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* i965: Keep track of the per-thread scratch allocation in brw_stage_state.Francisco Jerez2016-06-138-49/+70
* i965: Fix scratch overallocation if the original slot size was already a powe...Francisco Jerez2016-06-131-1/+1
* mesa: Make TexSubImage check negative dimensions sooner.Kenneth Graunke2016-06-131-19/+43
* i965: Fix encode_slm_size() to take a generation, not a device info.Kenneth Graunke2016-06-132-3/+4
* i965: Don't leak scratch BOs for TCS/TES.Kenneth Graunke2016-06-131-0/+4
* Android: move libdrm settings to top-level Android.common.mkRob Herring2016-06-131-1/+0
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-133-46/+6
* st/mesa: remove unneeded break from st_api_create_context()Emil Velikov2016-06-131-1/+0
* st/mesa: use c99 initializer for st_gl_apiEmil Velikov2016-06-131-13/+13
* gallium: remove st_api::get_proc_address hookEmil Velikov2016-06-131-7/+0
* mesa: remove _mesa_init_get_hash()Emil Velikov2016-06-133-70/+0
* mesa: kill off _mesa_do_init_remap_table()Emil Velikov2016-06-131-18/+7
* mesa: use native types when possibleEmil Velikov2016-06-131-5/+6
* mesa: make _mesa_map_function_spec() staticEmil Velikov2016-06-132-6/+3
* mesa: remove used _mesa_get_function_spec() and gl_function_remapEmil Velikov2016-06-132-27/+0
* mesa: remove unused _mesa_map_function_array()Emil Velikov2016-06-132-47/+0
* mesa: remove unused function _mesa_map_static_functions()Emil Velikov2016-06-132-23/+0
* dri/common: remove unused libdri_test_stubs.laEmil Velikov2016-06-133-104/+1
* i965: Use the correct number of threads for compute shaders.Kenneth Graunke2016-06-121-1/+3
* i965: Assert that the scratch spaces are in range.Kenneth Graunke2016-06-121-0/+14
* i965: Fix CS scratch size calculations on Ivybridge and Baytrail.Kenneth Graunke2016-06-122-2/+10
* i965: Fix Haswell CS per-thread scratch space encoding.Kenneth Graunke2016-06-122-3/+25
* i965: Account for poor address calculations in Haswell CS scratch size.Kenneth Graunke2016-06-121-1/+20
* i965: Allocate scratch space for the maximum number of compute threads.Kenneth Graunke2016-06-121-1/+3
* i965: Set subslice_total on Gen7/7.5 platforms.Kenneth Graunke2016-06-121-1/+4
* i965: Fix shared local memory size for Gen9+.Kenneth Graunke2016-06-122-9/+35
* mesa: add drawbuffer argument to ClearNamedFramebufferfiIlia Mirkin2016-06-102-3/+3
* st/mesa: tweak surface format mapping tableBrian Paul2016-06-101-9/+11
* mesa: Fix region overlap conditions for rectangles with a shared edgeAnuj Phogat2016-06-101-4/+4
* st/mesa: use base level size as "guess" when availableNicolai Hähnle2016-06-101-6/+27
* mesa: Wrap extensions.h declarations with extern "C".Jose Fonseca2016-06-101-0/+8
* st/mesa: fix type confusion with reladdrsIlia Mirkin2016-06-091-5/+5
* i965/gen9: Don't change halign and valign to fit in fast copy blitAnuj Phogat2016-06-091-4/+2
* mesa: Add a helper function for shared code in get_tex_rgba_{un}compressedAnuj Phogat2016-06-091-45/+38
* mesa: Let compute shaders work in compatibility profilesSamuel Pitoiset2016-06-091-1/+1
* i965: Emit surface states for extra planes prior to gen8Jason Ekstrand2016-06-082-0/+18
* glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.Dave Airlie2016-06-092-3/+3
* st/glsl_to_tgsi: move to checking 64-bitness instead of doubleDave Airlie2016-06-091-16/+14
* st/glsl_to_tgsi: use enum glsl_base_type instead of unsignedDave Airlie2016-06-091-12/+12
* mesa: use new 64-bit checks instead of explicit double checks.Dave Airlie2016-06-092-5/+5
* st/mesa: try not to compile compute shader on the first useMarek Olšák2016-06-081-0/+1
* st/mesa: directly compute level=0 texture size in st_finalize_textureNicolai Hähnle2016-06-085-53/+48
* st/mesa: use buffer usage history to set dirty flags for revalidationIlia Mirkin2016-06-071-2/+13
* i965: Integrate precise trig into configuration infrastructureGurchetan Singh2016-06-074-2/+10
* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
* i965/gen8: fix cull distance emission for tessellation shaders.Dave Airlie2016-06-071-3/+5
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-065-0/+14
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16