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* zink: clean up opcode-emitting a bitErik Faye-Lund2019-10-281-15/+13
* zink: process one aspect-mask bit at the timeErik Faye-Lund2019-10-281-5/+10
* zink: save all supported util_blitter statesErik Faye-Lund2019-10-281-3/+17
* zink: save original scissor and viewportErik Faye-Lund2019-10-282-0/+4
* zink: store sampler and image_view countsErik Faye-Lund2019-10-282-0/+4
* zink: use pipe_stencil_ref instead of uint32_t-arrayErik Faye-Lund2019-10-282-5/+4
* zink: document end-of-frame hackErik Faye-Lund2019-10-281-0/+8
* zink: only consider format-desc if checking detailsErik Faye-Lund2019-10-281-4/+7
* zink: attempt to get multisample resource creation rightDave Airlie2019-10-281-3/+56
* zink: add samples to rasterizerDave Airlie2019-10-285-3/+14
* zink: add sample mask supportDave Airlie2019-10-283-0/+12
* zink: refactor fence destructionErik Faye-Lund2019-10-281-5/+11
* zink: drop unused argumentErik Faye-Lund2019-10-281-3/+1
* zink: cleanup zink_end_batchErik Faye-Lund2019-10-281-23/+14
* zink: request ucp-loweringErik Faye-Lund2019-10-282-23/+71
* zink: do not lower ioErik Faye-Lund2019-10-282-77/+122
* zink/spirv: rename vec_typeErik Faye-Lund2019-10-281-6/+6
* zink/spirv: var -> regsErik Faye-Lund2019-10-281-9/+9
* zink: add support for compressed formatsDave Airlie2019-10-281-0/+20
* zink: request alpha-test loweringErik Faye-Lund2019-10-281-0/+1
* zink: pool descriptors per batchErik Faye-Lund2019-10-286-40/+49
* zink: reuse constantsErik Faye-Lund2019-10-282-4/+68
* zink: fix off-by-one in assertErik Faye-Lund2019-10-281-1/+1
* zink: squashme: trade cplusplus wrapper for header-guardErik Faye-Lund2019-10-281-5/+2
* zink: squashme: forward declare hash_tableErik Faye-Lund2019-10-281-0/+2
* zink: do not use hash-table for regsErik Faye-Lund2019-10-281-8/+9
* zink: clamp scissorsErik Faye-Lund2019-10-281-0/+4
* zink: kill dead codeErik Faye-Lund2019-10-281-3/+0
* zink: clamped limits to INT_MAX when stored as uint32_t.Duncan Hopkins2019-10-281-2/+3
* zink: prepare for shadow-samplersErik Faye-Lund2019-10-281-1/+22
* zink: keep a reference to used render-passesErik Faye-Lund2019-10-282-0/+36
* zink: pass screen instead of device to program-functionsErik Faye-Lund2019-10-283-15/+20
* zink: rename sampler-view destroy functionErik Faye-Lund2019-10-281-2/+2
* zink: clean up render-pass managementErik Faye-Lund2019-10-284-37/+71
* zink: remove hack-commentErik Faye-Lund2019-10-281-1/+1
* zink: ensure sampler-views survive a batchErik Faye-Lund2019-10-283-2/+31
* zink: fixup parameter nameErik Faye-Lund2019-10-281-1/+1
* zink: use helperErik Faye-Lund2019-10-281-1/+2
* zink: more batch-ismErik Faye-Lund2019-10-283-17/+12
* zink: cache framebuffersErik Faye-Lund2019-10-284-34/+71
* zink: cache render-passesErik Faye-Lund2019-10-282-4/+35
* zink: simplify renderpass/framebuffer logic a tadErik Faye-Lund2019-10-281-12/+13
* zink: implement batchingErik Faye-Lund2019-10-287-223/+247
* zink: return after blittingErik Faye-Lund2019-10-281-0/+1
* zink: remove unusual alignmentErik Faye-Lund2019-10-281-2/+2
* zink: tweak state handlingErik Faye-Lund2019-10-285-31/+48
* zink: move primitive-topology stuff into programErik Faye-Lund2019-10-285-44/+52
* zink: assign increasing locations to varyingsErik Faye-Lund2019-10-281-23/+35
* zink: ensure textures are transitioned properlyErik Faye-Lund2019-10-281-30/+47
* zink: ensure non-fragment shaders use lod-versions of textureErik Faye-Lund2019-10-283-10/+88