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* aubinator: Reuse decode_structure code for handling commandsKenneth Graunke2017-03-161-23/+16
* aubinator: Delete redundant NULL check.Kenneth Graunke2017-03-161-10/+3
* aubinator: Fix indentation.Kenneth Graunke2017-03-161-7/+6
* i965/gen8+: Do full stall when switching pipelineTopi Pohjolainen2017-03-161-1/+2
* i965: remove uneeded asm/unistd.h includeJonathan Gray2017-03-161-1/+0
* i965: automake: remove spurious white spaceEmil Velikov2017-03-161-1/+0
* i965: avoid using a GNU make pattern ruleJonathan Gray2017-03-161-4/+4
* mapi: remove Xlib/xcb include in gl_marshal.pyEmil Velikov2017-03-161-3/+1
* anv: improve error reporting when creating pipelinesIago Toral Quiroga2017-03-162-2/+4
* anv: handle errors in emit_binding_table() and emit_samplers()Iago Toral Quiroga2017-03-161-5/+17
* anv: handle errors while allocating new binding table blocksIago Toral Quiroga2017-03-162-6/+13
* anv/blorp: make anv_cmd_buffer_alloc_blorp_binding_table() return a VkResultIago Toral Quiroga2017-03-163-26/+46
* anv/device: assert that commands submitted to a queue are not bogusIago Toral Quiroga2017-03-161-0/+1
* anv/cmd_buffer: skip vkCmdExecuteCommands() on broken command buffersIago Toral Quiroga2017-03-161-0/+4
* anv/cmd_buffer: skip vkCmdDispatch() on broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: skip vkCmdDraw*() on broken command buffersIago Toral Quiroga2017-03-161-0/+12
* anv: handle memory allocation errors during queue submissionsIago Toral Quiroga2017-03-161-3/+6
* anv/cmd_buffer: handle out of memory during vkCmdPushConstantsIago Toral Quiroga2017-03-161-3/+11
* anv/cmd_buffer: handle allocation errors during vkCmdBeginRenderPass()Iago Toral Quiroga2017-03-161-3/+11
* anv/cmd_buffer: skip vkCmdEndRenderPass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: skip vkCmdNextSubpass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: report tracked errors in vkEndCommandBuffer()Iago Toral Quiroga2017-03-161-0/+3
* anv: handle failures when growing reloc listsIago Toral Quiroga2017-03-164-22/+43
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-163-17/+36
* anv: handle allocation failure in anv_batch_emit_dwords()Iago Toral Quiroga2017-03-161-2/+7
* anv: handle allocation failure in anv_batch_emit_batch()Iago Toral Quiroga2017-03-161-2/+7
* anv: add anv_batch_set_error() and anv_batch_has_error() helpersIago Toral Quiroga2017-03-161-0/+15
* anv/cmd_buffer: add a status field to anv_batchIago Toral Quiroga2017-03-162-0/+13
* anv/cmd_buffer: report errors in vkBeginCommandBuffer()Iago Toral Quiroga2017-03-161-6/+9
* anv: do not try to ref/unref NULL shadersIago Toral Quiroga2017-03-162-3/+6
* anv/blorp: return early if we failed to create the shader binaryIago Toral Quiroga2017-03-161-0/+3
* intel/blorp: make upload_shader() return a bool indicating success or failureIago Toral Quiroga2017-03-165-28/+44
* anv: remove unnecessary function prototype.Iago Toral Quiroga2017-03-161-3/+0
* mapi: don't include X11/Xlib-xcb.h on non PTHREAD platformsTimothy Arceri2017-03-161-2/+2
* mesa: fix glthread marshal build issues on platforms without PTHREADTimothy Arceri2017-03-164-30/+68
* mesa: fix glthread build issues on platforms without PTHREADTimothy Arceri2017-03-161-1/+1
* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-167-0/+92
* mesa/glthread: restore the dispatch table when incompatible gl calls are dete...Gregory Hainaut2017-03-164-4/+18
* mesa/glthread: don't set a dispatch table if we aren't the ownerGregory Hainaut2017-03-161-3/+10
* mesa: Track the current vertex/element array buffers for glthread.Eric Anholt2017-03-1610-34/+231
* mesa: Disable glthread when glBegin() is called.Eric Anholt2017-03-161-1/+1
* mesa: Add an attribute for conditions to turn off threading.Eric Anholt2017-03-163-1/+15
* mesa: Add support for asynchronous glDraw* on GL core.Eric Anholt2017-03-162-7/+6
* mesa: Add support for NULL arguments like in glBufferData() in marshalling.Eric Anholt2017-03-162-9/+34
* mesa: Statically allocate glthread command buffer in the batch struct.Eric Anholt2017-03-162-7/+6
* glapi: Mark vertex attrib pointer functions as async.Eric Anholt2017-03-162-17/+17
* mesa: Custom thread marshalling for Flush.Paul Berry2017-03-163-2/+42
* mesa: Custom thread marshalling for ShaderSource.Paul Berry2017-03-164-1/+135
* mesa: Connect the generated GL command marshalling code to the build.Eric Anholt2017-03-162-0/+17
* Revert "mesa: make _mesa_alloc_dispatch_table() static"Marek Olšák2017-03-162-5/+9