diff options
author | Marek Olšák <[email protected]> | 2019-10-07 22:15:01 -0400 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-10-17 20:31:34 -0400 |
commit | 7908e82f60fbe40d66fb10d9085afe6802a85b33 (patch) | |
tree | 4e7b4e91de675ff73f666184c8e20945c1eea941 /src/mesa | |
parent | 92252219d384a9ffdf2619f8228449963cd81872 (diff) |
st/mesa: call st_nir_opts for linked shaders only once
The removed st_nir_opts calls are mostly redundant.
There is an improvement with shader-db on radeonsi:
Before:
real 1m54.047s
user 28m37.857s
sys 0m7.573s
After:
real 1m52.012s
user 28m3.412s
sys 0m7.808s
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 35494761ac1..f7e42646c80 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -387,7 +387,6 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog, /* before buffers and vars_to_ssa */ NIR_PASS_V(nir, gl_nir_lower_bindless_images); - st_nir_opts(nir); /* TODO: Change GLSL to not lower shared memory. */ if (prog->nir->info.stage == MESA_SHADER_COMPUTE && @@ -403,6 +402,9 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_opt_constant_folding); if (lower_64bit) { + /* Clean up the IR before 64-bit lowering. */ + st_nir_opts(nir); + bool lowered_64bit_ops = false; if (options->lower_doubles_options) { NIR_PASS(lowered_64bit_ops, nir, nir_lower_doubles, @@ -653,6 +655,7 @@ st_link_nir(struct gl_context *ctx, { struct st_context *st = st_context(ctx); struct pipe_screen *screen = st->pipe->screen; + unsigned num_linked_shaders = 0; unsigned last_stage = 0; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -660,6 +663,8 @@ st_link_nir(struct gl_context *ctx, if (shader == NULL) continue; + num_linked_shaders++; + const nir_shader_compiler_options *options = st->ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions; struct gl_program *prog = shader->Program; @@ -757,6 +762,12 @@ st_link_nir(struct gl_context *ctx, nir_shader *nir = shader->Program->nir; + /* Linked shaders are optimized in st_nir_link_shaders. Separate shaders + * and shaders with a fixed-func VS or FS are optimized here. + */ + if (num_linked_shaders == 1) + st_nir_opts(nir); + NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, shader->Program, st->pipe->screen); |