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* Cell: deprecate some use of struct cell_command - it should go away completelyBrian2008-02-011-3/+6
* Cell: remove commands from top-level while loop which should only appear in b...Brian2008-02-011-16/+4
* Cell: move ztest before color interp/packingBrian2008-02-011-22/+21
* Cell: rename fields of the tile_t unionBrian2008-02-015-22/+22
* Cell: implement Z16 and Z32 testing with SIMD instructions.Brian2008-02-013-197/+163
* Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian2008-02-015-22/+87
* Fix using "ccache ppu-gcc" for CC and fix parallel buildsIan Romanick2008-01-311-4/+5
* fix typoBrian2008-01-311-1/+1
* gallium: fix problem in which texcoords and varying vars got mapped to the sa...Brian2008-01-311-6/+16
* Fix problem in mapping vertex program outputs (found with "spring" game engine)Brian2008-01-311-4/+6
* gallium: comments about fragment Z computationBrian2008-01-311-0/+9
* gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0Brian2008-01-311-0/+2
* gallium: fix get/put typo regressionBrian2008-01-311-5/+5
* Cell: SIMD-ize const_coeff()Brian2008-01-311-15/+9
* Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian2008-01-311-2/+6
* tgsi: Use ESI instead of EBX as temp reg on non-win32Keith Whitwell2008-01-311-0/+6
* gallium: Portability fixes.José Fonseca2008-01-311-2/+2
* gallium: Add SCons as alternative build system for Gallium.José Fonseca2008-01-317-0/+659
* I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick2008-01-302-4/+5
* Use SPUs for vertex shader processingIan Romanick2008-01-304-1/+132
* Add driver_private field for drivers that hook shader_queue_flush.Ian Romanick2008-01-301-0/+2
* Numerous small fixed to PPU-SPU vertex shader protocolIan Romanick2008-01-302-12/+34
* cell_array_info should not be 16-byte alignedIan Romanick2008-01-301-1/+1
* Correctly read / write vertex header from / to main memoryIan Romanick2008-01-301-8/+9
* Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.Ian Romanick2008-01-302-6/+5
* Set machine->ProcessorIan Romanick2008-01-301-1/+2
* Elts are always ints, pass vOut pointers in-line in commandIan Romanick2008-01-302-15/+5
* Implement micro_pow and micro_sqrtIan Romanick2008-01-301-12/+31
* Fix size calculation in attribute fetch.Ian Romanick2008-01-301-4/+4
* Fetch uniforms from main memory.Ian Romanick2008-01-301-5/+16
* Missing amperstand in previous commit. Oops.Ian Romanick2008-01-301-1/+1
* Pass ptr to local memory copy instead of main memory to exec_instructionIan Romanick2008-01-301-10/+12
* Provide mechanism to hook in custom vertex shader cache flush functionIan Romanick2008-01-303-1/+8
* Implement vertex fetch / vertex shader output write-backIan Romanick2008-01-303-41/+58
* Initial pass at instruction / declaration fetchIan Romanick2008-01-302-0/+23
* Initial pass at vertex shader on SPU using TGSI VMIan Romanick2008-01-309-1/+3540
* Cell: prototype SIMD code for z testingBrian2008-01-302-34/+123
* Cell: start to SIMD-ize triangle attribute interpolationBrian2008-01-304-62/+79
* Cell: fold setup_tri() into tri_draw()Brian2008-01-301-43/+19
* Cell: make 'setup' a regular var instead of passing around a pointer everywhereBrian2008-01-301-210/+209
* Cell: minor code refactoring, movementBrian2008-01-301-30/+55
* Cell: check tile status before wait_on_mask()Brian2008-01-301-2/+2
* Cell: make wait_on_mask() static/inlinedBrian2008-01-302-21/+21
* Cell: move CELL_MAX_SPUSBrian2008-01-302-3/+2
* gallium: Teach draw_vf about draw vertices.José Fonseca2008-01-303-174/+161
* gallium: Remove draw_vertex_fetch::lookup.José Fonseca2008-01-302-7/+0
* gallium: Fix build on WinXP.Michal Krol2008-01-306-19/+19
* Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian2008-01-291-11/+4
* gallium: weaken assert slightlyKeith Whitwell2008-01-291-1/+1
* gallium: streamline various unfilled & stippled pathsKeith Whitwell2008-01-291-45/+113