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* i965: don't use GRF regs 126,127 for WM programsBrian Paul2009-05-082-5/+28
* glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul2009-05-081-0/+4
* mesa: more shader debug code (disabled)Brian Paul2009-05-081-0/+4
* mesa/st: keep surface_copy arguments positiveKeith Whitwell2009-05-082-3/+68
* mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell2009-05-081-3/+0
* mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell2009-05-081-8/+15
* mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
* mesa: make the array object save/remove functions staticBrian Paul2009-05-072-14/+7
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-071-31/+33
* mesa: reference counting for gl_array_objectBrian Paul2009-05-074-14/+83
* mesa: array object commentsBrian Paul2009-05-071-0/+5
* mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul2009-05-0713-41/+50
* mesa: fix comments, s/texture/buffer/Brian Paul2009-05-071-2/+2
* vbo: in glDraw[Range]Element() code, check for out of bounds indexesBrian Paul2009-05-071-0/+7
* mesa: remove unused gl_buffer_object::OnCard fieldBrian Paul2009-05-072-3/+0
* mesa: added gl_buffer_object::Written flag (for debug purposes)Brian Paul2009-05-072-0/+7
* mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul2009-05-074-40/+64
* mesa: GLvector4f:: flags is a GLbitfield, update comments too.Brian Paul2009-05-072-5/+5
* mesa: add storage_count field to GLvector4f. Useful for debugging.Brian Paul2009-05-072-0/+2
* mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObjBrian Paul2009-05-071-2/+2
* mesa: added _ElementSize field to gl_client_arrayBrian Paul2009-05-072-0/+3
* mesa: use local var to make code a bit more conciseBrian Paul2009-05-071-36/+37
* mesa: fix/add commentsBrian Paul2009-05-071-3/+2
* mesa: use _mesa_sizeof_type() in vbo split codeBrian Paul2009-05-071-16/+2
* mesa: vbo code reformatting, clean-up, commentsBrian Paul2009-05-071-43/+52
* mesa: add GL_DOUBLE case in _mesa_sizeof_type()Brian Paul2009-05-071-0/+2
* mesa: in vbo split code, map buffers read-only, not write-onlyBrian Paul2009-05-071-6/+6
* mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXTBrian Paul2009-05-071-2/+4
* tnl: added some clip debug/print code (disabled)Brian Paul2009-05-071-0/+19
* mesa: reformatting, updated comments, const-correctnessBrian Paul2009-05-072-59/+50
* tnl: replace 0x3f with CILP_FRUSTUM_BITSBrian Paul2009-05-071-3/+3
* i965: relAddr local var (to make debug/test a little easier)Brian Paul2009-05-071-5/+6
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-073-22/+75
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| * swrast: fix span clipping bugBrian Paul2009-05-072-22/+71
| * mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
* | i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-05-061-13/+11
* | intel: Unmap buffers if needed at DeleteBuffer time.Eric Anholt2009-05-061-1/+10
* | mesa: remove unnecessary buffer size checkBrian Paul2009-05-061-8/+0
* | mesa: code consolidation in glDraw[Range]Elements() validationBrian Paul2009-05-061-26/+22
* | mesa: new comments, minor reformattingBrian Paul2009-05-061-7/+20
* | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObjBrian Paul2009-05-061-1/+1
* | i965: Remove the forced lack of caching for renderbuffer surface state.Eric Anholt2009-05-061-11/+8
* | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies.Eric Anholt2009-05-061-2/+1
* | mesa: be smarter about allocating vert/frag program constantsBrian Paul2009-05-061-25/+76
* | i965: Split WM constant buffer update from other WM surfaces.Eric Anholt2009-05-065-90/+95
* | i965: Disentangle VS constant surface state from WM surface state.Eric Anholt2009-05-067-186/+255
* | i965: Don't create constant buffers if they won't be used.Eric Anholt2009-05-061-1/+17
* | mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-05-051-8/+14
* | Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul2009-05-051-14/+8
* | mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul2009-05-051-8/+14