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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Environment Variables</title>
  <link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="contents.html"></iframe>
<div class="content">

<h1>Environment Variables</h1>

<p>
Normally, no environment variables need to be set.  Most of the environment
variables used by Mesa/Gallium are for debugging purposes, but they can
sometimes be useful for debugging end-user issues.
</p>


<h2>LibGL environment variables</h2>

<ul>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
   If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
</ul>



<h2>Core Mesa environment variables</h2>

<ul>
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr.  For example,
   if the application generates a GL_INVALID_ENUM error, a corresponding error
   message indicating where the error occured, and possibly why, will be
   printed to stderr.<br>
   If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
   generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
operations with vertex programs (intended for developers only).
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
by extension year.
If this variable is set to year X, only extensions defined on or before year
X will be reported.
This is to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130".  Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
</ul>


<h2>Mesa Xlib driver environment variables</h2>

<p>
The following are only applicable to the Mesa Xlib software driver.
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
</p>
<ul>
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
    either "pixmap" or "ximage"
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
</ul>


<h2>i945/i965 driver environment variables (non-Gallium)</h2>

<ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
    OpenGL conformance.  If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
    glCopyPixels, glDrawPixels.
</ul>


<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>

<ul>
<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>


<h2>EGL environment variables</h2>

<p>
Mesa EGL supports different sets of environment variables.  See the
<a href="egl.html">Mesa EGL</a> page for the details.
</p>


<h2>Gallium environment variables</h2>

<ul>
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
    rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
    variables which are used, and their current values.
<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
    shader execution
<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
    shader execution
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
    print any errors to stderr.
<LI>DRAW_FSE - ???
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
    shaders, vertex fetch, etc.
</ul>

<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
    to stderr
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
    to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd.  For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
    vertex shading procesing.
</ul>


<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is acceptec.  See the
    source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
    parts of the driver.  See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
    Zero turns of threading completely.  The default value is the number of CPU
    cores present.
</ul>


<p>
Other Gallium drivers have their own environment variables.  These may change
frequently so the source code should be consulted for details.
</p>

</div>
</body>
</html>