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* i965: Clear the cached constant buffer entry in the VS at control flow.Eric Anholt2010-08-301-1/+21
* i965: Align the number of payload regs to 2 again in 16-wide mode.Eric Anholt2010-08-301-1/+1
* i965: Apply the rest of the old-libdrm guard patch.Cedric Vivier2010-08-301-0/+13
* i965: Add support for loops to the new FS backend.Eric Anholt2010-08-301-4/+82
* i965: Make brw_CONT and brw_BREAK take the pop count.Eric Anholt2010-08-304-14/+10
* i965: Add "discard" support to the new FS backend.Eric Anholt2010-08-301-1/+19
* i965: Fix the new implementation of ir_unop_sign to match brw_wm_emit.cEric Anholt2010-08-301-5/+8
* i965: Add support for texturing with bias to i965 FS backend.Eric Anholt2010-08-302-17/+60
* mesa: Return after assertion failure.José Fonseca2010-08-301-1/+1
* mesa: Fix _mesa_lookup_parameter_constant's return value.José Fonseca2010-08-301-2/+4
* st/mesa: set the MaxVarying GLSL constantMarek Olšák2010-08-301-0/+7
* evergreen : fix shader const allocation and instruction bugs.Richard Li2010-08-296-20/+48
* ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit.Vinson Lee2010-08-291-1/+1
* i965: Add initial support for texturing to the new FS backend.Eric Anholt2010-08-281-15/+128
* i965: Add disasm for gen5 sampler messages.Eric Anholt2010-08-281-6/+19
* i965: Move libdrm/C++ hack introduced in fa2deb3d to intel_context.hCedric Vivier2010-08-281-5/+0
* st/mesa: Include missing header in st_mesa_to_tgsi.c.Vinson Lee2010-08-281-1/+2
* i965: Set the pop count on BRK/CONT inside of an if statement in the FS.Eric Anholt2010-08-271-4/+11
* dri: Get prototype for _mesa_destroy_compiler().Eric Anholt2010-08-271-0/+1
* i965: Don't strip negate/abs flags when assigning uniform locations.Eric Anholt2010-08-271-5/+5
* i965: Add missing handling for BRW_OPCODE_SEL.Eric Anholt2010-08-271-0/+4
* i965: Mask out higher bits of the result of BRW_CMP producing a boolean.Eric Anholt2010-08-271-0/+6
* i965: Fix the types of immediate integer values.Eric Anholt2010-08-271-2/+2
* i965: Add translation for RNDD and RNDZ.Eric Anholt2010-08-271-0/+7
* i965: Add support for ir_binop_mod using do_mod_to_fract.Eric Anholt2010-08-271-0/+4
* mesa: move null ptr check (fdo bug 29843)Brian Paul2010-08-271-2/+2
* mesa: Use the format info to identify packed depth/stencil formats.Nick Bowler2010-08-271-6/+2
* mesa: use atexit() handler to release GLSL compiler memoryBrian Paul2010-08-271-0/+9
* i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt2010-08-271-2/+2
* i965: Add generate() handling for AND, OR, XOR.Eric Anholt2010-08-271-0/+11
* i965: Add support for if instructions in the new FS backend.Eric Anholt2010-08-271-1/+61
* i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt2010-08-273-14/+23
* i965: Fix the maximum grf counting in the new FS backend.Eric Anholt2010-08-271-1/+1
* i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt2010-08-271-0/+2
* i965: Add a bit of support for matrices to the new FS.Eric Anholt2010-08-271-11/+21
* i965: Fix destination writemasking in the new FS.Eric Anholt2010-08-271-6/+5
* i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt2010-08-271-0/+3
* mesa: free the fallback texture object in free_shared_state()Brian Paul2010-08-271-0/+4
* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt2010-08-261-8/+55
* i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt2010-08-261-0/+1
* i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt2010-08-262-3/+8
* i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt2010-08-261-0/+8
* i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt2010-08-261-5/+83
* i965: Use the implied move in brw_math() in the new FS.Eric Anholt2010-08-261-2/+1
* i965: Add support for in varyings to the new FS codegen.Eric Anholt2010-08-261-55/+390
* i965: Start building the codegen visitor.Eric Anholt2010-08-261-10/+659
* i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt2010-08-264-17/+381
* i965: Add new pass to split vectors into scalar variablesEric Anholt2010-08-264-1/+393