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* gallium: Add PIPE_SHADER_IR_LLVM to enum pipe_shader_ir v2Tom Stellard2012-06-011-1/+2
* scons: generate the glapitable.h file tooBrian Paul2012-06-011-0/+7
* svga: fix saturated TEX instructionsBrian Paul2012-05-311-6/+13
* scons: add code to generate the various GL API filesBrian Paul2012-05-317-2/+137
* draw: simplify index buffer specificationBrian Paul2012-05-3115-76/+56
* glsl/tests: Plumb $(PYTHON2) and $(PYTHON_FLAGS) into optimization-test.Kenneth Graunke2012-05-302-2/+6
* ralloc: Add some basic unit tests.Kenneth Graunke2012-05-303-0/+44
* ralloc: Fix ralloc_parent() of memory allocated out of the NULL context.Kenneth Graunke2012-05-301-1/+1
* mesa: don't compile integer clear shaders for unsupported APIsOliver McFadden2012-05-301-1/+1
* i965/blorp: Implement destination clipping and scissoringPaul Berry2012-05-291-5/+67
* mesa: Clean up some dricore-related detritus in the old Makefile.Eric Anholt2012-05-291-23/+7
* automake: Convert dricore building to automake.Eric Anholt2012-05-293-42/+93
* automake: Add a prefix variable to the common sources lists.Eric Anholt2012-05-293-277/+279
* automake: Rename variables in sources.mak to be automake compatible.Eric Anholt2012-05-293-67/+67
* mesa: Remove generated source files during make clean.Eric Anholt2012-05-291-0/+12
* glapi: Enable silent rules for generation when used from automake.Eric Anholt2012-05-291-3/+3
* shared-glapi: Don't forget to clean our built file.Eric Anholt2012-05-291-0/+1
* mesa: Restore installing of libGL for non-dri builds.Eric Anholt2012-05-291-3/+7
* mesa: Remove the generated glapi from source control, and just build it.Eric Anholt2012-05-2920-116265/+20
* i830: Fix crash for GL_STENCIL_TEST in i830Enable()Kurt Roeckx2012-05-291-1/+1
* nv50: hook up forgotten short constant buffer upload methodMarcin Slusarz2012-05-291-0/+1
* radeon/llvm: Update and fix some commentsTom Stellard2012-05-292-12/+6
* radeonsi: Remove use.sgpr* intrinsics, use load instructions insteadTom Stellard2012-05-295-74/+57
* radeonsi: Handle TGSI CONST registersTom Stellard2012-05-2912-100/+254
* radeon/llvm: Remove AMDILIntrinsicInfo::GetDeclaration fuction bodyTom Stellard2012-05-291-20/+1
* radeon/llvm: Remove AMDILTargetMachineTom Stellard2012-05-2919-363/+90
* nouveau: unreference fences on resource destructionChristoph Bumiller2012-05-292-0/+6
* nvc0: optimize blend cso by checking which by-RT data actually differsChristoph Bumiller2012-05-291-65/+94
* nvc0: don't upload UCPs if the shader doesn't use themChristoph Bumiller2012-05-291-1/+1
* nvc0/ir: allow 64-bit constant loads on nve4Christoph Bumiller2012-05-292-1/+3
* nvc0/ir: fix texture barrier insertion to prevent WAW hazardsChristoph Bumiller2012-05-296-29/+88
* nvc0/ir: TEX doesn't support JOIN modifier eitherChristoph Bumiller2012-05-291-0/+1
* gallium: add st_api feature mask to prevent advertising MS visualsChristoph Bumiller2012-05-294-12/+37
* nv30: Fix generic passing to fragment program in NV34.Roy Spliet2012-05-253-5/+9
* nv30: handle user index buffersChristoph Bumiller2012-05-254-17/+27
* radeon/llvm: Use a custom inserter for MASK_WRITETom Stellard2012-05-254-34/+36
* radeon/llvm: Use tablegen pattern to lower bitconvertTom Stellard2012-05-254-294/+11
* radeon/llvm: Use a custom inserter to lower FNEGTom Stellard2012-05-255-22/+15
* radeon/llvm: Use a custom inserter to lower CLAMPTom Stellard2012-05-259-84/+41
* radeon/llvm: Use a custom inserter to lower FABSTom Stellard2012-05-2510-42/+41
* r600g: handle R16G16B16_FLOAT and R32G32B32_FLOAT in translate_colorswapKai Wasserbäch2012-05-251-0/+2
* draw: fix primitive restart bug by using the index buffer offsetBrian Paul2012-05-251-3/+6
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-259-153/+12
* gallium/docs: beef up the docs related to color clampingBrian Paul2012-05-252-3/+18
* util: add GALLIUM_LOG_FILE option for logging output to a fileBrian Paul2012-05-252-6/+25
* i965/msaa: Enable 4x MSAA on Gen7.Paul Berry2012-05-252-9/+9
* i965/msaa: Implement manual blending operation for Gen7.Paul Berry2012-05-251-23/+67
* i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.Paul Berry2012-05-253-68/+151
* i965/msaa: Validate Gen7 surface state constraints.Paul Berry2012-05-253-3/+109
* i965/msaa: Properly handle sliced layout for Gen7.Paul Berry2012-05-2510-58/+162