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* i965/blorp: Fix the register types on blorp's push constants.Eric Anholt2013-10-091-16/+16
* i965: Fix 3D texture layout by more literally copying from the spec.Eric Anholt2013-10-091-55/+20
* mesa: Fix compiler warnings when ALIGN's alignment is "1 << value".Eric Anholt2013-10-091-1/+1
* i965: Don't forget the cube map padding on gen5+.Eric Anholt2013-10-091-7/+15
* i965: keep SecHalf flag after register coalescingChia-I Wu2013-10-091-0/+1
* i965: allow SIMD8 sampler messages in SIMD16 modeChia-I Wu2013-10-091-1/+2
* i965: make BRW_COMPRESSION_2NDHALF valid for brw_SAMPLEChia-I Wu2013-10-091-1/+16
* i965: Initialize brw_blorp_const_color_program::prog_data.Vinson Lee2013-10-081-0/+2
* i965: Fix a compiler warning about conservative depth enums.Eric Anholt2013-10-081-0/+2
* i965/gs: Fixup gl_PointSize on entry to geometry shaders.Paul Berry2013-10-081-0/+17
* st/mesa: improve format selection for GLESMarek Olšák2013-10-083-1/+40
* gen7: Use logical, not physical, dims in 3DSTATE_DEPTH_BUFFER (v2)Chad Versace2013-10-072-4/+4
* i965: Remove the "ARF" register file.Matt Turner2013-10-075-16/+6
* i965: Fixup for don't dead-code eliminate instructions that write to the accu...Matt Turner2013-10-072-4/+2
* i965: Generate code for ir_binop_imul_high.Matt Turner2013-10-073-0/+18
* i965: Use the multiplication result's type for the accumulator.Matt Turner2013-10-072-2/+2
* i965/fs: Disable CSE on instructions writing to HW_REG.Matt Turner2013-10-071-1/+2
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-072-0/+2
* i965: Add Gen assertion checks for newer instructions.Matt Turner2013-10-072-0/+22
* i965: Don't dead-code eliminate instructions that write to the accumulator.Matt Turner2013-10-072-2/+30
* i965: Generate code for ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-0714-0/+80
* i965: Add UD null register helpers.Matt Turner2013-10-072-0/+6
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-072-0/+4
* st/mesa: silence warning about unhandled ir_query_levels in switchBrian Paul2013-10-071-0/+3
* dri/nouveau: add AllocTextureImageBuffer implementationIlia Mirkin2013-10-061-0/+9
* i965/ivb: Flag RG32F quirk for texture gather regardless of swizzlesChris Forbes2013-10-061-1/+1
* i965/vs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
* i965/fs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
* i965: Enable ARB_conservative_depth for Gen7+.Chris Forbes2013-10-061-0/+1
* i965/wm: Program correct conservative depth modesChris Forbes2013-10-061-2/+14
* i965/vs: add missing break between ir_query_levels and ir_tg4 casesChris Forbes2013-10-051-0/+1
* i965: enable ARB_texture_query_levels on Gen6+Chris Forbes2013-10-051-0/+1
* i965/vs: implement ir_query_levelsChris Forbes2013-10-051-1/+14
* i965/fs: implement ir_query_levelsChris Forbes2013-10-051-1/+19
* i965: ignore all texturing opcodes without a coordinate, for cubemap normalizeChris Forbes2013-10-051-1/+1
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* mesa: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-052-0/+2
* mesa: Don't return any data for GL_SHADER_BINARY_FORMATSIan Romanick2013-10-041-1/+1
* i965/fs: Improve accuracy of dFdy() to match dFdx().Paul Berry2013-10-032-20/+62
* st/mesa: silence warning about unhandled enum in switch statementBrian Paul2013-10-031-0/+3
* mesa: fix make check for ARB_texture_gatherChris Forbes2013-10-032-3/+3
* i965/hsw: Apply gather4 RG32F w/a using SCS instead of shader.Chris Forbes2013-10-032-8/+11
* i965: Enable ARB_texture_gather on Gen7Chris Forbes2013-10-032-0/+5
* i965: use gather slots in the binding table for gather4.Chris Forbes2013-10-032-4/+12
* i965: Emit a second set of SURFACE_STATE for gather4 from textures.Chris Forbes2013-10-033-8/+39
* i965: make room in the binding table for a full alternate set of surface_statesChris Forbes2013-10-031-2/+18
* i965: Add BRW_SURFACEFORMAT_R32G32_FLOAT_LD, required for IVB gather4 w/aChris Forbes2013-10-032-0/+2
* i965: w/a for gather4 green RG32FChris Forbes2013-10-034-0/+22
* glsl: flag shaders which use gather4 at allChris Forbes2013-10-031-0/+2
* i965/vs: Add support for ir_tg4Chris Forbes2013-10-032-2/+45