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Mesa 10.5.7 Release Notes / June 07, 2015
=========================================
Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
release.
Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
[Bisected] Graphical corruption in Weston, shows old framebuffer
pieces
Changes
-------
Ben Widawsky (1):
- i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
Emil Velikov (4):
- docs: Add sha256sums for the 10.5.6 release
- get-pick-list.sh: Require explicit "10.5" for nominating stable
patches
- cherry-ignore: add clover build fix not applicable for 10.5
- Update version to 10.5.7
Ilia Mirkin (18):
- nvc0/ir: set ftz when sources are floats, not just destinations
- nv50/ir: guess that the constant offset is the starting slot of array
- nvc0/ir: LOAD's can't be used for shader inputs
- nvc0: a geometry shader can have up to 1024 vertices output
- nv50/ir: avoid messing up arg1 of PFETCH
- nv30: don't leak fragprog consts
- nv30: avoid leaking render state and draw shaders
- nv30: fix clip plane uploads and enable changes
- nv30/draw: avoid leaving stale pointers in draw state
- nv30/draw: draw expects constbuf size in bytes, not vec4 units
- st/mesa: don't leak glsl_to_tgsi object on link failure
- glsl: avoid leaking linked gl_shader when there's a late linker error
- nv30/draw: fix indexed draws with swtnl path and a resource index
buffer
- nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
- nv30/draw: allocate vertex buffers in gart
- nv30/draw: switch varying hookup logic to know about texcoords
- nv30: falling back to draw path for edgeflag does no good
- nv30: avoid doing extra work on clear and hitting unexpected states
Jason Ekstrand (1):
- i965/fs: Fix implied_mrf_writes for scratch writes
Marek Olšák (1):
- st/dri: fix postprocessing crash when there's no depth buffer
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