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* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-175-34/+38
* mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* GLX: attempt to fix glean makeCurrent test cases.Brian Paul2009-06-171-1/+5
* i965: fix bugs in projective texture coordinatesBrian Paul2009-06-165-20/+54
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: fix REMAINDER() macroBrian Paul2009-06-161-1/+1
* intel: Release fb backing regions in intelDestroyBuffer()Shuang He2009-06-151-0/+24
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-113-1/+19
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
* mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
* glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
* mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
* intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3