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* prog_to_nir: Reuse glsl_get_sampler_dim_coordinate_components().Eric Anholt2020-02-241-19/+2
* gallium: Add a cap for enabling lowering of image load/store intrinsics.Eric Anholt2020-02-241-0/+2
* nir: Make image lowering optionally handle the !bindless case as well.Eric Anholt2020-02-241-1/+1
* i965: Use isl_aux_state_transition_write()Nanley Chery2020-02-241-183/+16
* i965: Use ISL's access preparation functionsNanley Chery2020-02-241-257/+35
* glapi/copyimage: Implement CopyImageSubDataNVIndrajit Kumar Das2020-02-246-26/+194
* i965: Do not generate D16 B5G6R5_UNORM configs on gen < 8Danylo Piliaiev2020-02-201-11/+23
* main/get: Converted type conversion macros to inline functionsKristian H. Kristensen2020-02-191-20/+58
* mesa/draw: Make sure all the unused fields are initialized to zeroIan Romanick2020-02-191-11/+10
* mesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.Mathias Fröhlich2020-02-191-1/+2
* intel/bufmgr: Cast bitshift to unsignedDanylo Piliaiev2020-02-191-1/+1
* mesa: fix immediate mode with tessellation and varying patch verticesMarek Olšák2020-02-181-0/+2
* mesa: don't use memset in glDrawArraysMarek Olšák2020-02-181-1/+1
* mesa: document _mesa_prim::begin/endMarek Olšák2020-02-181-0/+12
* vbo: remove redundant code in vbo_exec_fixup_vertexMarek Olšák2020-02-181-7/+0
* vbo: remove dead code in vbo_can_merge_primsMarek Olšák2020-02-181-4/+3
* st/mesa: try to fix MSVC build failure due to ALWAYS_INLINEMarek Olšák2020-02-181-1/+4
* st/nir: Unify inputs_read/outputs_written before serializing NIRDanylo Piliaiev2020-02-181-22/+19
* st/mesa: simplify releasing the current attrib bufferMarek Olšák2020-02-141-9/+13
* st/mesa: make st_setup_current staticMarek Olšák2020-02-142-8/+1
* st/mesa: change some loops from while to do..while in st_atom_array.cMarek Olšák2020-02-141-4/+4
* st/mesa: simplify determination whether a draw needs min/max indexMarek Olšák2020-02-146-5/+38
* st/mesa: simplify determination whether a draw has user vertex buffersMarek Olšák2020-02-141-3/+4
* st/mesa: always inline the code setting non-64bit vertex elementsMarek Olšák2020-02-141-46/+63
* mesa: remove unused _mesa_draw_indirectMarek Olšák2020-02-143-83/+1
* mesa: translate into gallium vertex formats in mesa/mainMarek Olšák2020-02-143-261/+259
* st: add support for INTEL_blackhole_renderLionel Landwerlin2020-02-132-0/+4
* i965: enable INTEL_blackhole_renderLionel Landwerlin2020-02-135-0/+49
* mesa: add INTEL_blackhole_renderLionel Landwerlin2020-02-133-0/+17
* Rename nir_lower_constant_initializers to nir_lower_variable_initalizersArcady Goldmints-Orlov2020-02-121-1/+1
* st/mesa: optimize st_update_array with ALWAYSINLINEMarek Olšák2020-02-111-2/+8
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-115-12/+4
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-116-13/+1
* í965: don't use _mesa_prim::is_indirectMarek Olšák2020-02-112-8/+8
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-1116-72/+39
* vbo: clean up resetting vertex attribsMarek Olšák2020-02-111-33/+19
* vbo: also map the immediate mode buffer for readMarek Olšák2020-02-111-2/+8
* vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák2020-02-111-4/+5
* vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák2020-02-111-3/+3
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák2020-02-111-11/+30
* vbo: fix resizing 64-bit vertex attributesMarek Olšák2020-02-111-0/+6
* vbo: optimize resizing vertex attributes during immediate modeMarek Olšák2020-02-111-62/+53
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-112-10/+49
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-113-8/+23
* vbo: don't set FLUSH_UPDATE_CURRENT for glVertexMarek Olšák2020-02-111-2/+3
* vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák2020-02-113-26/+16
* vbo: don't check ctx->NewState twice in glBeginMarek Olšák2020-02-111-3/+0
* vbo: remove a funky recursive call in glBeginMarek Olšák2020-02-111-5/+1
* vbo: interleave attrsz, attrtype, and active_sz in memoryMarek Olšák2020-02-114-55/+56