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* vbo: fix VBO optimization regressionBrian Paul2018-01-182-4/+7
* mesa: remove unneeded #includes of main/compiler.hBrian Paul2018-01-171-1/+0
* vbo: reindent vbo_attrib.h to use 3 spacesBrian Paul2018-01-171-50/+50
* vbo: whitespace, formatting fixes in vbo_exec_api.cBrian Paul2018-01-171-99/+98
* vbo: add assertions, comments in vbo_exec_api.cBrian Paul2018-01-171-1/+7
* vbo: whitespace, formatting fixes in vbo_exec_draw.cBrian Paul2018-01-171-64/+64
* vbo: use inputs_read var to simplify codeBrian Paul2018-01-172-8/+8
* vbo: whitespace, formatting fixes in vbo_split_copy.cBrian Paul2018-01-171-160/+144
* vbo: use a new local 'array' variable in bind_vertex_list() loopBrian Paul2018-01-171-12/+13
* vbo: remove unneeded #includes in vbo_context.cBrian Paul2018-01-171-2/+0
* vbo: whitespace, formatting fixes in vbo_context.cBrian Paul2018-01-171-24/+35
* vbo: change vbo_context attribute map arrays to GLubyteBrian Paul2018-01-174-5/+8
* vbo: lift common code out of switch casesBrian Paul2018-01-172-18/+12
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-173-0/+40
* vbo: rewrite some code in playback_copy_to_current()Brian Paul2018-01-171-8/+6
* vbo: add some comments in vbo_save_api.cBrian Paul2018-01-171-0/+17
* vbo: rename some functions in vbo_save_api.cBrian Paul2018-01-171-37/+37
* vbo: rename some functions in vbo_save_draw.cBrian Paul2018-01-171-9/+9
* vbo: add comment that vbo_save_vertex_list::buffer_offset is in bytesBrian Paul2018-01-171-1/+1
* vbo: minor code simplification in _save_compile_vertex_list()Brian Paul2018-01-171-4/+5
* vbo: rename prim to primsBrian Paul2018-01-173-47/+47
* vbo: removed unused ctx parameter for alloc_prim_store()Brian Paul2018-01-171-4/+3
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-172-9/+9
* vbo: remove unused vbo_save_context::count fieldBrian Paul2018-01-171-1/+0
* vbo: s/GLuint/GLbitfield/ for vbo_save_context::replay_flagsBrian Paul2018-01-171-1/+1
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-173-12/+13
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-173-14/+15
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-172-2/+2
* vbo: whitespace fixes in vbo_save.hBrian Paul2018-01-171-15/+17
* vbo: whitespace fixes in vbo_save_draw.cBrian Paul2018-01-171-30/+31
* mesa: shrink VERT_ATTRIB bitfields to 32 bitsMarek Olšák2017-11-253-3/+3
* mesa: remove unused vertex attrib WEIGHTMarek Olšák2017-11-251-1/+0
* mesa: don't assign numbers to vertex attrib enums manuallyMarek Olšák2017-11-251-46/+46
* mesa: use simple mtx in core mesaTimothy Arceri2017-11-091-4/+4
* vbo: fix build errors on androidTapani Pälli2017-09-051-1/+1
* vbo: fix offset in minmax cache keyCharmaine Lee2017-08-301-3/+5
* vbo: fix glVertexAttrib(index=0)Brian Paul2017-08-242-3/+6
* vbo: use new _is_vertex_position() helper in vbo_attrib_tmp.hBrian Paul2017-08-211-36/+46
* vbo: make vbo_bind_arrays() staticBrian Paul2017-08-212-3/+1
* mesa: fix ES only draw if we have vertex positionsTimothy Arceri2017-08-221-2/+2
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glMultiDrawArrays()Samuel Pitoiset2017-07-311-2/+9
* mesa: add KHR_no_error support to glMultiDraw*Indirect*()Samuel Pitoiset2017-07-311-14/+42
* mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()Samuel Pitoiset2017-07-311-3/+10
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* vbo: rename target->index in loopback codeBrian Paul2017-07-071-12/+12
* vbo: whitespace/formatting fixes in vbo_save_loopback.cBrian Paul2017-07-071-52/+64
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-072-7/+2
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-2/+4
* mesa: add support for unsigned 64-bit vertex attributesSamuel Pitoiset2017-06-143-3/+30