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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="contents.html"></iframe>
<div class="content">

<h1>Mesa 7.5.2 Release Notes, 28 September 2009</h1>

<p>
Mesa 7.5.2 is a bug-fix release fixing issues found since the 7.5.1 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>


<h2>MD5 checksums</h2>
<pre>
43a90191dd9f76cd65dcc1ac91f3be70  MesaLib-7.5.2.tar.gz
94e47a499f1226803869c2e37a6a8e3a  MesaLib-7.5.2.tar.bz2
1ecb822b567ad67a0617361d45206b67  MesaLib-7.5.2.zip
2718fdce7e075911d6147beb8f27104b  MesaDemos-7.5.2.tar.gz
4e0f5ccd58afe21eddcd94327d926e86  MesaDemos-7.5.2.tar.bz2
f621f8c223b278d7c8e49a012d56ca25  MesaDemos-7.5.2.zip
83c16c1d6bcfcc3f97aab5d2fe430b4c  MesaGLUT-7.5.2.tar.gz
e5d03bedae369ea3705783573bb33813  MesaGLUT-7.5.2.tar.bz2
e82ba28e00d653e6f437d32be8ca8481  MesaGLUT-7.5.2.zip
</pre>


<h2>New features</h2>
<ul>
<li>Detect B43 chipset in Intel driver
</ul>


<h2>Bug fixes</h2>
<ul>
<li>Assorted bug fixes for i965/i945 drivers
<li>Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
<li>Fixed GLSL linker/preprocessor version directive issue seen in Wine
    (such as bug 23946)
<li>glUseProgram() is now compiled into display lists (bug 23746).
<li>glUniform functions are now compiled into display lists
<li>Auto mipmap generation didn't work reliably with Gallium.
<li>Fixed random number usage in GLX code.
<li>Fixed invalid GL_OUT_OF_MEMORY error sometimes raised by glTexSubImage2D
    when using Gallium.
</ul>

</div>
</body>
</html>