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* r300-gallium: Size mismatch.Corbin Simpson2009-05-171-1/+1
* r300-gallium, radeon-gallium: Nuke gb_pipes from orbit.Corbin Simpson2009-05-177-49/+2
* r300-gallium: Don't set GB_TILE_CONFIG (in userspace.)Corbin Simpson2009-05-171-4/+1
* r300-gallium: Clean up more invariant state.Corbin Simpson2009-05-172-24/+13
* r300-gallium: Update XXX.Corbin Simpson2009-05-172-20/+3
* r300-gallium: Correct default MSPOS.Corbin Simpson2009-05-171-2/+2
* r300-gallium: vs: Fix vert shader init.Corbin Simpson2009-05-171-15/+4
* r300-gallium: r500-fs: Enable depth writes, kinda.Corbin Simpson2009-05-172-4/+31
* r300-gallium: Comment out useless debugging code.Corbin Simpson2009-05-171-12/+12
* r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson2009-05-173-6/+23
* r300-gallium: Die on bad texture formats.Corbin Simpson2009-05-161-2/+9
* r300-gallium: Update floating-point params too.Corbin Simpson2009-05-161-6/+9
* r300-gallium: Update screen caps.Corbin Simpson2009-05-161-4/+3
* intel-gallium: Fix trace_drm integration.Corbin Simpson2009-05-161-144/+5
* Create common trace_drm code, add to radeon_winsys.Corbin Simpson2009-05-164-0/+175
* r300-gallium: Various cleanups leftover from before.Corbin Simpson2009-05-163-3/+8
* gallium: remove occlusion_count flag from depth-stencil stateKeith Whitwell2009-05-164-2/+7
* gallium-intel: Enable trace driverJakob Bornecrantz2009-05-163-0/+147
* trace: Export enabled statusJakob Bornecrantz2009-05-164-9/+25
* trace: Unwrap buffer in texture_blanketJakob Bornecrantz2009-05-161-1/+3
* trace: If either shader is disabled don't drawJakob Bornecrantz2009-05-162-0/+19
* trace: Put shaders on a list in the contextJakob Bornecrantz2009-05-166-8/+151
* trace: Move state dump functions to tr_dump_state.[c|h]Jakob Bornecrantz2009-05-166-7/+7
* intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-05-151-3/+3
* mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-05-151-0/+5
* gallium-intel: Build with sconsJakob Bornecrantz2009-05-153-0/+39
* st/egl: Use proper MakefileJakob Bornecrantz2009-05-151-23/+13
* i915: Fix 945 cube map layout for the small mipmaps along the bottom.Steinar H. Gunderson2009-05-151-2/+14
* i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-05-151-1/+1
* i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-05-151-1/+4
* i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt2009-05-141-8/+10
* i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-05-144-13/+27
* intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-05-141-1/+2
* intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-05-141-1/+2
* r300-gallium: Correct VTE setup for surface_fill, make surface_copy emit right.Corbin Simpson2009-05-141-32/+43
* i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-05-141-0/+10
* i965: send all warnings through _mesa_warning()Robert Ellison2009-05-141-1/+1
* r300-gallium: Clean up outdated comments.Corbin Simpson2009-05-132-4/+0
* r300-gallium: Space accounting for textures.Corbin Simpson2009-05-131-2/+7
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-131-1/+2
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| * intel: added null ptr checkBrian Paul2009-05-131-1/+2
* | intel: enable GL_APPLE_vertex_array_objectBrian Paul2009-05-131-0/+2
* | st/mesa: enable GL_APPLE_vertex_array_object for gallium driversBrian Paul2009-05-132-0/+7
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-135-45/+93
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| * intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul2009-05-133-29/+75
| * mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
| * mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
| * mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
| * glXChooseVisual: Only consider fbconfig if we can get the corresponding visual.Michel Dänzer2009-05-121-16/+17
| * Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick2009-05-111-1/+2