aboutsummaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* panfrost: Document MALI_WRITES_GLOBAL bitAlyssa Rosenzweig2020-06-033-1/+9
* panfrost: Update MALI_EARLY_Z descriptionAlyssa Rosenzweig2020-06-031-5/+5
* iris: remove unused iris_bo->swizzle_modeMarcin Ĺšlusarz2020-06-032-24/+0
* aco: sign-extend input/identity for 16-bit subgroup ops on GFX6-GFX7Samuel Pitoiset2020-06-031-0/+3
* aco: fix subdword copies on GFX6-GFX7Samuel Pitoiset2020-06-031-7/+11
* aco: implement 16-bit nir_intrinsic_quad_* on GFX6-GFX7Samuel Pitoiset2020-06-031-2/+8
* aco: implement 16-bit reduce operations on GFX6-GFX7Samuel Pitoiset2020-06-031-6/+54
* pan/bi: Handle vectorized load_constAlyssa Rosenzweig2020-06-031-4/+13
* pan/bi: Passthrough second argument of F32_TO_F16Alyssa Rosenzweig2020-06-031-0/+20
* pan/bi: Pack second argument of F32_TO_F16Alyssa Rosenzweig2020-06-031-4/+6
* pan/bi: Fix SEL.16 swizzleAlyssa Rosenzweig2020-06-031-4/+4
* pan/bi: Handle SEL with vec3 16-bitAlyssa Rosenzweig2020-06-031-0/+4
* panfrost: Passthrough NATIVE loads/storesAlyssa Rosenzweig2020-06-031-0/+18
* pan/mdg: Handle regular nir_intrinsic_load_outputAlyssa Rosenzweig2020-06-031-17/+22
* pan/mdg: Allow f2u8 and friends thruAlyssa Rosenzweig2020-06-031-3/+3
* pan/mdg: Handle f2u8Alyssa Rosenzweig2020-06-031-1/+3
* pan/mdg: Fold roundmode into applicable instructionsAlyssa Rosenzweig2020-06-031-3/+20
* pan/mdg: Implement *_rtz conversions with roundmodeAlyssa Rosenzweig2020-06-031-12/+22
* pan/mdg: Lower roundmodesAlyssa Rosenzweig2020-06-031-1/+14
* pan/mdg: Add opcode roundmode propertyAlyssa Rosenzweig2020-06-032-4/+11
* pan/mdg: Add roundmode enumAlyssa Rosenzweig2020-06-032-0/+10
* pan/mdg: Distinguish blend shaders in internal shader-dbAlyssa Rosenzweig2020-06-031-0/+1
* panfrost: Only use AFBC YTR with RGB and RGBAIcecream952020-06-032-4/+12
* panfrost: Decode AFBC flag bitsIcecream952020-06-033-12/+30
* glsl: when NIR linker enable use it to resize uniform arraysTimothy Arceri2020-06-032-13/+24
* glsl: gather uniform dereference info before main linking loopTimothy Arceri2020-06-031-13/+24
* glsl: add update_array_sizes() helper to the NIR uniform linkerTimothy Arceri2020-06-031-0/+103
* glsl: add struct to gather more info about uniform array accessTimothy Arceri2020-06-031-8/+29
* util: add BITSET_LAST_BIT() helperTimothy Arceri2020-06-031-0/+14
* i965: call brw_nir_lower_uniforms() after uniform linking is completeTimothy Arceri2020-06-031-2/+1
* gbm: document that gbm_bo_map exposes a linear viewSimon Ser2020-06-031-0/+5
* glsl: Don't replace lrp pattern with lrp if arguments are not floatsDanylo Piliaiev2020-06-031-1/+2
* spirv: Use scoped barriers for SpvOpControlBarrierBoris Brezillon2020-06-031-3/+28
* intel/compiler: Extract control barriers from scoped barriersBoris Brezillon2020-06-034-0/+87
* nir: Replace the scoped_memory barrier by a scoped_barrierBoris Brezillon2020-06-0314-36/+61
* spirv: Split the vtn_emit_scoped_memory_barrier() logicBoris Brezillon2020-06-031-6/+31
* radv: enable zero VRAM for all VKD3D (DX12->VK) gamesSamuel Pitoiset2020-06-031-34/+43
* radv: enable zero VRAM for Doom EternalSamuel Pitoiset2020-06-031-0/+3
* glsl/spirv: remove dead uniforms in spirv nir linkerTimothy Arceri2020-06-031-0/+8
* glsl: remove dead uniforms in the nir linkerTimothy Arceri2020-06-031-0/+8
* glsl: add can_remove_uniform() helper to the NIR linkerTimothy Arceri2020-06-031-0/+32
* nir: add callback to nir_remove_dead_variables()Timothy Arceri2020-06-0323-51/+78
* nir: add glsl_get_ifc_packing() helperTimothy Arceri2020-06-032-0/+8
* pan/mdg: Don't double-replicate blend on T720Alyssa Rosenzweig2020-06-031-21/+1
* radv: Use common gfx10_format_table.hBas Nieuwenhuizen2020-06-035-300/+5
* radv: Include gfx10_format_table.h only from a single source file.Bas Nieuwenhuizen2020-06-032-12/+11
* radeonsi: Define gfx10_format in the common header.Bas Nieuwenhuizen2020-06-036-17/+55
* amd/common,radeonsi: Move gfx10_format_table to common.Bas Nieuwenhuizen2020-06-038-32/+32
* radeonsi: Explicitly map Z16_UNORM_S8_UINT to None for GFX10.Bas Nieuwenhuizen2020-06-031-0/+1
* zink: Use store_dest_raw instead of storing an uintErik Faye-Lund2020-06-021-2/+1