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Mesa 17.2.8 Release Notes / December 22, 2017
=============================================
Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
release.
Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
- vkCmdBlitImage with arrayLayers > 1 fails
- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
- [OpenGL CTS] [HSW]
KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
- Graphical glitches r600 in game this war of mine linux native
- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
- Vertex shader causes compiler to crash in SPIRV-to-NIR
Changes
-------
Andres Gomez (6):
- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
override.
- cherry-ignore: added 17.3 nominations.
- cherry-ignore: radv: port merge tess info from anv
- cherry-ignore: main: Clear shader program data whenever ProgramBinary
is called
- cherry-ignore: r600: set DX10_CLAMP for compute shader too
- Update version to 17.2.8
Bas Nieuwenhuizen (2):
- spirv: Fix loading an entire block at once.
- radv: Fix multi-layer blits.
Brian Paul (2):
- xlib: call \_mesa_warning() instead of fprintf()
- gallium/aux: include nr_samples in util_resource_size() computation
Emil Velikov (1):
- docs: add sha256 checksums for 17.2.7
Iago Toral Quiroga (1):
- i965/vec4: use a temp register to compute offsets for pull loads
Leo Liu (1):
- radeon/vce: move destroy command before feedback command
Matt Turner (2):
- util: Assume little endian in the absence of platform-specific
handling
- util: Add a SHA1 unit test program
Roland Scheidegger (2):
- r600: use min_dx10/max_dx10 instead of min/max
- r600: use DX10_CLAMP bit in shader setup
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