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* glsl: move shader_enums into nirRob Clark2015-10-0911-13/+11
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-094-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-093-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-092-4/+15
* i965: Don't tell the hardware about our UAV access.Francisco Jerez2015-10-096-19/+41
* nir/instr_set: remove unnecessary check in nir_instrs_equal()Connor Abbott2015-10-091-2/+1
* nir: make nir_instrs_equal() staticConnor Abbott2015-10-092-3/+1
* nir/cse: use the instruction set APIConnor Abbott2015-10-091-115/+23
* nir: add an instruction set APIConnor Abbott2015-10-092-0/+349
* nir: constify instruction comparison functionsConnor Abbott2015-10-092-4/+4
* nir: constify nir_ssa_alu_instr_src_components()Connor Abbott2015-10-091-1/+1
* nir: split out instruction comparison functionsConnor Abbott2015-10-095-181/+237
* i965/fs: Handle non-const sample number in interpolateAtSampleNeil Roberts2015-10-094-43/+130
* i965: Add a second successor to BRW_OPCODE_WHILENeil Roberts2015-10-091-0/+4
* nir: Add a function to determine if a source is dynamically uniformNeil Roberts2015-10-092-0/+30
* nvc0: move HW SM queries to nvc0_query_hw_sm.c/h filesSamuel Pitoiset2015-10-098-796/+908
* nvc0: move HW queries to nvc0_query_hw.c/h filesSamuel Pitoiset2015-10-098-1215/+1310
* nvc0: move SW queries to nvc0_query_sw.c/h filesSamuel Pitoiset2015-10-095-84/+204
* nvc0: move nvc0_so_target_save_offset() to its correct locationSamuel Pitoiset2015-10-093-24/+19
* nvc0: add a header file for nvc0_querySamuel Pitoiset2015-10-097-189/+202
* main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VAR...Samuel Iglesias Gonsalvez2015-10-091-4/+10
* main: buffer array variables can have array size of 0 if they are unsizedSamuel Iglesias Gonsalvez2015-10-091-1/+8
* main: consider that unsized arrays have at least one active elementSamuel Iglesias Gonsalvez2015-10-091-1/+7
* main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDESamuel Iglesias Gonsalvez2015-10-091-1/+52
* main: fix goto in program_resource_top_level_array_strideSamuel Iglesias Gonsalvez2015-10-091-2/+2
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-091-0/+15
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-084-10/+29
* mesa: remove unused _mesa_create_nameless_texture()Brian Paul2015-10-082-23/+0
* mesa: remove unneeded error check in create_textures()Brian Paul2015-10-081-9/+2
* i965: Link compiler unit tests to libi965_compiler.laKristian Høgsberg Kristensen2015-10-081-6/+2
* i965: Break out backend compiler to its own libraryKristian Høgsberg Kristensen2015-10-082-77/+81
* i965/cs: Get max_cs_threads from brw_compiler devinfoKristian Høgsberg Kristensen2015-10-081-2/+3
* i965: Move brw_get_shader_time_index() call out of emit functionsKristian Høgsberg Kristensen2015-10-0811-31/+40
* i965: Move brw_select_clip_planes() to brw_shader.cppKristian Høgsberg Kristensen2015-10-082-25/+26
* i965: Use util_next_power_of_two() for brw_get_scratch_size()Kristian Høgsberg Kristensen2015-10-082-13/+6
* i965: Move brw_mark_surface_used() to brw_shader.cppKristian Høgsberg Kristensen2015-10-082-10/+10
* i965/cs: Split out helper for building local id payloadKristian Høgsberg Kristensen2015-10-084-78/+77
* i965: Move brw_link_shader() and friends to new file brw_link.cppKristian Høgsberg Kristensen2015-10-084-249/+284
* i965: Configure bufmgr debug options from intel_screen.cKristian Høgsberg Kristensen2015-10-083-17/+15
* util: Move DRI parse_debug_string() to utilKristian Høgsberg Kristensen2015-10-089-47/+112
* i965: Move brw_dump_ir() out of brw_*_emit() functionsKristian Høgsberg Kristensen2015-10-087-23/+12
* gallium/ddebug: add missing dd_util.h to sources listEmil Velikov2015-10-081-1/+2
* gallium/ddebug: automake: sort sources alphabeticallyEmil Velikov2015-10-081-2/+2
* nir/sweep: Reparent the shader nameJason Ekstrand2015-10-081-0/+2
* i965/gs/gen6: Maximum allowed size of SEND messages is 15 (4 bits)Iago Toral Quiroga2015-10-081-12/+18
* i965: Define FIRST_SPILL_MRF and FIRST_PULL_LOAD_MRF only once and in one placeIago Toral Quiroga2015-10-084-7/+6
* i965: make pull constant loads in gen6 start at MRFs 16/17Iago Toral Quiroga2015-10-082-3/+6
* i965: Fix remove_duplicate_mrf_writes so it can handle 24 MRFs in gen6Iago Toral Quiroga2015-10-081-1/+1
* mesa: include bad type in error string of _mesa_pack_depth_spanTapani Pälli2015-10-081-1/+2