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# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
dEQP-GLES2.functional.fbo.render.depth.*
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES2.functional.shaders.invariance.highp.loop_4
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.12
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.texture.units.2_units.mixed.1
dEQP-GLES2.functional.texture.units.2_units.mixed.3
dEQP-GLES2.functional.texture.units.2_units.only_2d.2
dEQP-GLES2.functional.texture.units.4_units.mixed.5
dEQP-GLES2.functional.texture.units.4_units.only_2d.0
dEQP-GLES2.functional.texture.units.8_units.only_cube.2
dEQP-GLES2.functional.texture.units.all_units.mixed.6
dEQP-GLES2.functional.texture.units.all_units.only_cube.4
dEQP-GLES2.functional.texture.units.all_units.only_cube.7
dEQP-GLES2.functional.texture.units.all_units.only_cube.8
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