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authorJordan Justen <[email protected]>2013-07-29 13:51:31 -0700
committerJordan Justen <[email protected]>2013-08-04 11:52:38 -0700
commitd44be9ed2fc72a0c0047286762a9740c41e02ef3 (patch)
tree107f4e176ab8dbd996f3d99f460cfd983374dc71 /src
parent814a0405048f96f0427f29316a86bfdfb6c8f1ce (diff)
i965: add intel_renderbuffer_att_set_needs_depth_resolve
This function is needed to support layered rendering. With layered rendering, the attachment stores the state of whether layered rendering is being used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c15
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.h3
2 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 5d5d8b57cb4..ea376820045 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -854,6 +854,21 @@ intel_renderbuffer_resolve_hiz(struct brw_context *brw,
return false;
}
+void
+intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ if (irb->mt) {
+ if (att->Layered) {
+ intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
+ } else {
+ intel_miptree_slice_set_needs_depth_resolve(irb->mt,
+ irb->mt_level,
+ irb->mt_layer);
+ }
+ }
+}
+
bool
intel_renderbuffer_resolve_depth(struct brw_context *brw,
struct intel_renderbuffer *irb)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.h b/src/mesa/drivers/dri/i965/intel_fbo.h
index 2a8a462b18e..05e96aad7b3 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.h
+++ b/src/mesa/drivers/dri/i965/intel_fbo.h
@@ -164,6 +164,9 @@ intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb);
void
intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb);
+void
+intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
+
/**
* \brief Perform a HiZ resolve on the renderbuffer.