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* meta/blit: Compile programs with and without depthTopi Pohjolainen2015-01-302-5/+11
* meta/blit: Write depth only when asked forTopi Pohjolainen2015-01-301-2/+3
* meta/blit: Add plumbing for shaders without depthTopi Pohjolainen2015-01-304-3/+5
* nir/opt_algebraic: Add some constant bcsel reductionsJason Ekstrand2015-01-291-2/+28
* nir/opt_algebraic: Add some boolean simplificationsJason Ekstrand2015-01-291-4/+5
* nir/algebraic: Support specifying variable as constant or by typeJason Ekstrand2015-01-292-6/+26
* nir/algebraic: Fail to compile of a variable is used in a replace but not the...Jason Ekstrand2015-01-291-0/+7
* nir/search: Allow for matching variables based on typesJason Ekstrand2015-01-292-0/+23
* nir/search: Add support for matching unknown constantsJason Ekstrand2015-01-292-0/+13
* nir: Add an invalid typeJason Ekstrand2015-01-291-0/+1
* gallium/docs: fix docs wrt ARL/ARR/FLRRoland Scheidegger2015-01-291-10/+8
* nir: Add variants of some of the comparison simplifications.Eric Anholt2015-01-291-0/+4
* vc4: Fix point size handling when it's the first output.Eric Anholt2015-01-291-1/+1
* nir: Don't try to to-SSA ALU instructions that are already SSA.Eric Anholt2015-01-291-0/+3
* nir: Fix a bit of broken indentation.Eric Anholt2015-01-291-1/+1
* nir: Add a couple of helpers for glsl types.Eric Anholt2015-01-292-1/+16
* Mesa: Advertise GL_OES_texture_*float* extensions support with i965.Kalyan Kondapally2015-01-291-0/+5
* Mesa: Add support for HALF_FLOAT_OES type.Kalyan Kondapally2015-01-294-6/+52
* Mesa: Add support for GL_OES_texture_*float* extensions.Kalyan Kondapally2015-01-294-0/+132
* nir: Make vec-to-movs handle src/dest aliasing.Eric Anholt2015-01-281-10/+72
* gallium: Replace u_simple_list.h with util/simple_list.hEric Anholt2015-01-2825-228/+23
* mesa: Port a variant of 68afbe89c72d085dcbbf2b264f0201ab73fe339e to util/Eric Anholt2015-01-281-0/+1
* mesa: Move simple_list.h to src/util.Eric Anholt2015-01-2831-28/+29
* radeonsi: Enable VGPR spilling for all shader types v5Tom Stellard2015-01-288-52/+217
* radeonsi/compute: Allocate the scratch buffer during state creationTom Stellard2015-01-282-24/+62
* radeonsi: Add radeon_shader_binary member to struct si_shaderTom Stellard2015-01-282-6/+6
* radeonsi/compute: Rename si_compute::program to si_compute::shaderTom Stellard2015-01-281-5/+5
* radeonsi: Avoid leaking memory when rebuilding shader statesMarek Olšák2015-01-283-4/+13
* nir/opcodes: Use a return type of tfloat for ldexpJason Ekstrand2015-01-281-1/+1
* Revert "util: Move the alternate fpclassify implementation to util"Jason Ekstrand2015-01-282-63/+50
* Revert "nir/opcodes: Use fpclassify() instead of isnormal() for ldexp"Jason Ekstrand2015-01-281-1/+1
* util: Predicate the fpclassify fallback on !defined(__cplusplus)Jason Ekstrand2015-01-281-2/+12
* drirc: set allow_glsl_extension_directive_midshader for Dead Island.Sven Arvidsson2015-01-281-0/+4
* nir/opcodes: Use fpclassify() instead of isnormal() for ldexpJason Ekstrand2015-01-281-1/+1
* util: Move the alternate fpclassify implementation to utilJason Ekstrand2015-01-282-50/+53
* i965/tex: Don't create read-write textures with non-renderable formatsJason Ekstrand2015-01-281-0/+5
* i965/gen8: Include the buffer offset when emitting renderbuffer relocsJason Ekstrand2015-01-281-1/+1
* mesa: improve error messaging for format CSV parserTapani Pälli2015-01-282-2/+7
* clover/llvm: Dump the OpenCL C code earlier.EdB2015-01-281-3/+3
* clover/llvm: Move CLOVER_DEBUG stuff into anonymous namespace.EdB2015-01-281-13/+20
* r600g: add support for primitive id without geom shader (v2)Dave Airlie2015-01-286-1/+51
* r600g: move selecting the pixel shader earlier.Dave Airlie2015-01-281-3/+4
* st/clover: Pass target instead of target.begin() to std::string()Michel Dänzer2015-01-271-3/+3
* r600g,radeonsi: Fix calculation of IR target cap string buffer sizeMichel Dänzer2015-01-271-2/+2
* nir: fix a bug with constant folding non-per-component instructionsConnor Abbott2015-01-261-1/+2
* nir: add a helper function for getting the number of source componentsConnor Abbott2015-01-261-0/+15
* i965: Implemente a tiled fast-path for glReadPixels and glGetTexImageSisinty Sasmita Patra2015-01-263-1/+271
* i965/tiled_memcpy: Add tiled-to-linear pathsSisinty Sasmita Patra2015-01-262-0/+281
* i965: Refactor tiled memcpy functions and move them into their own fileSisinty Sasmita Patra2015-01-264-392/+506
* i965/tex_subimage: Use the fast tiled path for rectangle texturesJason Ekstrand2015-01-261-1/+2