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authorJason Ekstrand <[email protected]>2019-12-03 20:31:24 -0600
committerKenneth Graunke <[email protected]>2020-01-04 12:25:54 -0800
commitea7446ba82b1d4225ae2e462340e529194514768 (patch)
tree2c19f710a695783e00a957386c0b508e4c341d7d /src
parent95cc5438ebfca436ceb6fd87b6b32c943b088340 (diff)
i965/blorp: Don't resolve HiZ unless we're reinterpreting
This eliminates 50% of pixels (2M) rendered for a blit in GS:GO. This accounts for 3% of pixels rendered in the game. Total GPU clocks for the first 900 frames of CSGO improves by 1%. Tested-by: Mark Janes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 873c1a6c1c8..0ac636bb88c 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -395,7 +395,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
/* We do format workarounds for some depth formats so we can't reliably
* sample with HiZ. One of these days, we should fix that.
*/
- if (src_aux_usage == ISL_AUX_USAGE_HIZ)
+ if (src_aux_usage == ISL_AUX_USAGE_HIZ && src_mt->format != src_format)
src_aux_usage = ISL_AUX_USAGE_NONE;
const bool src_clear_supported =
src_aux_usage != ISL_AUX_USAGE_NONE && src_mt->format == src_format;