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* Rework of shader constant buffers.Brian2007-08-2225-125/+257
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18
* Clear all the dirtyflag wordsKeith Whitwell2007-08-221-0/+4
* Remove duplicate i915 shader disassemblerKeith Whitwell2007-08-222-347/+1
* Headers.michal2007-08-211-23/+39
* Silence compiler warnings.michal2007-08-213-3/+3
* Define __MSC__.michal2007-08-211-6/+8
* temporarily call _mesa_enable_sw_extensions() so we can run more test progs w...Brian2007-08-211-0/+3
* commentsBrian2007-08-211-3/+6
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-218-322/+284
* fix cut and pastekeithw2007-08-211-18/+24
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-2112-21/+780
* Add missing #includeKeith Whitwell2007-08-211-0/+1
* added fpc sourcesBrian2007-08-211-0/+4
* Initial check-in of i915 fragment program translation (from tgsi).Brian2007-08-215-0/+2136
* Set viewport state so viewport matches window dims.Brian2007-08-202-14/+49
* Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian2007-08-203-272/+270
* move ALIGN16-related macros into p_compiler.hBrian2007-08-203-33/+14
* include draw_context.hBrian2007-08-201-0/+1
* Update glClear and glDrawPixels code.Brian2007-08-203-17/+95
* minor clean-upsBrian2007-08-201-7/+6
* Use new draw_arrays() code.Brian2007-08-203-3/+92
* remove some of the #ifndef MESA stuffBrian2007-08-204-15/+20
* ObsoleteBrian2007-08-201-320/+0
* remove dead code related to vf moduleBrian2007-08-202-35/+2
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-208-169/+18
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-209-86/+126
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-2012-372/+478
* implement DrawElements, still some rough spotsBrian2007-08-201-2/+35
* implement draw_elements()Brian2007-08-204-8/+51
* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
* remove debug printfBrian2007-08-201-1/+0
* call draw_trim()Brian2007-08-201-4/+8
* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
* fix VBO clean-up in vbo_exec_vtx_destroy()Brian2007-08-201-4/+13
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-2020-188/+295
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| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| * more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-182-7/+59
| * Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
| * added tnl state atomBrian2007-08-183-1/+32
| * fix xm_buffer_dataBrian2007-08-181-2/+7
| * added null VB->AttribPtr[i] checkBrian2007-08-171-1/+1
| * fix edgeflag bugBrian2007-08-171-2/+4
| * pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16