, 2018
===========================================
Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
release.
Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
Unreal Engine corrupted preview viewport
- `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
- [i965] >Observer\_ issue
- `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
- Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
Changes
-------
Bas Nieuwenhuizen (1):
- radv: Fix DCC compatible formats.
Brendan King (1):
- egl: link libEGL against the dynamic version of libglapi
Dave Airlie (6):
- radv/gfx9: add support for 3d images to blit 2d paths
- radv: handle depth/stencil image copy with layouts better. (v3.1)
- radv/meta: fix blit paths for depth/stencil (v2.1)
- radv: fix issue with multisample positions and interp_var_at_sample.
- radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
- radv: don't do format replacement on tc compat htile surfaces.
Emil Velikov (2):
- docs: add sha256 checksums for 17.3.1
- Update version to 17.3.2
Eric Engestrom (1):
- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
Rob Herring (1):
- egl/android: Fix build break with dri2_initialize_android
\_EGLDisplay parameter
Samuel Pitoiset (2):
- radv/gfx9: fix primitive topology when adjacency is used
- radv: use a faster version for nir_op_pack_half_2x16
Tapani Pälli (2):
- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
games
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