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* i965: remove duplicated commentLeandro Ribeiro2020-02-071-2/+1
* mesa/st: Move the SYSTEM_VALUE -> TGSI_SEMANTIC map to tgsi_from_mesa.Eric Anholt2020-02-052-93/+3
* glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.Eric Anholt2020-02-051-4/+3
* mesa: Clean up some endianness adapters for shader image formats.Eric Anholt2020-02-052-19/+8
* dri: delete gen-symbol-redefs.pyEric Engestrom2020-02-051-68/+0
* mesa: implement missing display list functions while switching to the templateMarek Olšák2020-02-041-86/+718
* vbo: move reusable code from vbo_attrib_tmp.h into vbo_util.hMarek Olšák2020-02-044-98/+135
* vbo: use the template for save GLvertexformat initializationMarek Olšák2020-02-041-151/+6
* vbo: use the template for noop GLvertexformat initializationMarek Olšák2020-02-044-332/+27
* vbo: move GLvertexformat initialization into a template header file for reuseMarek Olšák2020-02-044-172/+205
* softpipe: Refactor pipe_get/put_tile_rgba_* paths.Eric Anholt2020-02-041-5/+5
* mesa/st: Use direct util_format_pack/unpack instead of u_tile.Eric Anholt2020-02-041-8/+7
* st/mesa: Handle the rest renderbuffer formats from OSMesaDanylo Piliaiev2020-02-041-0/+5
* i965: Do not set front_buffer_dirty if there is no front bufferDanylo Piliaiev2020-02-041-1/+3
* st/mesa: use uint-result for sampling stencil buffersErik Faye-Lund2020-02-041-4/+5
* intel/blorp: Plumb deref block size through to 3DSTATE_SFJason Ekstrand2020-01-301-1/+1
* intel/common: Return the block size from get_urb_configJason Ekstrand2020-01-301-1/+2
* intel/blorp: Always emit URB config on Gen7+Jason Ekstrand2020-01-301-9/+19
* intel: Take a gen_l3_config in gen_get_urb_configJason Ekstrand2020-01-301-3/+1
* i965: Re-emit l3 state before BLORP executesJason Ekstrand2020-01-303-3/+7
* intel/genxml: Drop SLMEnable from L3CNTLREG on Gen11Jason Ekstrand2020-01-301-1/+2
* i965: Use brw_batch_references in tex_busy checkKenneth Graunke2020-01-301-1/+2
* mesa/st: random whitespace cleanupRob Clark2020-01-291-1/+1
* compiler: add PERSP to the existing barycentric system valuesSamuel Pitoiset2020-01-291-4/+4
* mesa/st: Fix compiler warnings from INTEL_shader_integer_functions.Eric Anholt2020-01-281-0/+7
* util/hash_table: update users to use new optimal integer hash functionsAnthony Pesch2020-01-231-14/+2
* util/hash_table: added hash functions for integer typesAnthony Pesch2020-01-231-1/+1
* util: Remove tmp argument from BITSET_FOREACH_SET macroMatt Turner2020-01-232-4/+2
* iris: Enable INTEL_shader_integer_functions2Ian Romanick2020-01-231-0/+6
* i965: Enable INTEL_shader_integer_functions2 on Gen8+Ian Romanick2020-01-232-0/+6
* glsl: Add new expressions for INTEL_shader_integer_functions2Ian Romanick2020-01-231-0/+7
* mesa: Extension boilerplate for INTEL_shader_integer_functions2Ian Romanick2020-01-232-0/+2
* radeon: Fix multiple definition error with radeon_debugTimur Kristóf2020-01-222-7/+17
* nir: Drop the ssbo_offset to atomic lowering.Eric Anholt2020-01-212-3/+2
* gallium: Pack the atomic counters just above the SSBOs.Eric Anholt2020-01-216-14/+24
* mesa: Make atomic lowering put atomics above SSBOs.Eric Anholt2020-01-217-34/+31
* Revert "gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES"Daniel Stone2020-01-201-14/+0
* gallium: add st_context_iface::flush_resource to call FLUSH_VERTICESMarek Olšák2020-01-171-0/+14
* st/mesa: Allocate full miplevels if MaxLevel is explicitly setKenneth Graunke2020-01-161-0/+11
* st/mesa: run st_nir_lower_tex_src_plane for lowered xyuv/ayuvJonathan Marek2020-01-151-1/+2
* st/mesa: don't lower YUV when driver supports it nativelyJonathan Marek2020-01-155-41/+68
* st/mesa: implement EGLImageTargetTexStorageGurchetan Singh2020-01-152-0/+30
* st/mesa: refactor egl image binding a bitGurchetan Singh2020-01-151-2/+3
* mesa/st: Move the dword slot counting function to glsl_types as well.Eric Anholt2020-01-147-130/+8
* mesa/prog: Reuse count_vec4_slots() from ir_to_mesa.Eric Anholt2020-01-141-75/+1
* mesa/st: Move the vec4 type size function into core GLSL types.Eric Anholt2020-01-144-103/+13
* mesa/st: Deduplicate the NIR uniform lowering code.Eric Anholt2020-01-143-18/+16
* mesa/st: use float literalsErik Faye-Lund2020-01-141-4/+4
* i965: Simplify brw_get_renderer_string()Kenneth Graunke2020-01-131-20/+10
* mesa: Fix detection of invalidating both depth and stencil.Eric Anholt2020-01-131-2/+3