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*
i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEEDED registers.
Kenneth Graunke
2013-08-06
1
-5
/
+2
*
i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN registers.
Kenneth Graunke
2013-08-06
2
-7
/
+4
*
nvc0: don't access array out of bounds on unexpected sample count
Christoph Bumiller
2013-08-06
1
-2
/
+1
*
nv50: handle pure integer vertex attributes
Emil Velikov
2013-08-06
2
-2
/
+14
*
nvc0: implement MP performance counters for nvc0:nvd9
Samuel Pitoiset
2013-08-06
2
-93
/
+370
*
nvc0: implement compute support for nvc0
Samuel Pitoiset
2013-08-06
9
-32
/
+706
*
nvc0: add more MP counters for nve4
Samuel Pitoiset
2013-08-06
3
-14
/
+47
*
mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
2013-08-06
1
-2
/
+3
*
mesa: Validate the layer selection of an array texture too
Ian Romanick
2013-08-06
1
-4
/
+30
*
mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
2013-08-06
1
-0
/
+6
*
mesa: Don't call driver RenderTexture for really broken textures
Ian Romanick
2013-08-06
1
-2
/
+20
*
mesa: Remove stray debug printfs in attachment completeness code
Ian Romanick
2013-08-06
1
-2
/
+0
*
mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly
Ian Romanick
2013-08-06
3
-12
/
+20
*
mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctly
Ian Romanick
2013-08-06
3
-8
/
+19
*
radeonsi: Number of SGPRs retrieved from LLVM already includes VCC
Michel Dänzer
2013-08-06
1
-8
/
+8
*
i965: Don't allocate curbe buffers on Gen6+.
Kenneth Graunke
2013-08-06
1
-2
/
+4
*
llvmpipe: Do not need to free anything if there is no geometry shader.
Vinson Lee
2013-08-05
1
-2
/
+5
*
nvc0: Initialize ptr for unexpected sample_count on release builds.
Vinson Lee
2013-08-05
1
-0
/
+1
*
draw: Change slot from unsigned to int.
Vinson Lee
2013-08-05
1
-1
/
+1
*
postprocess: Check ppq is null before calling pp_free_bos.
Vinson Lee
2013-08-05
1
-1
/
+3
*
draw: add back separate input assembler
Zack Rusin
2013-08-03
6
-4
/
+351
*
draw: implement proper primitive assembler as a pipeline stage
Zack Rusin
2013-08-03
12
-352
/
+280
*
draw: fix front face injection
Zack Rusin
2013-08-03
1
-9
/
+15
*
tgsi: remove unneeded File == TGSI_FILE_INPUT test
Brian Paul
2013-08-05
1
-1
/
+0
*
tgsi: clean up tgsi_scan_shader() function
Brian Paul
2013-08-05
1
-41
/
+42
*
llvmpipe: fix frontface behavior again
Zack Rusin
2013-08-02
1
-3
/
+11
*
r600g/sb: Dump correct value for CND.
Vinson Lee
2013-08-04
1
-1
/
+1
*
intel_fbo: remove unused intel_renderbuffer hiz functions
Jordan Justen
2013-08-04
2
-26
/
+0
*
i965 clear/draw: set renderbuffer attachment as needing depth resolve
Jordan Justen
2013-08-04
2
-2
/
+4
*
i965: add intel_renderbuffer_att_set_needs_depth_resolve
Jordan Justen
2013-08-04
2
-0
/
+18
*
i965: add intel_miptree_set_all_slices_need_depth_resolve
Jordan Justen
2013-08-04
2
-0
/
+16
*
i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered rendering
Jordan Justen
2013-08-04
1
-1
/
+1
*
hsw hiz: Remove x/y offset restriction for hiz
Jordan Justen
2013-08-04
1
-24
/
+0
*
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen
2013-08-04
4
-66
/
+45
*
gen7 fbo: make unmatched depth/stencil configs return unsupported
Jordan Justen
2013-08-04
1
-0
/
+16
*
hsw hiz: Add new size restrictions for miplevels > 0
Jordan Justen
2013-08-04
1
-3
/
+13
*
gen7 blorp depth: calculate base surface width/height
Jordan Justen
2013-08-04
1
-0
/
+13
*
gen7 depth surface: calculate minimum array element being rendered
Jordan Justen
2013-08-04
2
-0
/
+17
*
gen7 depth surface: calculate LOD being rendered to
Jordan Justen
2013-08-04
2
-0
/
+6
*
gen7 depth surface: calculate depth (array size) for depth surface
Jordan Justen
2013-08-04
2
-0
/
+5
*
gen7 depth surface: calculate more specific surface type
Jordan Justen
2013-08-04
2
-0
/
+47
*
i965: init global state first in brw_workaround_depthstencil_alignment
Jordan Justen
2013-08-04
1
-5
/
+14
*
nv50: fix some h264 interlaced decoding on vp2
Ilia Mirkin
2013-08-03
2
-7
/
+8
*
llvmpipe: don't interpolate front face or prim id
Zack Rusin
2013-08-02
1
-15
/
+13
*
draw: make sure clipping works with injected outputs
Zack Rusin
2013-08-02
1
-35
/
+54
*
draw: inject frontface info into wireframe outputs
Zack Rusin
2013-08-02
14
-4
/
+146
*
draw: stop crashing with extra shader outputs
Zack Rusin
2013-08-02
9
-15
/
+52
*
draw: use the vertex size
Zack Rusin
2013-08-02
1
-1
/
+1
*
draw/llvm: add some extra debugging output
Zack Rusin
2013-08-02
1
-0
/
+6
*
tgsi: detect prim id and front face usage in fs
Zack Rusin
2013-08-02
2
-2
/
+8
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