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Mesa 17.2.8 Release Notes / December 22, 2017
=============================================

Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
release.

Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

   c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
   6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz

New features
------------

None

Bug fixes
---------

-  `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
   - vkCmdBlitImage with arrayLayers > 1 fails
-  `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
   - [OpenGL CTS] [HSW]
   KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
-  `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
   - Graphical glitches r600 in game this war of mine linux native
-  `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
   - Vertex shader causes compiler to crash in SPIRV-to-NIR

Changes
-------

Andres Gomez (6):

-  cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
   override.
-  cherry-ignore: added 17.3 nominations.
-  cherry-ignore: radv: port merge tess info from anv
-  cherry-ignore: main: Clear shader program data whenever ProgramBinary
   is called
-  cherry-ignore: r600: set DX10_CLAMP for compute shader too
-  Update version to 17.2.8

Bas Nieuwenhuizen (2):

-  spirv: Fix loading an entire block at once.
-  radv: Fix multi-layer blits.

Brian Paul (2):

-  xlib: call \_mesa_warning() instead of fprintf()
-  gallium/aux: include nr_samples in util_resource_size() computation

Emil Velikov (1):

-  docs: add sha256 checksums for 17.2.7

Iago Toral Quiroga (1):

-  i965/vec4: use a temp register to compute offsets for pull loads

Leo Liu (1):

-  radeon/vce: move destroy command before feedback command

Matt Turner (2):

-  util: Assume little endian in the absence of platform-specific
   handling
-  util: Add a SHA1 unit test program

Roland Scheidegger (2):

-  r600: use min_dx10/max_dx10 instead of min/max
-  r600: use DX10_CLAMP bit in shader setup