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Mesa 10.1.4 Release Notes / (May 20, 2014)
==========================================
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3
release.
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
MD5 checksums
-------------
::
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 78225 <https://bugs.freedesktop.org/show_bug.cgi?id=78225>`__ -
Compile error due to undefined reference to \`gbm_dri_backend', fix
attached
- `Bug 78537 <https://bugs.freedesktop.org/show_bug.cgi?id=78537>`__ -
no anisotropic filtering in a native Half-Life 2
Changes
-------
Brian Paul (1):
- mesa: fix double-freeing of dispatch tables inside glBegin/End.
Carl Worth (3):
- docs: Add MD5 sums for 10.1.3
- cherry-ignore: Roland and Michel agreed to drop these patches.
- VERSION: Update to 10.1.4
Emil Velikov (1):
- configure: error out if building GBM without dri
Eric Anholt (1):
- i965/vs: Use samplers for UBOs in the VS like we do for non-UBO
pulls.
Ilia Mirkin (3):
- nv50/ir: make sure to reverse cond codes on all the OP_SET variants
- nv50: fix setting of texture ms info to be per-stage
- nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
Michel Dänzer (1):
- radeonsi: Fix anisotropic filtering state setup
Tom Stellard (2):
- configure.ac: Add LLVM_VERSION_PATCH to DEFINES
- radeonsi: Enable geometry shaders with LLVM 3.4.1
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