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* r300/compiler: fix shadow sampling with swizzled coordsMarek Olšák2010-09-281-4/+5
* r300/compiler: do not use copy propagation if SaturateMode is usedMarek Olšák2010-09-281-1/+2
* r300/compiler: fix projective mapping of 2D NPOT texturesMarek Olšák2010-09-281-0/+39
* r300g: code cleanupsMarek Olšák2010-09-283-180/+156
* i965: Add support for dFdx()/dFdy() to the FS backend.Eric Anholt2010-09-271-0/+71
* i965: Fix vector splitting RHS channel selection with sparse writemasks.Eric Anholt2010-09-271-3/+8
* i965: Handle all_equal/any_nequal in the new FS.Eric Anholt2010-09-271-2/+2
* i965: Remove swizzling of assignment to vector-splitting single-channel LHS.Eric Anholt2010-09-271-2/+0
* i965: Fix up writemasked assignments in the new FS.Eric Anholt2010-09-271-1/+1
* glsl: Add validation that a swizzle only references valid channels.Eric Anholt2010-09-271-0/+18
* glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.Eric Anholt2010-09-271-1/+1
* Remove unnescessary initializations of UpdateTexturePaletteIan Romanick2010-09-274-5/+0
* Regenerate files changed by previous commitIan Romanick2010-09-279-2523/+2395
* Remove GL_EXT_cull_vertexIan Romanick2010-09-2713-1885/+1719
* Remove GL_MESA_packed_depth_stencilIan Romanick2010-09-274-19/+3
* mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick2010-09-2714-41/+9
* mesa: Force GL_ARB_copy_buffer to always be enabledIan Romanick2010-09-274-12/+6
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* softpipe: fix swizzling of texture border colorBrian Paul2010-09-273-3/+29
* llvmpipe: fix swizzling of texture border colorBrian Paul2010-09-271-2/+2
* r600g: fix occlusion query after change to block structureJerome Glisse2010-09-271-3/+3
* softpipe: allocate tile data on demandBrian Paul2010-09-272-42/+113
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* ureg: support centroid interpolationLuca Barbieri2010-09-272-9/+31
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-273-2/+18
* r600g: fix pointsprite & resource unbindingJerome Glisse2010-09-274-16/+44
* r600g: build packet header onceJerome Glisse2010-09-274-85/+178
* r600g: fix index buffer drawingJerome Glisse2010-09-272-3/+5
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
* gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri2010-09-271-1/+1
* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-273-11/+122
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r300g: fix macrotiling on R350Marek Olšák2010-09-261-2/+2
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
* radeong: fix leaksJoakim Sindholt2010-09-261-0/+3
* util/u_blitter: fix leakJoakim Sindholt2010-09-261-1/+1
* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8