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Author
Age
Files
Lines
*
i965: Do not generate D16 B5G6R5_UNORM configs on gen < 8
Danylo Piliaiev
2020-02-20
1
-11
/
+23
*
main/get: Converted type conversion macros to inline functions
Kristian H. Kristensen
2020-02-19
1
-20
/
+58
*
mesa/draw: Make sure all the unused fields are initialized to zero
Ian Romanick
2020-02-19
1
-11
/
+10
*
mesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.
Mathias Fröhlich
2020-02-19
1
-1
/
+2
*
intel/bufmgr: Cast bitshift to unsigned
Danylo Piliaiev
2020-02-19
1
-1
/
+1
*
mesa: fix immediate mode with tessellation and varying patch vertices
Marek Olšák
2020-02-18
1
-0
/
+2
*
mesa: don't use memset in glDrawArrays
Marek Olšák
2020-02-18
1
-1
/
+1
*
mesa: document _mesa_prim::begin/end
Marek Olšák
2020-02-18
1
-0
/
+12
*
vbo: remove redundant code in vbo_exec_fixup_vertex
Marek Olšák
2020-02-18
1
-7
/
+0
*
vbo: remove dead code in vbo_can_merge_prims
Marek Olšák
2020-02-18
1
-4
/
+3
*
st/mesa: try to fix MSVC build failure due to ALWAYS_INLINE
Marek Olšák
2020-02-18
1
-1
/
+4
*
st/nir: Unify inputs_read/outputs_written before serializing NIR
Danylo Piliaiev
2020-02-18
1
-22
/
+19
*
st/mesa: simplify releasing the current attrib buffer
Marek Olšák
2020-02-14
1
-9
/
+13
*
st/mesa: make st_setup_current static
Marek Olšák
2020-02-14
2
-8
/
+1
*
st/mesa: change some loops from while to do..while in st_atom_array.c
Marek Olšák
2020-02-14
1
-4
/
+4
*
st/mesa: simplify determination whether a draw needs min/max index
Marek Olšák
2020-02-14
6
-5
/
+38
*
st/mesa: simplify determination whether a draw has user vertex buffers
Marek Olšák
2020-02-14
1
-3
/
+4
*
st/mesa: always inline the code setting non-64bit vertex elements
Marek Olšák
2020-02-14
1
-46
/
+63
*
mesa: remove unused _mesa_draw_indirect
Marek Olšák
2020-02-14
3
-83
/
+1
*
mesa: translate into gallium vertex formats in mesa/main
Marek Olšák
2020-02-14
3
-261
/
+259
*
st: add support for INTEL_blackhole_render
Lionel Landwerlin
2020-02-13
2
-0
/
+4
*
i965: enable INTEL_blackhole_render
Lionel Landwerlin
2020-02-13
5
-0
/
+49
*
mesa: add INTEL_blackhole_render
Lionel Landwerlin
2020-02-13
3
-0
/
+17
*
Rename nir_lower_constant_initializers to nir_lower_variable_initalizers
Arcady Goldmints-Orlov
2020-02-12
1
-1
/
+1
*
st/mesa: optimize st_update_array with ALWAYSINLINE
Marek Olšák
2020-02-11
1
-2
/
+8
*
mesa: don't use bitfields in _mesa_prim
Marek Olšák
2020-02-11
5
-12
/
+4
*
mesa: remove unused _mesa_prim::is_indirect
Marek Olšák
2020-02-11
6
-13
/
+1
*
í965: don't use _mesa_prim::is_indirect
Marek Olšák
2020-02-11
2
-8
/
+8
*
vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
Marek Olšák
2020-02-11
16
-72
/
+39
*
vbo: clean up resetting vertex attribs
Marek Olšák
2020-02-11
1
-33
/
+19
*
vbo: also map the immediate mode buffer for read
Marek Olšák
2020-02-11
1
-2
/
+8
*
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
Marek Olšák
2020-02-11
1
-4
/
+5
*
vbo: add/update unlikely statements in ATTR_UNION
Marek Olšák
2020-02-11
1
-3
/
+3
*
vbo: increase the size of the immediate mode buffer to decrease draw count
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: use FlushVertices flags properly and clear NeedFlush correctly
Marek Olšák
2020-02-11
1
-11
/
+30
*
vbo: fix resizing 64-bit vertex attributes
Marek Olšák
2020-02-11
1
-0
/
+6
*
vbo: optimize resizing vertex attributes during immediate mode
Marek Olšák
2020-02-11
1
-62
/
+53
*
vbo: don't store glVertex values temporarily into exec
Marek Olšák
2020-02-11
2
-10
/
+49
*
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
Marek Olšák
2020-02-11
3
-8
/
+23
*
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
Marek Olšák
2020-02-11
1
-2
/
+3
*
vbo: keep the immediate mode buffer always mapped for simplicity
Marek Olšák
2020-02-11
3
-26
/
+16
*
vbo: don't check ctx->NewState twice in glBegin
Marek Olšák
2020-02-11
1
-3
/
+0
*
vbo: remove a funky recursive call in glBegin
Marek Olšák
2020-02-11
1
-5
/
+1
*
vbo: interleave attrsz, attrtype, and active_sz in memory
Marek Olšák
2020-02-11
4
-55
/
+56
*
vbo: remove immediate mode code that doesn't do anything and simplify stuff
Marek Olšák
2020-02-11
5
-53
/
+3
*
vbo: don't unmap persistent buffer mappings for glBegin/End
Marek Olšák
2020-02-11
3
-9
/
+41
*
vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mapping
Marek Olšák
2020-02-11
1
-6
/
+16
*
vbo: create the immediate mode buffer only in vbo_exec_vtx_map
Marek Olšák
2020-02-11
1
-10
/
+0
*
mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
Marek Olšák
2020-02-11
6
-15
/
+21
*
mesa: remove FLUSH_CURRENT calls that have no effect
Marek Olšák
2020-02-11
5
-11
/
+1
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