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* st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.cBrian Paul2016-02-161-1/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* i965: Expose logic telling if non-msrt mcs is supportedTopi Pohjolainen2016-02-162-4/+13
| | | | | | | | | Alos use the opportunity to mark inputs constant. (Context has to be given as read-write to intel_miptree_supports_non_msrt_fast_clear() to support debug output). Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965/gen9: Refactor msrt mcs initializationTopi Pohjolainen2016-02-161-14/+22
| | | | | | | | This will be re-used to initialize auxiliary buffers in lossless compression case. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Add a few assertions on lossless compressionTopi Pohjolainen2016-02-162-0/+9
| | | | | | | | | v2 (Ben): Use combination of msaa_layout and number of samples instead of introducing explicit type for lossless compression (intel_miptree_is_lossless_compressed()). Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Add a flag telling color resolve pass to ignore CCS_ETopi Pohjolainen2016-02-163-2/+27
| | | | | | | | | v2 (Ben): Use combination of msaa_layout and number of samples instead of introducing explicit type for lossless compression (intel_miptree_is_lossless_compressed()). Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Add resolve option for lossless compressionTopi Pohjolainen2016-02-162-1/+5
| | | | | | | | | v2 (Ben): Use combination of msaa_layout and number of samples instead of introducing explicit type for lossless compression (intel_miptree_is_lossless_compressed()). Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Allow fast clear to be used with lossless compressionTopi Pohjolainen2016-02-162-2/+6
| | | | | | | | | | | | v2 (Ben): Use combination of msaa_layout and number of samples instead of introducing explicit type for lossless compression. v3 (Ben): Squash with "i965: Resolve color buffer also in lossless compression case" and clarify simple non-compressed fast clear case. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Add helper for detecting lossless compressionTopi Pohjolainen2016-02-162-0/+30
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* Revert "i965: Restore vbo after color resolve during brw_try_draw_prims()"Topi Pohjolainen2016-02-161-9/+0
| | | | | | | | | | | | | This got pushed accidentally in the first place but wasn't reverted as it didn't regress piglit but instead fixed one newly introduced test exercising a corner in case in i965 driver. However, saving and restoring vertex buffer context is complicated and requires more thought. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94150 Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Tapani Palli <[email protected]>
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
| | | | | | | | | | This enables ARB_shader_image_load_store and ARB_shader_image_size when the backend claims support for these. It will also implicitly enable the image component of ARB_shader_texture_image_samples. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-152-4/+211
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-156-0/+237
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
| | | | | | | | This can happen with 0-sized buffers. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: need to check resource and set length even if bufSize is 0Ilia Mirkin2016-02-151-4/+0
| | | | | | | | | | | | | | This fixes a number of dEQP tests, such as: dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_query It was expecting the length to be set even in the bufSize == 0 case. Also _mesa_get_program_resourceiv does some error checking on the resource which should probably happen even in the bufSize == 0 case as well although there's no dEQP test for that. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965/bxt: Production thread countsBen Widawsky2016-02-151-10/+9
| | | | | | | | v2: Forgot to squash in the comment removal Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Mark Janes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix gl_DrawID in the vec4 backend.Kenneth Graunke2016-02-141-5/+5
| | | | | | | | | | | | brw_draw_upload.c uploads VertexID/InstanceID first, then DrawID. So we need to assign the attribute mapping in that order as well. Fixes the following Pigit tests with the vec4 backend: - arb_shader_draw_parameters-drawid vertexid - arb_shader_draw_parameters-drawid-indirect basevertex Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: move assertion in _mesa_cube_face_target()Brian Paul2016-02-141-3/+5
| | | | | | | Fixes piglit arb_texture_view-sampling-2d-array-as-2d-layer regression. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94134 Reviewed-by: Jose Fonseca <[email protected]>
* mesa: default FixedSampleLocations to true when using a dummy imageIlia Mirkin2016-02-131-0/+1
| | | | | | | | | | | | GL_ARB_texture_multisample and GLES 3.1 expect the initial value to be GL_TRUE. This fixes dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.fixed_sample_locations_integer and a few related tests. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl/types: Add support for function typesJason Ekstrand2016-02-135-0/+6
| | | | | | | | SPIR-V has a concept of a function type that's used fairly heavily. We could special-case function types in SPIR-V -> NIR but it's easier if we just add support to glsl_types. Reviewed-by: Jordan Justen <[email protected]>
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
| | | | | | | | It's a bit more descriptive since it is the base type that you get when you sample from it. Also, the next commit adds a bare "sampler" type and we need glsl_type::sampler_type available for a public static member. Reviewed-by: Jordan Justen <[email protected]>
* i965: Reupload push and pull constants when we get new shader image unit state.Francisco Jerez2016-02-131-0/+5
| | | | | | | | | | | Fixes several of the "dEQP-GLES31.functional.image_load_store*load_store*single_layer" dEQP tests that use image formats we implement using untyped surface messages. Cc: [email protected] Tested-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: fix MAX_COMPUTE_SHARED_SIZE constant valueSamuel Pitoiset2016-02-131-0/+1
| | | | | | | | | | | | MAX_COMPUTE_SHARED_SIZE should be set to 32768. This fixes a regression introduced in be27f77 (mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94139 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: fix pipe_grid_info initializerSamuel Pitoiset2016-02-131-1/+1
| | | | | | | Fixes MSVC build error which doesn't allow empty initializers. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: implement limits for ARB_compute_shaderSamuel Pitoiset2016-02-131-2/+31
| | | | | | | | | | | | | | | | | | | | | According to the spec, this also increases the following minimum values: - MAX_COMBINED_TEXTURE_IMAGE_UNITS 96 (6*16), was 80 - MAX_UNIFORM_BUFFER_BINDINGS 72 (6*12), was 60 ARB_compute_shader is not enabled by default because images support is still not implemented yet. If you want to use it you need to set MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader. Changes from v2: - make use of the new PIPE_CAP_SHADER_SUPPORTED_IRS cap instead of enabling the extension when PIPE_CAP_COMPUTE is enabled. - query for PIPE_CAP_COMPUTE first - s/shader_supported_irs/compute_supported_irs/ - disable ARB_compute_shader and add a comment which explains why Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-134-0/+127
| | | | | | | | This state tracker implements DispatchCompute() and DispatchComputeIndirect(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-137-1/+129
| | | | | | | | This binds atomics, constants, samplers, ssbos, textures and ubos. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
| | | | | | | | | | | | LOCAL_INVOCATION_ID, WORK_GROUP_ID and NUM_WORK_GROUPS are respectively mapped to THREAD_ID, BLOCK_ID and GRID_SIZE. Changes from v2: - add assertions in st_translate_program() Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-132-0/+94
| | | | | | | | | | This adds GLSL intrinsics for load/store and atomic operations. Changes from v2: - use PROGRAM_MEMORY instead of PROGRAM_BUFFER Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-132-1/+26
| | | | | | | | | According to the spec, there are no predefined inputs nor any fixed-function outputs. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-139-3/+202
| | | | | | | | | Changes from v2: - use as much common code as possible (eg. st_basic_variant) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-1313-21/+69
| | | | | | | | | | | | | Compute needs a new and different validation path. Changes from v2: - make use of unreachable() instead of assert() when the pipeline is invalid - move the st_pipeline enumeration to st_context.h instead of st_api.h Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add PROGRAM_MEMORYSamuel Pitoiset2016-02-131-0/+1
| | | | | | | | This will be used for shared, global and local memory areas. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: store shared size in gl_compute_programSamuel Pitoiset2016-02-132-0/+6
| | | | | | | | | The size of shared variables needs to be stored in gl_compute_program in order to set up pipe_compute_state::req_local_mem. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZESamuel Pitoiset2016-02-133-6/+2
| | | | | | | | | | This will allow to query the underlying drivers for the maximum total storage size of all variables declared as <shared> with PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: make compute maximums reflect driver-provided valuesIlia Mirkin2016-02-132-12/+6
| | | | | | | | Looks like the various max's were never plumbed through. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Add means for limiting color resolvesTopi Pohjolainen2016-02-1310-17/+21
| | | | | | | | | | | | | | | | | Until now there has been only one type of color buffer that needs to resolved - namely single sampled fast clear. As even the sampler engine in GPU doesn't understand the associated meta data, the color values need to be always resolved prior to reading them. From SKL onwards there is new scheme supported called the lossless compression of single sampled color buffers. This is something that is understood by the sampling engine and therefore resolving of these types of buffers is not necessary before sampling. This patch adds means to make the distinction when considering if resolve is needed. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Refactor resolving of auxiliary modeTopi Pohjolainen2016-02-131-33/+29
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Don't try to create aux buffer for non-msrt aux-bufferTopi Pohjolainen2016-02-131-10/+10
| | | | | | | | | | | | | | | | | | In addition to simply calling miptree_create() the higher level call intel_miptree_create() also considers if the buffer should be associated with an auxiliary buffer based on the given format. Here we are allocating an auxiliary buffer which in turn has such format that would mislead intel_miptree_create_layout() later on to try to associate the auxiliary buffer with an auxiliary buffer. To prevent this the actual buffer creation logic was split out into its own function. Lets invoke that instead. v2 (Ben): Do not signal msaa layout with explicit argument but using layout_flags instead. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965: Rename optimizer debug 00 filenameBen Widawsky2016-02-122-2/+2
| | | | | | | | This allows ls, and scripts to get the file names in the correct order of optimization. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Make brw_clear_cache NULL out stale program pointers.Kenneth Graunke2016-02-121-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The L3 partitioning code tries to look at all programs - both render programs (VS/TCS/TES/GS/FS) and compute (CS). After calling brw_clear_cache, all prog_data pointers are invalid and point to freed data. The intention was that flagging the dirty bits for all programs would cause the next draw call to re-run the atoms for each program stage, uploading new programs and installing new, valid pointers. However, this doesn't quite work in our new multi-pipeline world. When drawing or dispatching a compute workload, we only consider the programs for the appropriate pipeline: drawing sets up VS/TCS/TES/GS/FS, but not CS, and vice versa. This leaves pointers dangling a bit longer than intended. The L3 configuration code tries to inspect the prog_data for all shader stages, so that we avoid having to reconfigure it when swapping back and forth between render and compute workloads. So we can't have dangling pointers. The fix is simple: have brw_clear_cache NULL out stale prog_data pointers, making it safe to inspect. The next L3 configuration pass will see either the render shaders or compute shader as missing for one go around, but will pick them up when both pipelines have run. In other words, we'll simply reconfigure L3 twice, which is safe, if a tiny bit wasteful - but then again, we just threw every compiled shader we had on the floor and started recompiling the from scratch, which is massively more wasteful, so it's not much of a concern. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93790 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: avoid segfault in GetProgramPipelineInfoLog when no lengthIlia Mirkin2016-02-121-4/+1
| | | | | | | | | | | | | If there is no pipe info log, we would unconditionally deref length, which was only optionally there. _mesa_copy_string handles the source being null, as well as the length, so may as well just always call it. Fixes a segfault in dEQP-GLES31.functional.state_query.program_pipeline.info_log Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: reset offset/size to 0 when removing atomic bindingIlia Mirkin2016-02-121-2/+2
| | | | | | | | | | | | Similar to commit dd9d2963d6 (mesa: AtomicBufferBindings should be initialized to zero.), we should reset these to zero when unbinding. This fixes a number of dEQP failures due to cross-test pollution. The tests properly unbound everything, but when querying the values again, the expectation was that they would be 0. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: recognize enums GL_COLOR_ATTACHMENT8-31 as validIlia Mirkin2016-02-121-0/+6
| | | | | | | | | | | | Similar as for AUX1-3, these enums aren't invalid (i.e. -1) but also not supported by mesa. Returning BUFFER_COUNT causes the proper error to be returned by ReadBuffer and other functions. This resolves some failures in dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_buffer Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/clear: update ClearBufferfv error handling for GL 4.5 specIlia Mirkin2016-02-121-18/+5
| | | | | | | | | | | This fixes dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.clear_bufferfv and brings the logic up to spec with GL 4.5 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/clear: update ClearBufferuiv error handling for GL 4.5 specIlia Mirkin2016-02-121-24/+5
| | | | | | | | | | | This fixes dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.clear_bufferuiv and brings the logic up to spec with GL 4.5 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>