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* tgsi: Fix build.Michal Krol2008-11-261-6/+2
* tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
* tgsi: Implement OPCODE_SSG/SGN.Michal Krol2008-11-262-2/+46
* gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.Brian Paul2008-11-261-1/+2
* Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."Brian Paul2008-11-261-28/+1
* gallium: fix glBitmap color bugBrian Paul2008-11-261-6/+18
* gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul2008-11-261-1/+1
* tgsi: Implement OPCODE_ARR.Michal Krol2008-11-262-5/+7
* tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
* pipebuffer: Fix buffer overflow.José Fonseca2008-11-251-1/+1
* gallium: fix inverted raster pos when drawing into FBOBrian Paul2008-11-241-1/+4
* pipebuffer: Ondemand buffer manager.José Fonseca2008-11-244-0/+319
* pipebuffer: Implement proper buffer validation.José Fonseca2008-11-2414-108/+367
* gallium: Define convenience shortcuts for CPU/GPU READ/WRITE flag combinations.José Fonseca2008-11-241-0/+8
* mesa: Don't call fence_finish with a null fence.José Fonseca2008-11-241-2/+4
* scons: Support MinGW32 cross compiler.José Fonseca2008-11-201-0/+6
* python/retrace: Dump constants.José Fonseca2008-11-201-2/+15
* python: Allow to read from buffers.José Fonseca2008-11-202-1/+31
* python/retrace: Fix formatting of shaders.José Fonseca2008-11-191-5/+11
* python/retrace: Ignore irrelevant calls.José Fonseca2008-11-191-0/+10
* python/retrace: Highlight the trace dump to help to visualize.José Fonseca2008-11-194-35/+185
* python/retrace: Use the usual BSD-style license.José Fonseca2008-11-193-54/+78
* gallium: Use costum log2 for all windows builds.José Fonseca2008-11-171-6/+8
* gallium: State when there are no memory leaks detected.José Fonseca2008-11-171-0/+6
* gallium: Make handle_table reentrant.José Fonseca2008-11-171-8/+26
* gallium: increase table size for fast log/pow functionsBrian Paul2008-11-142-4/+6
* util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul2008-11-142-0/+2
* translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell2008-11-142-112/+204
* util: Optimise log2().Michal Krol2008-11-121-1/+2
* util: Add log2() definition for MSC.Michal Krol2008-11-121-0/+5
* draw: Add missing include.Michal Krol2008-11-121-0/+1
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* gallium: fix comment again. A half-closed interval was intended.Brian2008-11-101-2/+2
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen2008-11-101-1/+1
* gallium: fix typos in commentsBrian Paul2008-11-101-2/+2
* gallium: actually flip the coordinatesZack Rusin2008-11-101-1/+2
* util: Fix util_fast_pow/exp2/log2.Brian2008-11-092-69/+64
* gallium: _debug_vprintf() should be silent if DEBUG is not definedBrian2008-11-091-0/+2
* mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul2008-11-071-3/+2
* gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian2008-11-061-1/+58
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
* gallium: debug code to print vertex array data (disabled)Brian Paul2008-11-061-0/+89
* softpipe: debug code (disabled)Brian Paul2008-11-061-0/+8
* gallium: check execution mask in indirect register loadsBrian2008-11-051-0/+23
* gallium: don't range check tgsi register index for indirect accessesBrian2008-11-051-5/+9
* gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
* gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27