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* intel/nir: Add a memory barrier before barrier()Jason Ekstrand2020-01-071-0/+14
* radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.Bas Nieuwenhuizen2020-01-073-18/+65
* mesa/st/i965: add a ProgramResourceHash for quicker resource lookupTapani Pälli2020-01-077-5/+95
* panfrost: Don't double-flip Z/W for 2D arraysAlyssa Rosenzweig2020-01-071-2/+5
* pan/midgard: Account for z/w flip in texelFetchAlyssa Rosenzweig2020-01-071-0/+9
* panfrost: Adjust for mismatch between hardware/Gallium in arrays/cubeAlyssa Rosenzweig2020-01-071-11/+33
* panfrost: Respect constant buffer_offsetAlyssa Rosenzweig2020-01-071-2/+4
* glsl: use nir version of check_image_resources() for nir linkerTimothy Arceri2020-01-072-1/+2
* glsl: add check_image_resources() for the nir linkerTimothy Arceri2020-01-071-0/+38
* glsl: use nir linker to link atomicsTimothy Arceri2020-01-073-3/+15
* mesa: add new UseNIRGLSLLinker constantTimothy Arceri2020-01-071-0/+3
* glsl: reorder link_and_validate_uniforms() callsTimothy Arceri2020-01-071-1/+1
* glsl: add new gl_nir_link_glsl() helperTimothy Arceri2020-01-072-0/+14
* glsl: add gl_nir_link_check_atomic_counter_resources()Timothy Arceri2020-01-072-0/+95
* glsl: rename gl_nir_link() to gl_nir_link_spirv()Timothy Arceri2020-01-074-7/+7
* st/mesa: Lower vars to ssa and constant prop before gl_nir_lower_buffersKristian H. Kristensen2020-01-061-6/+9
* glsl/nir: do not change an element index to have correct block nameAndrii Simiklit2020-01-061-1/+0
* glsl: fix a binding points assignment for ssbo/ubo arraysAndrii Simiklit2020-01-063-13/+25
* glsl: fix an incorrect max_array_access after optimization of ssbo/uboAndrii Simiklit2020-01-061-0/+1
* radeonsi: remove TGSIMarek Olšák2020-01-0616-5346/+598
* radeonsi: disable SDMA on gfx8 to fix corruption on RX 580Marek Olšák2020-01-061-0/+5
* radeonsi: move SI and CIK+ SDMA code into 1 common function for cleanupsMarek Olšák2020-01-0612-190/+104
* radeonsi: rename dma_cs -> sdma_csMarek Olšák2020-01-0610-46/+46
* radeonsi: add AMD_DEBUG=nodmacopyimage for debuggingMarek Olšák2020-01-063-1/+4
* radeonsi: add AMD_DEBUG=nodmaclear for debuggingMarek Olšák2020-01-063-1/+4
* radeonsi: remove broken and unused SI SDMA image copy codeMarek Olšák2020-01-061-181/+2
* radeonsi: rename SDMA debug flagsMarek Olšák2020-01-064-9/+9
* panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALEDAlyssa Rosenzweig2020-01-061-0/+2
* panfrost: Report MSAA 4x supported for dEQPAlyssa Rosenzweig2020-01-061-1/+10
* panfrost: Cleanup tiling selection logicAlyssa Rosenzweig2020-01-061-13/+14
* panfrost: Implement sRGB blend shadersAlyssa Rosenzweig2020-01-062-8/+16
* panfrost: Support rendering to non-zero Z/S layersAlyssa Rosenzweig2020-01-061-5/+5
* panfrost: Texture from Z32F_S8 as R32FAlyssa Rosenzweig2020-01-061-0/+4
* iris/query: Implement PIPE_QUERY_GPU_FINISHEDDanylo Piliaiev2020-01-061-0/+17
* st/mesa: use uint-samplers for sampling stencil buffersErik Faye-Lund2020-01-061-4/+6
* ac/surface: use uint16_t for mipmap level pitchesSamuel Pitoiset2020-01-061-1/+1
* etnaviv: fix incorrectly failing vertex size assertJonathan Marek2020-01-051-1/+1
* lima: fix PP stream terminator sizeVasily Khoruzhick2020-01-051-1/+3
* lima: don't reload and redraw tiles that were not updatedVasily Khoruzhick2020-01-053-7/+67
* lima: postpone PP stream generationVasily Khoruzhick2020-01-051-11/+17
* lima/parser: Fix VS cmd stream parserAndreas Baierl2020-01-051-2/+2
* lima/parser: Fix rsw parserAndreas Baierl2020-01-051-2/+0
* anv: Only enable EWA LOD algorithm when doing anisotropic filtering.Kenneth Graunke2020-01-041-1/+2
* iris: Allow HiZ for copy_region sourcesKenneth Graunke2020-01-043-5/+18
* i965: Allow HiZ for glCopyImageSubData sourcesJason Ekstrand2020-01-041-0/+9
* anv: Allow HiZ in TRANSFER_SRC_OPTIMAL on Gen8-9Jason Ekstrand2020-01-042-11/+18
* intel/blorp: Use the source format when using blorp_copy with HiZJason Ekstrand2020-01-041-1/+9
* i965/blorp: Don't resolve HiZ unless we're reinterpretingJason Ekstrand2020-01-041-1/+1
* blorp: Allow reading with HiZJason Ekstrand2020-01-042-2/+12
* blorp: Stop whacking Z24 depth to BGRA8Jason Ekstrand2020-01-041-11/+0