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src
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mesa
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vbo
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vbo_exec_api.c
Commit message (
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Author
Age
Files
Lines
*
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
Marek Olšák
2020-04-06
1
-7
/
+5
*
vbo,gallium: make glBegin/End buffer size configurable by drivers
Marek Olšák
2020-03-21
1
-1
/
+2
*
vbo: fix transitions from glVertexN to glVertexM where M < N
Marek Olšák
2020-03-11
1
-1
/
+15
*
vbo: use vbo_exec_wrap_upgrade_vertex for glVertex in ATTR_UNION
Marek Olšák
2020-03-11
1
-6
/
+12
*
vbo: merge more primitive types for glBegin/End (v2)
Marek Olšák
2020-03-04
1
-7
/
+1
*
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_upgrade_vertex
Marek Olšák
2020-03-04
1
-5
/
+6
*
vbo: clean up conditional blocks in ATTR_UNION
Marek Olšák
2020-03-04
1
-5
/
+3
*
mesa: move num_instances and base_instance out of _mesa_prim
Marek Olšák
2020-02-28
1
-2
/
+0
*
mesa: remove redundant _mesa_prim::is_indexed
Marek Olšák
2020-02-28
1
-1
/
+0
*
vbo: remove redundant code in vbo_exec_fixup_vertex
Marek Olšák
2020-02-18
1
-7
/
+0
*
mesa: don't use bitfields in _mesa_prim
Marek Olšák
2020-02-11
1
-1
/
+0
*
mesa: remove unused _mesa_prim::is_indirect
Marek Olšák
2020-02-11
1
-1
/
+0
*
vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
Marek Olšák
2020-02-11
1
-43
/
+18
*
vbo: clean up resetting vertex attribs
Marek Olšák
2020-02-11
1
-33
/
+19
*
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
Marek Olšák
2020-02-11
1
-4
/
+5
*
vbo: add/update unlikely statements in ATTR_UNION
Marek Olšák
2020-02-11
1
-3
/
+3
*
vbo: use FlushVertices flags properly and clear NeedFlush correctly
Marek Olšák
2020-02-11
1
-11
/
+30
*
vbo: optimize resizing vertex attributes during immediate mode
Marek Olšák
2020-02-11
1
-62
/
+53
*
vbo: don't store glVertex values temporarily into exec
Marek Olšák
2020-02-11
1
-10
/
+48
*
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
Marek Olšák
2020-02-11
1
-2
/
+3
*
vbo: keep the immediate mode buffer always mapped for simplicity
Marek Olšák
2020-02-11
1
-14
/
+12
*
vbo: don't check ctx->NewState twice in glBegin
Marek Olšák
2020-02-11
1
-3
/
+0
*
vbo: remove a funky recursive call in glBegin
Marek Olšák
2020-02-11
1
-5
/
+1
*
vbo: interleave attrsz, attrtype, and active_sz in memory
Marek Olšák
2020-02-11
1
-46
/
+43
*
vbo: remove immediate mode code that doesn't do anything and simplify stuff
Marek Olšák
2020-02-11
1
-41
/
+3
*
vbo: don't unmap persistent buffer mappings for glBegin/End
Marek Olšák
2020-02-11
1
-1
/
+2
*
vbo: create the immediate mode buffer only in vbo_exec_vtx_map
Marek Olšák
2020-02-11
1
-10
/
+0
*
vbo: use the template for noop GLvertexformat initialization
Marek Olšák
2020-02-04
1
-1
/
+1
*
vbo: move GLvertexformat initialization into a template header file for reuse
Marek Olšák
2020-02-04
1
-172
/
+12
*
Change a few frequented uses of DEBUG to !NDEBUG
Marek Olšák
2019-05-29
1
-3
/
+3
*
mesa: Correct the is_vertex_position decision for dlists.
Mathias Fröhlich
2019-05-04
1
-0
/
+14
*
mesa: Factor out struct gl_vertex_format.
Mathias Fröhlich
2018-11-21
1
-9
/
+4
*
mesa/glthread: enable immediate mode
Marek Olšák
2018-11-20
1
-4
/
+10
*
vbo: Remove set but not used weak field from _mesa_prim.
Mathias Fröhlich
2018-11-01
1
-1
/
+0
*
mesa: rename api_validate.{c,h} -> draw_validate.{c,h}
Timothy Arceri
2018-04-24
1
-1
/
+1
*
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Mathias Fröhlich
2018-03-10
1
-11
/
+11
*
vbo: Make use of _DrawVAO from immediate mode draw
Mathias Fröhlich
2018-02-23
1
-45
/
+2
*
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
Brian Paul
2018-01-29
1
-1
/
+1
*
vbo: remove vbo_context.h and change includes to use vbo.h instead
Brian Paul
2018-01-24
1
-1
/
+0
*
vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
Brian Paul
2018-01-24
1
-0
/
+1
*
vbo: whitespace, formatting fixes in vbo_exec_api.c
Brian Paul
2018-01-17
1
-99
/
+98
*
vbo: add assertions, comments in vbo_exec_api.c
Brian Paul
2018-01-17
1
-1
/
+7
*
mesa: add support for unsigned 64-bit vertex attributes
Samuel Pitoiset
2017-06-14
1
-3
/
+9
*
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
2017-06-14
1
-0
/
+3
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
1
-7
/
+7
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-3
/
+3
*
vbo: whitespace fixes and reformatting in vbo_exec_api.c
Brian Paul
2016-10-20
1
-42
/
+64
*
vbo: minor clean-up in vbo_exec_api.c
Brian Paul
2016-10-20
1
-5
/
+2
*
vbo: move attribute type assignment
Brian Paul
2016-10-20
1
-1
/
+2
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