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* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
* mesa: clean up the #includes in shader_query.cppBrian Paul2015-09-291-7/+7
* mesa: remove an extern "C" wrapper in shader_query.cppBrian Paul2015-09-291-3/+1
* i965/cs: Generate code to load gl_NumWorkGroupsJordan Justen2015-09-291-0/+28
* i965/cs: Setup surface binding for gl_NumWorkGroupsJordan Justen2015-09-295-1/+53
* i965/cs: Add a binding table entry for gl_NumWorkGroupsJordan Justen2015-09-293-5/+29
* i965/cs: Store compute invocation information in brw contextJordan Justen2015-09-292-24/+37
* i965/cs: Re-emit cs_state when surfaces have changedJordan Justen2015-09-291-1/+2
* i965/cs: Re-emit push constants and cs_state on new batchesJordan Justen2015-09-291-2/+4
* mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*Jordan Justen2015-09-291-0/+7
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-293-43/+62
* util: implement strndup for WIN32Samuel Iglesias Gonsalvez2015-09-291-0/+1
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-297-17/+17
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
* i965/gen9: Add a condition for starting pixel in fast copy blitAnuj Phogat2015-09-281-0/+4
* i965: Rename intel_miptree_get_dimensions_for_image()Anuj Phogat2015-09-285-10/+14
* i965/gen9: Fix {src, dst}_pitch alignment check for XY_FAST_COPY_BLTAnuj Phogat2015-09-281-11/+7
* i965: Fix {src, dst}_pitch alignment check for XY_SRC_COPY_BLTAnuj Phogat2015-09-281-2/+7
* i965: Move conversion of {src, dst}_pitch to dwords outside if/elseAnuj Phogat2015-09-281-16/+9
* i965: Delete temporary variable 'src_pitch'Anuj Phogat2015-09-281-5/+1
* i965: Use helper function intel_get_tile_dims() in surface setupAnuj Phogat2015-09-281-2/+12
* i965: Use intel_get_tile_dims() to get tile masksAnuj Phogat2015-09-284-33/+28
* i965: Add a helper function intel_get_tile_dims()Anuj Phogat2015-09-282-22/+64
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
* mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev2015-09-284-378/+507
* mesa: Fix order of format+type and internal format checks for glTexImageXD opsEduardo Lima Mitev2015-09-281-16/+25
* i965/fs: Fix hang on IVB and VLV with image format mismatch.Francisco Jerez2015-09-281-4/+38
* mesa: don't leak interface_nameIlia Mirkin2015-09-281-0/+1
* i965/gs: Optimize away the EOT write on Gen8+ with static vertex count.Kenneth Graunke2015-09-261-0/+15
* i965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_OFFSET.Kenneth Graunke2015-09-262-2/+14
* i965: Implement "Static Vertex Count" geometry shader optimization.Kenneth Graunke2015-09-265-4/+28
* i965: Move GS_THREAD_END mlen calculations out of the generator.Kenneth Graunke2015-09-262-2/+2
* i965: Simplify handling of VUE map changes.Kenneth Graunke2015-09-264-42/+17
* i965/gs: Remove the dependency on the VS VUE map.Kenneth Graunke2015-09-262-11/+14
* i965: Don't re-layout varyings for separate shader programs.Kenneth Graunke2015-09-265-18/+67
* i965/vue: Make assign_vue_map() take an explicit slot.Kenneth Graunke2015-09-261-16/+19
* i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.Kenneth Graunke2015-09-261-1/+1
* i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.Kenneth Graunke2015-09-261-4/+2
* main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity testSamuel Iglesias Gonsalvez2015-09-261-1/+1
* mesa: Add locking to programs.Matt Turner2015-09-252-8/+12
* mesa: Add locking to sampler objects.Matt Turner2015-09-252-4/+7
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-256-61/+0
* i965: Enable ARB_shader_storage_buffer_object extension for gen7+Samuel Iglesias Gonsalvez2015-09-251-0/+1
* mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constantsSamuel Iglesias Gonsalvez2015-09-252-0/+23
* main/tests: add ARB_shader_storage_buffer_object tokens to enum_stringsSamuel Iglesias Gonsalvez2015-09-251-0/+15
* main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...Samuel Iglesias Gonsalvez2015-09-252-9/+263
* glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer ob...Samuel Iglesias Gonsalvez2015-09-251-2/+4
* mesa: Add queries for GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-09-251-0/+31
* mesa: add glShaderStorageBlockBinding()Samuel Iglesias Gonsalvez2015-09-252-0/+56