| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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glGetNamedRenderbufferParameterivEXT
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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This allows dropping 1 call to st_nir_opts, because shaders are always
optimized after linking.
Reviewed-by: Timothy Arceri <[email protected]>
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The removed st_nir_opts calls are mostly redundant.
There is an improvement with shader-db on radeonsi:
Before:
real 1m54.047s
user 28m37.857s
sys 0m7.573s
After:
real 1m52.012s
user 28m3.412s
sys 0m7.808s
Reviewed-by: Timothy Arceri <[email protected]>
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This function was difficult to implement for new formats due to the
combination of endianness and swapbytes support. Since it's mostly
used for fast paths, bugs in it were often missed during testing.
Just reimplement it on top of the recent
_mesa_format_from_format_and_type() which can give us a canonical
MESA_FORMAT for a format and type enum (while respecting endianness).
Fixes:
- R4G4B4A4_UNORM, B4G4R4_UINT, R4G4B4A4_UINT incorrectly matched with
swapBytes (you can't just reverse the channels if the channels
aren't bytes)
- A4R4G4B4_UNORM and A4R4G4B4_UINT missing BGRA/4444_REV matches
- failing to match RGB/BGR unorm8 array formats on BE
- 2101010 formats incorrectly matching with swapBytes set.
- UINT/SINT byte formats failed to match with swapBytes set.
This deletes the part of tests/mesa_formats.cpp that called
_mesa_format_matches_format_and_type() to make sure it didn't
assertion fail, as it now would assertion fail due to the fact that we
were passing an invalid format (GL_RG) for most types.
Reviewed-by: Kenneth Graunke <[email protected]>
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In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a
ReadPixels format, and we need to be able to represent that to see if we
have proper MESA_FORMATs for them. That's exactly what the
mesa_array_format enum is for.
v2: Drop _mesa from static fn.
Reviewed-by: Kenneth Graunke <[email protected]>
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We had missed this case where GLES3 allows glReadPixels(DEPTH, UINT_24_8),
and just got lucky by the readpixels path never asking for the matching
format from this function.
Reviewed-by: Kenneth Graunke <[email protected]>
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The GL spec says the 24-bit component is in the high bits, and
format_unpack.c looks at the high 24 bits in the S8Z24 case, not
Z24SS8.
Avoids a regression in the next commit.
Reviewed-by: Kenneth Graunke <[email protected]>
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The unreachable() that follows isn't very useful for debug, and by adding
this here we get a nice description of the failure in debug builds.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
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trivial
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so that we immediately set the no-op dispatch
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows us to make sure clipdist is emitted as a scalar array rather
than two vec4s. This matches SPIR-V semantics, and will be useful for
Zink.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This uses the NIR pass to lower flatshading when the driver
requests it.
Reviewed-by: Marek Olšák <[email protected]>
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move the TGSI code after the ARB_vp code
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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move the initializaton to st_link_nir
Reviewed-by: Timothy Arceri <[email protected]>
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Same as VS and FS.
This might fix vertex color clamping.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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The conversion from pipe_shader_state to pipe_compute_state is done
at the end.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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nvc0 and I assume radeonsi as well hit an assert inside glsl_to_tgsi as atan
instructions get inserted into the shader.
Fixes: cece947a8dfa ("glsl/builtin: Add alternate versions of atan using new ops")
Cc: Neil Roberts <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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It's already defined in `m_debug_util.h`, along with an explanation of
what it is and how to use it.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Left over from 0a79baf1bff93718e50a ("remove dead vertex assembly").
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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