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* egl/x11_dri3: disable WL_bind_wayland_display for devices without render nodesFrank Binns2016-08-312-29/+7
* scons: Fix MinGW cross compilation.Jose Fonseca2016-08-311-21/+25
* nv30: only bail on color/depth bpp mismatch when surfaces are swizzledIlia Mirkin2016-08-311-2/+3
* glsl: Handle patch qualifier on interface blocks.Kenneth Graunke2016-08-303-0/+16
* i965: enable OES_primitive_bounding_box with the no-op implementationIlia Mirkin2016-08-302-0/+4
* st/mesa: provide the null implementation of bounding box outputs in tcsIlia Mirkin2016-08-301-0/+3
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-306-1/+30
* mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage and queryIlia Mirkin2016-08-304-0/+57
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-3012-1/+153
* aubinator: fix if indentation and add brackets to multiline bodyTimothy Arceri2016-08-311-3/+4
* i965/fs: Assert that the number of color targets is one when dual-source blen...Francisco Jerez2016-08-301-0/+1
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-302-4/+2
* glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built...Francisco Jerez2016-08-301-7/+2
* st/glsl_to_tgsi: Use SecondaryOutputsWritten to determine dual-source fragmen...Francisco Jerez2016-08-302-8/+15
* glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.Francisco Jerez2016-08-302-2/+8
* glsl: Fix typo in commentIan Romanick2016-08-301-1/+1
* glsl: Replace most assertions with unreachable()Ian Romanick2016-08-301-10/+9
* glsl: Refactor handling of horizontal operationsIan Romanick2016-08-301-8/+7
* glsl: Use constant_template_horizontal instead of constant_template_horizonta...Ian Romanick2016-08-301-1/+1
* glsl: Eliminate constant_template2Ian Romanick2016-08-301-11/+0
* glsl: Eliminate constant_template5Ian Romanick2016-08-301-22/+1
* glsl: Eliminate constant_template0Ian Romanick2016-08-301-34/+4
* glsl: Eliminate one of the templates for simpler operationsIan Romanick2016-08-301-21/+3
* glsl: Use the generated constant expression codeIan Romanick2016-08-304-1109/+14
* glsl: Generate code for constant ir_triop_csel expressionsIan Romanick2016-08-301-1/+23
* glsl: Generate code for constant ir_triop_lrp expressionsIan Romanick2016-08-301-1/+28
* glsl: Generate code for constant ir_quadop_vector expressionsIan Romanick2016-08-301-2/+20
* glsl: Generate code for constant ir_quadop_bitfield_insert expressionsIan Romanick2016-08-301-4/+21
* glsl: Generate code for constant ir_triop_vector_insert expressionsIan Romanick2016-08-301-2/+25
* glsl: Generate code for constant ir_binop_vector_extract expressionsIan Romanick2016-08-301-1/+21
* glsl: Generate code for constant ir_binop_mul expressionsIan Romanick2016-08-301-2/+54
* glsl: Generate code for constant ir_triop_fma and ir_triop_bitfield_extract e...Ian Romanick2016-08-301-5/+13
* glsl: Generate code for constant ir_binop_dot expressionsIan Romanick2016-08-301-1/+18
* glsl: Generate code for constant ir_binop_lshift and ir_binop_rshift expressionsIan Romanick2016-08-301-2/+13
* glsl: Generate code for constant ir_binop_ldexp expressionsIan Romanick2016-08-301-4/+19
* glsl: Generate code for constant unary expressions that don't assign the dest...Ian Romanick2016-08-301-8/+18
* glsl: Generate code for some constant binary expression that are horizontalIan Romanick2016-08-301-3/+7
* glsl: Generate code for constant unary expression that are horizontalIan Romanick2016-08-301-6/+16
* glsl: Generate code for constant expressions that have an output type the dif...Ian Romanick2016-08-301-11/+33
* glsl: Generate code for constant binary expressions that combine vector and s...Ian Romanick2016-08-301-15/+51
* glsl: Generate code for constant binary expressions that have one operand typeIan Romanick2016-08-301-6/+10
* glsl: Generate code for constant unary expression that have different impleme...Ian Romanick2016-08-301-12/+33
* glsl: Generate code for constant unary expression that map one type to anotherIan Romanick2016-08-301-24/+57
* glsl: Begin generating code for the most basic constant expressionsIan Romanick2016-08-301-17/+158
* glsl: Convert tuple into a classIan Romanick2016-08-301-127/+138
* glsl: Compact a bunch of things onto one lineIan Romanick2016-08-301-66/+20
* glsl: Sort constant expression handling by IR operand enum valueIan Romanick2016-08-301-318/+319
* glsl: Trivial whitespace and punctuation changesIan Romanick2016-08-301-66/+76
* glsl: Sort GLSL type enums in switch-statements in enum orderIan Romanick2016-08-301-28/+28
* glsl: Always use correct float types in constant expression handlingIan Romanick2016-08-301-5/+5