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* glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt2010-08-095-0/+80
* glsl2: Add constant propagation.Eric Anholt2010-08-096-0/+486
* i965: More s/stderr/stdout/ for program debug.Eric Anholt2010-08-093-3/+3
* glsl2: Teach copy propagation about "if" and "loop" instructions.Eric Anholt2010-08-091-90/+158
* glsl2: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-08-091-2/+2
* texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke2010-08-093-4/+4
* glsl2: Use gl_DepthRange's proper name.Kenneth Graunke2010-08-091-1/+1
* ir_algebraic: Support other comparisons in ir_unop_logic_notIan Romanick2010-08-091-0/+4
* ir_algebraic: Convert ir_unop_logic_not handler to use a switch statementIan Romanick2010-08-091-9/+19
* glsl2: do not use __retval name; two underscores is reserved word according t...Aras Pranckevicius2010-08-092-5/+5
* glsl: fix missing return in ir_structure_splittingAras Pranckevicius2010-08-091-0/+1
* glsl2: Handle plain variable copies in struct splitting.Eric Anholt2010-08-081-3/+51
* glsl2: Add the 1.30 reserved keywords.Kenneth Graunke2010-08-075-1710/+2162
* ir_function_inlining: Fix missing iter.next() in inlining sampler params.Aras Pranckevicius2010-08-061-0/+2
* copy_propagation: do propagation into non-out call paramsAras Pranckevicius2010-08-061-5/+11
* glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-064-67/+175
* ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
* glsl2: Fix inlining with sampler array or struct dereferences as arguments.Eric Anholt2010-08-061-5/+138
* glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-062-4/+11
* ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
* ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
* glsl2: Enable all supported extensions in stand-alone compilerIan Romanick2010-08-051-0/+5
* glsl_type: Don't have two versions of a type with the same nameIan Romanick2010-08-052-9/+4
* glsl2: Log a better error message when a matching function cannot be foundIan Romanick2010-08-051-6/+51
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-057-7/+96
* glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt2010-08-051-1/+8
* ir_structure_splitting: Massive fixing to this.Eric Anholt2010-08-051-9/+34
* glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt2010-08-051-1/+1
* ir_structure_splitting: New pass to chop structures into their components.Eric Anholt2010-08-054-0/+381
* glsl2: Fix the dereferences_variable check in ir_tree_grafting.Eric Anholt2010-08-051-2/+3
* glsl2: Don't tree-grafting out assignment to an out variable.Eric Anholt2010-08-051-0/+4
* glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt2010-08-054-6/+20
* glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt2010-08-051-0/+19
* ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
* glsl2: Add a pass for removing unused functions.Eric Anholt2010-08-056-1/+160
* glsl2: Catch pointless copies in copy propagation.Eric Anholt2010-08-051-5/+17
* glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5
* ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt2010-08-051-1/+1
* glcpp: Ignore #if and #elif expressions when skipping.Kenneth Graunke2010-08-042-96/+124
* glcpp/tests: Add a corollary to testcase 073 for testing #elif.Kenneth Graunke2010-08-041-0/+3
* glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.Kenneth Graunke2010-08-041-1/+1
* glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.Kenneth Graunke2010-08-042-144/+142
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-047-57/+17
* glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor.Eric Anholt2010-08-041-2/+0
* i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-045-26/+34
* ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt2010-08-041-1/+17
* glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt2010-08-041-1/+1
* glsl2: Return progress from ir_vec_index_to_swizzle.Eric Anholt2010-08-041-1/+1
* glsl2: Generate masked assignments in some expanded matrix operationsIan Romanick2010-08-041-5/+10
* glsl2: Generate masked assignments in vector and matrix constructorsIan Romanick2010-08-041-36/+46