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* remove color_rb[] and lots of dead codeBrian2007-08-095-120/+6
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* disable intel_get_rb_region()Brian2007-08-091-1/+4
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* checkpoint: more intel_renderbuffer removalBrian2007-08-093-1/+27
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* checkpoint: intel_renderbuffer removal (intel_renderbuffer now == ↵Brian2007-08-093-14/+15
| | | | gl_renderbuffer
* checkpoint: intel_renderbuffer removal (move vbl_pending field into ↵Brian2007-08-093-8/+25
| | | | intel_framebuffer
* checkpoint: intel_renderbuffer removalBrian2007-08-095-2/+19
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* Update opcode list.michal2007-08-092-3/+54
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* Further opcode list reorg.michal2007-08-091-20/+21
| | | | | | Add TXP opcode. Alias SGN to SSG. Alias EXPP to EXP.
* Quieten TGSIKeith Whitwell2007-08-091-1/+4
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* Quieten TGSIKeith Whitwell2007-08-092-5/+12
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* Supporting batchbuffer changes for 1st hwpipe triangles...Keith Whitwell2007-08-092-11/+22
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* Remove unreferenced file.Keith Whitwell2007-08-091-212/+0
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* Tweaks to state emit, acheives first hw triangles from a pipe driver.Keith Whitwell2007-08-094-9/+20
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* Pull in debug code for human-readable batchbuffer dumps.Keith Whitwell2007-08-093-254/+704
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* The pipe version of these files. Can probably relocate to pipe/i915simple.Keith Whitwell2007-08-092-1/+492
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* Put back the old versions of intel_tex_layout.* in this shared directory.Keith Whitwell2007-08-092-391/+42
| | | | | | Unbreak the original i915, i915tex drivers. We will have our own version of this functionality in the pipe driver and not attempt to share with the older code.
* Hook up pipe flush functionalityKeith Whitwell2007-08-092-60/+56
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* Add flush/finish functionality to pipe.Keith Whitwell2007-08-0912-2/+212
| | | | Not sure if finish() is the right interface yet.
* Split swapbuffers and read/draw buffers functionality into two files.Keith Whitwell2007-08-093-199/+244
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* Declare missing opcode aliases. Declare SGN opcode.michal2007-08-091-3/+11
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* update lod bias, limitsBrian2007-08-081-0/+4
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* clean-upBrian2007-08-081-10/+9
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* use surface offset value in get_tile()Brian2007-08-081-2/+12
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* initial lod/mipmap texture supportedBrian2007-08-083-9/+47
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* setup frag shader state: color pass-through programBrian2007-08-081-2/+62
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* added assertionBrian2007-08-081-0/+2
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* print_vertex func for debuggingBrian2007-08-081-1/+19
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* new assertionsBrian2007-08-081-0/+2
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* Add D3D9 opcodes up to ps_2_x and vs_2_x.michal2007-08-081-1/+316
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* Don't use hardware driver by default, until its working a bit better.Keith Whitwell2007-08-081-1/+1
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* The i915simple driver now runs well enough to lock up hardware.Keith Whitwell2007-08-085-22/+36
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* Call init_state_funcsKeith Whitwell2007-08-081-0/+1
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* Fix typo so that i915simple actually gets used.Keith Whitwell2007-08-081-0/+1
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* remove unused filekeithw2007-08-081-145/+0
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* remove unused filekeithw2007-08-081-37/+0
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* Remove unused code, definitions.Keith Whitwell2007-08-084-82/+5
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* very simple texture cache implementationBrian2007-08-082-2/+29
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* fix qs->next testsBrian2007-08-0811-11/+13
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* add quad_stage::begin() funcsBrian2007-08-0811-0/+74
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* Add a quad_stage::begin() method to do per-primitive preparations (like ↵Brian2007-08-083-13/+48
| | | | setting up samplers).
* Remove more dead files.Keith Whitwell2007-08-082-398/+0
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* Remove dead files.Keith Whitwell2007-08-087-1844/+0
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* Pull in i915simple.aKeith Whitwell2007-08-081-1/+2
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* Hook up i915simple. Doesn't compile.Keith Whitwell2007-08-0813-47/+337
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* rewrite texture sampling code (smaller, simpler)Brian2007-08-082-246/+127
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* add lambda param to get_sample()Brian2007-08-082-11/+11
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* sketch out 1D/3D/cube texture samplingBrian2007-08-081-2/+154
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* added PIPE_TEX_FACE_*Brian2007-08-081-8/+14
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* replace draw_offset w/ 0 for nowBrian2007-08-081-2/+2
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* define i915_surface structBrian2007-08-081-1/+29
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