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* freedreno/a2xx: fix compressed texturesJonathan Marek2020-07-081-2/+2
* nir/validate: Don't abort() until after the shader has printedJason Ekstrand2020-07-081-33/+7
* Revert "ac/surface: require that gfx8 doesn't have DCC in order to be display...Marek Olšák2020-07-081-4/+3
* zink: translate gl_FragColor to gl_FragData before ntv to fix multi-rt outputMike Blumenkrantz2020-07-082-5/+6
* nir: add lowering pass for fragcolor -> fragdataMike Blumenkrantz2020-07-083-0/+111
* zink: expose depth-clip if supportedErik Faye-Lund2020-07-081-3/+1
* radv: Use correct semaphore handle type for Android import.Bas Nieuwenhuizen2020-07-081-1/+1
* radv: set depth/stencil enable values correctly for the meta clear pathSamuel Pitoiset2020-07-081-3/+3
* freedreno/regs: document CS shared storage size bitJonathan Marek2020-07-081-1/+10
* v3d/compiler: Fix sorting the gs and fs inputsNeil Roberts2020-07-081-0/+3
* panfrost: add some missing fallthrough comments to bi_pack.cTimothy Arceri2020-07-081-0/+3
* panfrost: hide more unused code in bi_lower_combine.cTimothy Arceri2020-07-081-1/+3
* panfrost: add some missing fallthrough commentsTimothy Arceri2020-07-081-0/+2
* nouveau/nvc0: silence maybe-uninitialized warningTimothy Arceri2020-07-081-0/+1
* iris: silence maybe-uninitialized for stc_dst_aux_usage variableTimothy Arceri2020-07-081-2/+2
* iris: fix maybe-uninitialized warning for initial_state variableTimothy Arceri2020-07-081-0/+1
* radeonsi: fix SI_NUM_ATOMSTimothy Arceri2020-07-081-1/+1
* r600/radeonsi: silence zero-length-bounds gcc warningsTimothy Arceri2020-07-083-8/+9
* freedreno/ir3: add support for a650 tess shared storageJonathan Marek2020-07-086-5/+29
* gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporariesMarek Olšák2020-07-0720-0/+25
* glsl: lower mediump temporaries to 16 bits except structures (v2)Marek Olšák2020-07-074-2/+1028
* glsl: Handle 16-bit types in loop analysisAlyssa Rosenzweig2020-07-071-0/+9
* glsl: add capability to lower mediump array typesMarek Olšák2020-07-071-29/+48
* glsl: lower builtins to mediump that always return mediump or lowpMarek Olšák2020-07-072-2/+114
* glsl: lower builtins to mediump that ignore precision of certain parametersMarek Olšák2020-07-072-0/+97
* glsl: don't lower builtins to mediump that don't allow itMarek Olšák2020-07-074-15/+334
* glsl: don't lower precision of textureSizeMarek Olšák2020-07-072-0/+19
* glsl: flatten a tautological conditional in lower_precisionMarek Olšák2020-07-071-8/+5
* glsl: cleanups in lower_precisionMarek Olšák2020-07-071-9/+8
* glsl: remove the return type from lower_precisionMarek Olšák2020-07-072-10/+3
* glsl: convert reusable lower_precision util code into helper functionsMarek Olšák2020-07-071-27/+34
* glsl: validate more stuffMarek Olšák2020-07-071-0/+66
* glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build configMarek Olšák2020-07-071-4/+5
* glsl: fix evaluating float16 constant expression matricesMarek Olšák2020-07-071-0/+6
* glsl: fix the type of ir_constant_data::u16Marek Olšák2020-07-071-1/+1
* glsl: print constant initializersMarek Olšák2020-07-071-0/+10
* glsl: print precision qualifiers in IR dumpsMarek Olšák2020-07-071-2/+3
* glsl: make print_type non-static for debuggingMarek Olšák2020-07-072-11/+12
* anv: Handle clamping of inverted depth rangesJason Ekstrand2020-07-071-2/+10
* llvmpipe: add ARB_post_depth_coverage support.Dave Airlie2020-07-082-3/+30
* draw/gs: use mask to limit vertex emission.Dave Airlie2020-07-085-2/+8
* draw: free vertex info from geometry streams.Dave Airlie2020-07-081-0/+5
* draw: use common exit path in pipeline finish.Dave Airlie2020-07-081-7/+2
* draw/gs: reverse the polarity of the invocation/prims executionDave Airlie2020-07-081-30/+27
* draw: account primitive lengths for all streams.Dave Airlie2020-07-082-5/+7
* gallivm/nir: end primitive for all streams.Dave Airlie2020-07-081-4/+3
* gallivm/nir: don't access stream var outside boundsDave Airlie2020-07-081-0/+4
* gallivm/gs_iface: pass stream into end primitive interface.Dave Airlie2020-07-085-5/+5
* draw/gs: only allocate memory for streams needed.Dave Airlie2020-07-081-2/+2
* gallivm/draw/gs: pass vertex stream count into shader buildDave Airlie2020-07-084-2/+6