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Mesa 10.0.4 Release Notes / (March 12, 2014)
============================================
Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
release.
Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts not supported.
MD5 checksums
-------------
::
5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
Metro: Last Light rendering issues
- `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
Missing trees in flightgear 2.12.1 with mesa 10.0.1
- `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
Segfault in st_finalize_texture with Texture Buffer
- `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
main/shaderapi.c:407: detach_shader: Assertion
\`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
0x8B30' failed.
Changes
-------
The full set of changes can be viewed by using the following git
command:
::
git log mesa-10.0.3..mesa-10.0.4
Anuj Phogat (4):
- mesa: Generate correct error code in glDrawBuffers()
- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
legal_get_tex_level_parameter_target()
- glsl: Fix condition to generate shader link error
- i965: Fix the region's pitch condition to use blitter
Brian Paul (8):
- r200: move driContextSetFlags(ctx) call after ctx var is initialized
- radeon: move driContextSetFlags(ctx) call after ctx var is
initialized
- gallium/auxiliary/indices: replace free() with FREE()
- draw: fix incorrect color of flat-shaded clipped lines
- st/mesa: avoid sw fallback for getting/decompressing textures
- mesa: update assertion in detach_shader() for geom shaders
- mesa: do depth/stencil format conversion in glGetTexImage
- softpipe: use 64-bit arithmetic in softpipe_resource_layout()
Carl Worth (4):
- docs: Add md5sums for 10.0.3 release
- main: Avoid double-free of shader Label
- get-pick-list: Update to only find patches nominated for the 10.0
branch
- Update version to 10.0.4
Chris Forbes (1):
- i965: Validate (and resolve) all the bound textures.
Christian König (1):
- radeon/uvd: fix feedback buffer handling v2
Daniel Kurtz (1):
- glsl: Add locking to builtin_builder singleton
Emil Velikov (3):
- dri/nouveau: Pass the API into \_mesa_initialize_context
- nv50: correctly calculate the number of vertical blocks during
transfer map
- dri/i9*5: correctly calculate the amount of system memory
Fredrik Höglund (3):
- mesa: Preserve the NewArrays state when copying a VAO
- glx: Fix the default values for GLXFBConfig attributes
- glx: Fix the GLXFBConfig attrib sort priorities
Hans (2):
- util: don't define isfinite(), isnan() for MSVC >= 1800
- mesa: don't define c99 math functions for MSVC >= 1800
Ian Romanick (6):
- meta: Release resources used by decompress_texture_image
- meta: Release resources used by \_mesa_meta_DrawPixels
- meta: Fallback to software for GetTexImage of compressed
GL_TEXTURE_CUBE_MAP_ARRAY
- meta: Consistenly use non-Apple VAO functions
- glcpp: Only warn for macro names containing \_\_
- glsl: Only warn for macro names containing \_\_
Ilia Mirkin (3):
- nv30: report 8 maximum inputs
- nouveau/video: make sure that firmware is present when checking caps
- nouveau: fix chipset checks for nv1a by using the oclass instead
Julien Cristau (1):
- glx/dri2: fix build failure on HURD
Kenneth Graunke (2):
- glsl: Don't lose precision qualifiers when encountering "centroid".
- i965: Create a hardware context before initializing state module.
Kusanagi Kouichi (1):
- targets/vdpau: Always use c++ to link
Marek Olšák (1):
- st/mesa: fix crash when a shader uses a TBO and it's not bound
Matt Turner (1):
- glsl: Initialize ubo_binding_mask flags to zero.
Paul Berry (2):
- glsl: Make condition_to_hir() callable from outside
ast_iteration_statement.
- glsl: Fix continue statements in do-while loops.
Tom Stellard (1):
- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
GPUs
Topi Pohjolainen (1):
- i965/blorp: do not use unnecessary hw-blending support
|