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* gallium/targets: use c++ compiler for linkingMarcin Slusarz2011-10-179-25/+63
* r300/compiler: Try to eliminate REPL_ALPHA instructionsTom Stellard2011-10-161-33/+57
* r300/compiler: More agressive RGB to Alpha conversionsTom Stellard2011-10-161-8/+10
* r300/compiler: Only convert RGB->Alpha when optimizations are enabledTom Stellard2011-10-162-1/+8
* mesa: add a function to do the image data copy stuff for save_CompressedTex(S...Yuanhan Liu2011-10-171-75/+27
* gallivm: Eliminate tgsi_util_get_full_src_register_sign_mode call.José Fonseca2011-10-161-11/+3
* llvmpipe: Use lp_build_ifloor_fract for exp2 calculation.José Fonseca2011-10-162-5/+11
* Revert "r300g: fix rendering with a non-zero index bias in draw_elements_imme...Marek Olšák2011-10-161-3/+1
* swrast: Remove redundant term in logic expressionChad Versace2011-10-152-2/+0
* swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-152-0/+4
* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-154-1135/+731
* gallium: add PIPE_BIND_BLENDABLE flagChristoph Bumiller2011-10-152-4/+10
* r300/compiler: Enable reg rename pass on r500 and run it before optimizationsTom Stellard2011-10-141-4/+1
* r300/compiler: Implement the texture semaphoreTom Stellard2011-10-146-49/+308
* r300/compiler: Don't pair output writes with GPR writes in the schedulerTom Stellard2011-10-141-0/+7
* r300/compiler: Prevent regalloc from creating non-native swizzlesTom Stellard2011-10-141-16/+63
* r300/compiler: Allow merged instructions to be scheduled on demandTom Stellard2011-10-141-50/+99
* mesa/vbo: Treat attribute 0 and vertex as the sameIan Romanick2011-10-141-1/+2
* r300g: set max vertex samplers to 0 on swtcl chipsetsMarek Olšák2011-10-141-3/+8
* winsys/svga: Rework buffer allocation to make it more robust v2.Thomas Hellstrom2011-10-143-17/+57
* dri-vmwgfx: Hook up a drm_descriptor configuration functionThomas Hellstrom2011-10-141-2/+18
* st/dri: Hook up throttling based on the drm driver_descriptor configurationThomas Hellstrom2011-10-143-2/+27
* drm_driver: Add a configuration function to the driver descriptor.Thomas Hellstrom2011-10-1427-27/+72
* svga/winsys: Make sure a flush always inserts and returns a fence if requestedThomas Hellstrom2011-10-141-1/+1
* st/dri: Implement the new dri2 throttling extensionThomas Hellstrom2011-10-142-2/+136
* dri2: Implement a throttle dri extension.Thomas Hellstrom2011-10-141-3/+50
* swrast: be a bit smarter in clip_span()Brian Paul2011-10-131-1/+4
* mesa: remove unused gl_sampler_object::_CompleteTexture fieldBrian Paul2011-10-131-3/+0
* meta: fix redBits size test in get_temp_image_type()Brian Paul2011-10-131-1/+1
* st/wgl: Release stw_framebuffer::mutex after pbuffer creation.Mathias Froehlich2011-10-131-0/+2
* st/xorg: fix build without LLVMMarcin Slusarz2011-10-131-0/+2
* i965 Gen6+: De-compact clip plane constants for old VS backend.Paul Berry2011-10-131-8/+7
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
* s/format/baseFormat/ to be more explicitBrian Paul2011-10-131-5/+5
* mesa: remove redundant buffer checks in copytexsubimage_error_check2()Brian Paul2011-10-131-17/+0
* mesa: remove redundant buffer checks in copytexture_error_check()Brian Paul2011-10-131-16/+0
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
* softpipe: fix regression with tex tile cache since integer support.Dave Airlie2011-10-121-2/+3
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
* intel: Assert that no batch is emitted if a region is mappedChad Versace2011-10-113-1/+32
* i965: Fix computation of abs(-x) in FSPaul Berry2011-10-112-1/+5
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
* i965: Replace incorrect use of GLboolean with enum brw_compression.Kenneth Graunke2011-10-113-5/+9
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
* softpipe: add integer supportDave Airlie2011-10-115-44/+146